Awesome
Unofficial fork of "J2ME-Loader" (A J2ME emulator for Android)
<img src="screenshots/screen01.png" width="240"> <img src="screenshots/screen02.png" width="240"> <img src="screenshots/screen03.png" width="240">
!!!Attention!!!
Some settings have been changed in the mod. J2ME Loader may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and J2ME Loader.
Using shaders (image post-processing filters)
Supports the same shader format as PPSSPP
To use, you need to put them in the shaders
folder in the working directory of the emulator,
then in the game profile, select the graphics output mode: "Hardware (OpenGL ES)" and select the desired shader.
Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open
A small collection of compatible shaders can be found in this repository: https://github.com/woesss/ppsspp_shaders
Using sound banks for midi playback (DLS, SF2)
Soundbank files (DLS, SF2) should be placed in the soundbanks
folder in the working directory of the emulator.
Next, in the game profile settings in the Audio
section, select the desired one.
SF2 support is still in beta mode - only standard midi files are supported.
Not all banks are supported by the synthesizers used (Sonivox, TinySoundFont).
If the bank or audio file is not supported, playback will automatically switch to a standard player with a standard bank.
Background image (skin)
The image file in any format supported by Android must be placed in the skins
folder in the emulator's working folder.
Next, in the game profile settings, select it.
The position and size of the virtual screen can be adjusted using the scale and padding settings.
You can also set the screen in the image: a rectangular area filled with transparent black (#00000000
).
The emulator will automatically place the game screen in this area.
The reaction to the skin buttons can be made by overlaying the virtual keyboard buttons, and the keyboard itself can be made completely transparent.
Mascot Capsule v3 support
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: micro3d.v3.render.no-mix2D3D: true If it doesn't help, please report this game in bug-report or in another way.
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: micro3d.v3.texture.filter: true without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
Porting
Added the ability to build an Android application from the source code of a J2ME application using the code of this project
Read more in the Wiki
External links
Emulation General Wiki:
JL-Mod
Mascot Capsule 3D
Mascot Capsule 3D compatibility list