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xo-math

v. alpha

The idea of this project is to provide fast math types for game developers with very little integration headaches.

In this alpha state the project is really just a rough sketch of an API. It isn't fast and is likey buggy.

Warnings

Download

Download xo-math.h.

In one cpp file, and one cpp file only define XO_MATH_IMPL before including xo-math.h.

CPU specific optimizations are detected based on your compilation settings.

Contributing

About

xo-math is being developed by Jared Thomson in an effort to make games a little faster and a little easier to make. Twitter: @xoorath

xo-math is pronounced non-phonetically "ex oh math", and spelled without capitalization where fonts permit.

License

    The MIT License (MIT)

    Copyright 2018 Jared Thomson

    Permission is hereby granted, free of charge, to any person obtaining a copy of this
    software and associated documentation files (the "Software"), to deal in the Software
    without restriction, including without limitation the rights to use, copy, modify,
    merge, publish, distribute, sub license, and/or sell copies of the Software, and to
    permit persons to whom the Software is furnished to do so, subject to the following
    conditions:

    The above copyright notice and this permission notice shall be included in all copies
    or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
    INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
    PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
    OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

See also: third-party-licenses.h