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Haxe/C# externs for Godot 3.4.5

Use the Godot engine with Haxe scripting, using the Haxe/C# target.

Using the editor plugin plugin is recommended, see the documentation on how to install it, setup a project, using Haxe scripts and building your project.

Godot will show many warnings about the Haxe generated C# code, this is because of https://github.com/godotengine/godot/issues/28293.

Differences with the C# API

TODOs

License

The generated externs and support code are MIT licensed, the original C# externs and the Godot engine are MIT licensed.