Awesome
Unity Project Template
<img width="600" src="./Unity/Assets/Documentation/Images/BestPractices.png" alt="Best Practices"> <BR>This repo represents the ideal starting point for new Unity projects.
The project includes best practices for project structure and C# coding standards.
<BR>Getting Started: Steps
- Download this repo (*.zip or *.git)
- Download the Unity Editor
- Open this repo in the Unity Editor
- Enjoy
Getting Started: Video
<a href="https://www.youtube.com/playlist?list=PL5domiITryHhlCKPSpiGuUt_kQg0nk3Of"><img width="600" src="https://i3.ytimg.com/vi/pXzLXNEW3bk/maxresdefault.jpg" /></a>
<BR> <BR>Table of Contents
<BR> <BR>About
Template Basics
This template contains the following:
Name | Description |
---|---|
Assembly Definitions | Organize and optimize script compilation. |
Best Practices: Coding Standards | Guidelines for consistent code style and format. |
Best Practices: Project Structure | Recommended project structure and organization. |
Cinemachine | Advanced camera system for dynamic shots. |
Physics | Physics simulation for 2D and 3D games. |
ProBuilder | 3D modeling and level design toolset. |
Rendering: Post-Processing | Visual effects like color grading and bloom. |
Rendering: URP | Efficient rendering pipeline for various platforms. |
Text Mesh Pro | High-quality text rendering and formatting. |
Unit Testing | Automated tests to verify code stability. |
Unit Testing: Code Coverage | Measure code tested during unit testing. |
More Templates
If you want these template basics plus additional features, check out the following:
Repository | Template Basics | AR | VR | Multiplayer | WebGPU | DOTS |
---|---|---|---|---|---|---|
unity-project-template | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ |
unity-project-template-ar | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ |
unity-project-template-vr | ✅ | ❌ | ✅ | ❌ | ❌ | ❌ |
unity-project-template-coherence-multiplayer | ✅ | ❌ | ❌ | ✅ | ❌ | ❌ |
unity-multiplayer-ngo-2d-playground | ✅ | ❌ | ❌ | ✅ | ❌ | ❌ |
unity-project-template-webgpu | ✅ | ❌ | ❌ | ❌ | ✅ | ❌ |
rmc-dots-examples | ✅ | ❌ | ❌ | ❌ | ❌ | ✅ |
Overview
Features
This project is a living template. It showcases the best practices and coding standards for many common workflows.
<img width = "600" src="./Unity/Assets/Documentation/Images/Screenshot.png" />Structure
Documentation
ReadMe.md
- The primary documentation for this repoUnity/Assets/Documentation/ReadMe.asset
- Select this asset in Unity to get started
Configuration
Unity Target
- Standalone MAC/PCUnity Version
- Use this VersionUnity Rendering
- Universal Render Pipeline (URP)Unity Aspect Ratio
- Game View 10x16
Structure
Unity/
- Open this folder in the Unity EditorUnity/Assets/Scenes/
- Open any Scene. Press 'Play'!
Dependencies
Various
- Already included via Unity Package Manager as this Version
Best Practices
Project Structure
Employing an organized project structure is beneficial to your project and your team.
See the <a href="./Unity/Assets/">Unity/Assets/</a> folder for more info.
Scope Includes:
- Folder Structure
- Folder Naming
- File Naming
Benefits:
- Consistency — The project structure has consistency in presentation regardless of team location, spoken language, or individual programmers.
- Maintenance — Consistent project structure will aid readability. Readability helps new and existing programmers revisit the code base for fixes and improvements.
- Communication — Developers more implicitly understand each other in written and verbal communication.
Coding Standards
Coding standards define a programming style.
See the <a href="./Unity/Assets/Scripts/Runtime/RMC/Templates">Unity/.../Templates/</a> folder for more info.
Employing organized coding standards is beneficial to your project and your team.
Scope Includes:
- Naming Conventions
- File Naming and Organization
- Formatting and Indentation
- Comments and Documentation
- Classes, Functions and Interfaces
- Testing
Benefits:
- Code Integration
- Team Member Integration
- Maintenance
- Uniform Problem Solving
- Minimizes Communication
- Minimizes Performance Pitfalls
- Saves Money Due to Less Man Hours
Resources
Here are more articles from Samuel Asher Rivello.
Portfolio
Medium
- Best Practices — 1 — Unity Project Structure
- Best Practices — 2 — Unity C# Coding Standards
- Best Practices — 3 — Unity Overview
- Best Practices — 4 — MVC Architecture For Unity
- Best Practices — 5 — Unit Testing For Unity
Credits
Created By
- Samuel Asher Rivello
- Over 26 years XP with game development (2025)
- Over 12 years XP with Unity (2025)
Contact
- Twitter - <a href="https://twitter.com/srivello/">@srivello</a>
- Git - <a href="https://github.com/SamuelAsherRivello/">Github.com/SamuelAsherRivello</a>
- Resume & Portfolio - <a href="http://www.SamuelAsherRivello.com">SamuelAsherRivello.com</a>
- LinkedIn - <a href="https://Linkedin.com/in/SamuelAsherRivello">Linkedin.com/in/SamuelAsherRivello</a> <--- Say Hello! :)
License
Provided as-is under <a href="./LICENSE">MIT License</a> | Copyright ™ & © 2006 - 2025 Rivello Multimedia Consulting, LLC