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nxapi

JavaScript library, command line tool and Electron app for accessing the Nintendo Switch Online and Nintendo Switch Parental Controls app APIs. Show your Nintendo Switch presence on Discord, get friend notifications on desktop, and download and access SplatNet 2, NookLink, SplatNet 3 and Parental Controls data.

Discord server

Features

The API library and types are exported for use in JavaScript/TypeScript software. The app/commands properly cache access tokens and try to handle requests to appear as Nintendo's apps - if using nxapi as a library you will need to handle this yourself. More information.

Electron app

nxapi includes an Electron app, which can be downloaded here. The app can be used to:

Screenshot of the app

Screenshot of the menu bar app with SplatNet 2 and NookLink open in the background

The app includes the nxapi command line at dist/bundle/cli-bundle.js.

# macOS
Nintendo\ Switch\ Online.app/Contents/bin/nxapi

# Linux, installed via dpkg
# This is linked as /usr/bin/nxapi
/opt/Nintendo\ Switch\ Online/bin/nxapi

On Windows, Node.js must be installed separately.

# PowerShell
node $env:LOCALAPPDATA\Programs\nxapi-app\resources\app\dist\bundle\cli-bundle.js ...

# Command Prompt
node %localappdata%\Programs\nxapi-app\resources\app\dist\bundle\cli-bundle.js ...

Do I need a Nintendo Switch Online membership?

No.

The only requirement to use this is that your Nintendo Account is linked to a Network Service Account, i.e. you've linked your Nintendo Account to a Nintendo Switch console at some point. It doesn't matter if your account is no longer linked to any console.

You will need to have an online membership (free trial is ok) to use any game-specific services if you want to access those. SplatNet 2 can be used without an active membership, but NookLink and Smash World both require an active membership just to open them.

For Parental Controls data, you don't need to have linked your account to a console. You will need to use Nintendo's app to add a console to your account though, as this isn't supported in nxapi and the Parental Controls API is a bit useless without doing this.

The Electron app does not connect to Discord on Linux

The Electron app, Discord, or both, may be sandboxed depending on how they're installed.

The dpkg and AppImage nxapi packages are not sandboxed. The official dpkg Discord package and tar release are not sandboxed.

The snap packages of nxapi and Discord are sandboxed and cannot support Discord Rich Presence.

The Flatpak Discord package is sandboxed, but can be used by linking the IPC socket outside of the app directory: https://github.com/flathub/com.discordapp.Discord/wiki/Rich-Precense-(discord-rpc).

Will my Nintendo Switch console be banned for using this?

No.

Will my Nintendo Account/Network Service Account be banned for using this?

It's extremely unlikely:

A secondary account is required for Discord Rich Presence; you don't need to sign in to your main account.

Update 08/09/2023

Nintendo has banned a small number of users from accessing SplatNet 3. Nintendo has not sent any notification to affected users. This is only known to have affected users of one application unrelated to nxapi.

SplatNet 3 returns 401 Unauthorized (ERROR_INVALID_GAME_WEB_TOKEN... which causes the official app to retry repeatedly); there is no specific error message for banned users. No other Nintendo services are affected.

If you only use nxapi for Discord Rich Presence, your main account is safe, because nxapi does not use it to fetch presence data. nxapi requires a secondary account to fetch your main account's presence data, so even if that account was banned you could just create another one without losing anything.

More information:

Why is a token sent to one/two different non-Nintendo servers?

It's required to generate some data to make Nintendo think you're using the real Nintendo Switch Online app, as currently it's too hard to do this locally. (This isn't required for Parental Controls data.) See the Coral client authentication section below for more information.

I need help using nxapi or Nintendo's APIs/I want to share something I've made using nxapi or Nintendo's APIs

I've created a Discord server for this project. Anyone interested in Nintendo's smart device app APIs is welcome to join, even if you're not interested in this project.

If you are creating something using Nintendo's smart device APIs: updates to Nintendo's apps are published in #nintendo-app-versions.

Invitation: https://discord.com/invite/4D82rFkXRv

Install

Install with npm

Node.js and npm must already be installed.

# From registry.npmjs.com
npm install --global nxapi

# From gitlab.fancy.org.uk
npm install --global --registry https://gitlab.fancy.org.uk/api/v4/packages/npm/ @samuel/nxapi

# From npm.pkg.github.com
npm install --global --registry https://npm.pkg.github.com @samuelthomas2774/nxapi

# From gitlab.com
npm install --global --registry https://gitlab.com/api/v4/packages/npm/ @samuelthomas2774/nxapi

Install from source

Node.js and npm must already be installed.

# Don't download an archive, as nxapi detects the current git revision
git clone https://gitlab.fancy.org.uk/samuel/nxapi.git
cd nxapi

# Install CLI/Electron app locally
npm install
npx tsc

# CLI
# This command installs the nxapi command globally
# You can also use the CLI with node bin/nxapi.js ...
npm link

# Electron app
npx rollup --config
# nxapi app or node bin/nxapi.js app to run the app

# Build Docker image
docker build . --tag registry.fancy.org.uk/samuel/nxapi
# # Run in Docker
# docker run -it --rm -v ./data:/data registry.fancy.org.uk/samuel/nxapi ...

Usage

Information on the nxapi command line interface can be found at docs/cli.md.

The information below is relevant to both the Electron app and command line. Some environment variables are also used when using nxapi as a JavaScript library.

Data location

Data will be stored in an OS-specific local data location by default in the nxapi-nodejs directory.

# Store data in ./data
nxapi --data-path ./data ...
NXAPI_DATA_PATH=`pwd`/data nxapi ...
PlatformDefault path
macOSLibrary/Application Support/nxapi-nodejs
Windows%localappdata%\nxapi-nodejs\Data
Linux$XDG_DATA_HOME/nxapi-nodejs or .local/share/nxapi-nodejs

nxapi will also store cached update and configuration data. This location cannot be changed.

PlatformCache path
macOSLibrary/Caches/nxapi-nodejs
Windows%localappdata%\nxapi-nodejs\Cache
Linux$XDG_CACHE_HOME/nxapi-nodejs or .cache/nxapi-nodejs

The Electron app will also store other data in various locations.

Debug logs

Logging uses the debug package and can be controlled using the DEBUG environment variable. All nxapi logging uses the nxapi, cli and app namespaces.

# Show all debug logs from nxapi
DEBUG=nxapi:*,cli,cli:* nxapi ...

# Start the Electron app and show all debug logs from nxapi
DEBUG=nxapi:*,app,app:* nxapi app
DEBUG=nxapi:*,app,app:* .../Nintendo\ Switch\ Online.app/Contents/MacOS/Nintendo\ Switch\ Online

# Show all API requests
DEBUG=nxapi:api:* nxapi ...

# Show all debug logs
DEBUG=* nxapi ...

By default all nxapi logs will be written to a platform-specific location:

PlatformLog path
macOSLibrary/Logs/nxapi-nodejs
Windows%localappdata%\nxapi-nodejs\Log
Linux$XDG_STATE_HOME/nxapi-nodejs or .local/state/nxapi-nodejs

This only applies to the command line and Electron app and can be disabled by setting NXAPI_DEBUG_FILE to 0. Each process writes to a new file. nxapi will automatically delete log files older than 14 days.

nxapi logs may contain sensitive information such as Nintendo Account access tokens.

Environment variables

Some options can be set using environment variables. These can be stored in a .env file in the data location. Environment variables will be read from the .env file in the default location, then the .env file in NXAPI_DATA_PATH location. .env files will not be read from the location set in the --data-path option.

This can be used with the Electron app (including when using the packaged version).

nxapi doesn't store any data itself when used as a TypeScript/JavaScript library, and doesn't attempt to read any .env files, however environment variables will still be used. If you want to read environment variables from a file you can use the dotenv and dotenv-expand packages, or run source .env before running your process.

Environment variableDescription
NXAPI_DATA_PATHSets the location to store user data. See data location.
ZNC_PROXY_URLSets the URL of the nxapi znc API proxy server. See API proxy server.
NXAPI_ZNCA_APISets the API to use for Coral client authentication. Either flapg or imink. See Coral client authentication.
ZNCA_API_URLSets the URL of the nxapi znca API server to use for Coral client authentication, if NXAPI_ZNCA_API is not set. See https://gitlab.fancy.org.uk/samuel/nxapi-znca-api or https://github.com/samuelthomas2774/nxapi-znca-api.
NXAPI_USER_AGENTSets the application/script user agent string used by the nxapi command. See user agent strings.
NXAPI_ENABLE_REMOTE_CONFIGDisables fetching and using remote configuration data if set to 0. Do not disable remote configuration if nxapi has run with it enabled.
NXAPI_REMOTE_CONFIG_FALLBACKAllows using local configuration data if the remote configuration data cannot be fetched if set to 1. This should not be used, as it can cause nxapi to revert to local configuration data after previously using newer remote configuration data.
NXAPI_CONFIG_URLSets the URL to fetch remote configuration data from.
NXAPI_SKIP_UPDATE_CHECKDisables the update check in the nxapi command and the Electron app if set to 1.
NXAPI_SPLATNET3_UPGRADE_QUERIESSets when the SplatNet 3 client is allowed to upgrade persisted query IDs to newer versions. If 0 queries are never upgraded (not recommended). If 1 queries are upgraded if they do not contain potentially breaking changes (not recommended, as like 0 this allows older queries to be sent to the API). If 2 queries are upgraded, requests that would include breaking changes are rejected. If 3 all queries are upgraded, even if they contain potentially breaking changes (default).
NXAPI_SPLATNET3_STRICTDisables strict handling of errors from the SplatNet 3 GraphQL API if set to 0. If set to 1 (default) requests will be rejected if the response includes any errors, even if the response includes a result.
DEBUGUsed by the debug package. Sets which modules should have debug logging enabled. See debug logs.
NXAPI_DEBUG_FILEDisables writing debug logs to a file if set to 0.

Other environment variables may also be used by Node.js, Electron or other packages nxapi depends on.

User agent strings

As nxapi can be used in scripts or as a library, it exposes a few different methods for setting a user agent string for requests to the imink, flapg and other non-Nintendo APIs. You must include the name and version number of your script/program in the user agent. If your program is not open source or not easily discoverable (e.g. by searching GitHub) it must also include contact information.

When using the nxapi command in a script or other program, the NXAPI_USER_AGENT environment variable should be used. The NXAPI_USER_AGENT environment variable is only used by the nxapi command, and will be ignored by the Electron app or when using nxapi as a library.

export NXAPI_USER_AGENT="your-script/1.0.0 (+https://github.com/...)"
nxapi nso ...

When using nxapi as a TypeScript/JavaScript library, the addUserAgent function should be used.

import { addUserAgent } from 'nxapi';

addUserAgent('your-script/1.0.0 (+https://github.com/...)');

The addUserAgentFromPackageJson function can be used to add data from a package.json file.

import { addUserAgentFromPackageJson } from 'nxapi';

await addUserAgentFromPackageJson(new URL('../package.json', import.meta.url));
await addUserAgentFromPackageJson(path.resolve(fileURLToString(import.meta.url), '..', 'package.json'));
// adds "test-package/0.1.0 (+https://github.com/ghost/example.git)"

await addUserAgentFromPackageJson(new URL('../package.json', import.meta.url), 'additional information');
// adds "test-package/0.1.0 (+https://github.com/ghost/example.git; additional information)"

Usage as a TypeScript/JavaScript library

nxapi exports it's API library and types.

See docs/lib and src/exports.

<a name="splatnet2statink-and-flapg"></a>

Coral client authentication

api.imink.app or nxapi-znca-api.fancy.org.uk is used by default to automate authenticating to the Nintendo Switch Online app's API and authenticating to web services. An access token (id_token) created by Nintendo must be sent to this API to generate some data that is required to authenticate the app. This API runs the Nintendo Switch Online app on an Android device to generate this data. The access token sent includes some information about the authenticated Nintendo Account and can be used to authenticate to the Nintendo Switch Online app and web services.

Specifically, the tokens sent are JSON Web Tokens. The token sent to login to the app includes this information and is valid for 15 minutes, and the token sent to login to web services includes this information and is valid for two hours.

Alternatively the flapg API can be used by setting the NXAPI_ZNCA_API environment variable to flapg. (NXAPI_ZNCA_API=flapg nxapi nso ...)

Since v1.3.0 the default API to use will be fetched from my server and can be changed without an update to nxapi. To force the use of the imink API, set the NXAPI_ZNCA_API environment variable to imink.

nxapi also includes a custom server using Frida on an Android device/emulator that can be used instead of these.

This is only required for Nintendo Switch Online app data. Nintendo Switch Parental Controls data can be fetched without sending an access token to a third-party API.

This is really annoying. Initially the Nintendo Switch Online app didn't perform any sort of client attestation at all, then Nintendo added a HMAC of the id_token, timestamp and request ID to app/web service login requests, using a secret key embedded in the app, which was soon discovered. Nintendo later updated the app to use a native library (libvoip, which is also used for the app's VoIP features) to do this, and still no one knows how it works. (To make things even more confusing, the function, gen_audio_h/gen_audio_h2, always returns a different result, even when given the same inputs.)

The reason Nintendo added this is probably to try and stop people automating access to their app's API. I really hope that's wrong though, as then Nintendo would be prioritising that over account security, as most people seem ok with sharing account credentials to access the API. (And it's not stopping anyone accessing the API outside of the app anyway.)

See #10 if you can help with this.

Resources