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ppsspp_shaders

A small collection of shaders for PPSSPP standalone, ported from various sources.

Bead

A port of the 'bead' shader from RetroArch, which turns each pixel into a round bead. The native PSP resolution is too high for this to work entirely as it should (unless used with a 4k+ display), but it still produces quite a nice clean, crisp result.

Dot

A port of the 'dot' shader from RetroArch, which produces an LCD effect with a cosy sort of glow.

LCD3x

A port of the LCD3x shader from RetroArch.

LCD1x

A 'tweaked' version of LCD3x that is 'sharp' and which omits the 3-band LCD colour effect.

PSP Color

Simply applies PSP colour correction.

zfast LCD

A port of the zfast_lcd shader from RetroArch. This creates an LCD effect by performing nearest neighbour scaling and adding a subtle grid lattice.

zfast LCD HD

A tweaked version of 'zfast LCD' which supports arbitrary rendering resolutions. Applies the same grid effect, but omits the nearest neighbour scaling.