Awesome
Unity Project Template - Augmented Reality (AR)
This repo represents the ideal starting point for new AR Unity projects.
The project includes best practices for project structure and C# coding standards.
<a href="http://SamuelAsherRivello.com/virtual-reality"> <img width="600" src="./Unity/Assets/Documentation/Images/augmented-reality-banner.png" alt="Best Practices"> </a> <BR>Getting Started
- Download this repo (*.zip or *.git)
- Download the Unity Editor
- Open this repo in the Unity Editor
- Enjoy
Table of Contents
<BR> <BR>Configuration
- Follow the "Getting Started" above
- Use Unity Menu:
Window -> RMC -> Open ReadMe ...
- Follow that interactive guide
- Enjoy!
Overview
Features
This project is a living template. It showcases the best practices and coding standards for many common workflows.
1. Starter Scene
This is great for new AR experiences.
Includes
- Project settings ready for VR
- Already builds with success
- Nice, empty starting point
2. ARDK Samples
This is great for inspiration about AR features.
Includes
- Project settings ready for VR
- Already builds with success
- Demo: Depth Display
- Demo: Object Detection
- Demo: Occlusion
- Demo: Semantics
- Demo: Meshing
- Demo: Textured Mesh
- Demo: Navigation Mesh
- Demo: VPS Location
- Demo: Remote Authoring
- Demo: Shared AR
- Demo: World Pose
- More …
Structure
Documentation
ReadMe.md
- The primary documentation for this repoUnity/Assets/Documentation/ReadMe.asset
- Select this asset in Unity to get started
Configuration
Unity Target
- Standalone MAC/PCUnity Version
- Use this VersionUnity Rendering
- Universal Render Pipeline (URP)Unity Aspect Ratio
- Game View 10x16
Structure
Unity/
- Open this folder in the Unity EditorUnity/Assets/Scenes/
- Open any Scene. Press 'Play'!
Dependencies
Various
- Already included via Unity Package Manager as this Version
Resources
Here are more from Samuel Asher Rivello.
Portfolio
- SamuelAsherRivello.com/virtual-reality - AR/VR/XR
- SamuelAsherRivello.com/best-practices - Proven approaches
Medium Articles
- XR For Unity — 1 — Virtual Reality
- XR For Unity — 2 — Augumented Reality
- XR For Unity — 3 — Mixed Reality
- Best Practices — 1 — Unity Project Structure
- Best Practices — 2 — Unity C# Coding Standards
- Best Practices — 3 — Unity Overview
- Best Practices — 4 — MVC Architecture For Unity
- Best Practices — 5 — Unit Testing For Unity
Credits
Created By
- Samuel Asher Rivello
- Over 25 years XP with game development (2024)
- Over 11 years XP with Unity (2024)
Contact
- Twitter - <a href="https://twitter.com/srivello/">@srivello</a>
- Git - <a href="https://github.com/SamuelAsherRivello/">Github.com/SamuelAsherRivello</a>
- Resume & Portfolio - <a href="http://www.SamuelAsherRivello.com">SamuelAsherRivello.com</a>
- LinkedIn - <a href="https://Linkedin.com/in/SamuelAsherRivello">Linkedin.com/in/SamuelAsherRivello</a> <--- Say Hello! :)
License
Provided as-is under <a href="./LICENSE">MIT License</a> | Copyright ™ & © 2006 - 2024 Rivello Multimedia Consulting, LLC