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glText
glText is a simple cross-platform single header text rendering library for OpenGL. glText requires no additional files (such as fonts or textures) for drawing text, everything comes pre-packed in the header.
<p align="center"> <img width="479" height="168" src="examples/simple.png" alt="simple example" /> </p>The above screenshot is of the simple.c example.
Example
// Initialize glText
gltInit();
// Creating text
GLTtext *text = gltCreateText();
gltSetText(text, "Hello World!");
// Begin text drawing (this for instance calls glUseProgram)
gltBeginDraw();
// Draw any amount of text between begin and end
gltColor(1.0f, 1.0f, 1.0f, 1.0f);
gltDrawText2D(text, x, y, scale);
// Finish drawing text
gltEndDraw();
// Deleting text
gltDeleteText(text);
// Destroy glText
gltTerminate();
Implementation
In one C or C++ file, define GLT_IMPLEMENTATION
prior to inclusion to create the implementation.
#define GLT_IMPLEMENTATION
#include "gltext.h"
Optimization
Each time gltDraw*()
functions are called, glGetIntegerv(GL_VIEWPORT, ...)
is called. To avoid this and optimize that call away, define GLT_MANUAL_VIEWPORT
before including gltext.h
.
#define GLT_MANUAL_VIEWPORT
#include "gltext.h"
Then when the viewport is resized manually call:
gltViewport(width, height)
Manual Model, View, Projection Matrix
The example uses LinearAlgebra.
GLfloat fontScale = 0.01f;
GLfloat x = 0.0f;
GLfloat y = 0.0f;
x -= gltGetTextWidth(text, fontScale) * 0.5f;
y -= gltGetTextHeight(text, fontScale) * 0.5f;
mat4 proj = mat4::perspective(70.0f, viewportWidth, viewportHeight, 0.1f, 10.0f);
mat4 view = ...;
mat4 model = mat4::identity;
model.translate(x, y + gltGetTextHeight(text, fontScale));
model.scale(fontScale, -fontScale);
mat4 mvp = proj * view * model;
gltDrawText(text, (GLfloat*)&mvp);
Aligned Text
// Where horizontal is either:
// - GLT_LEFT (default)
// - GLT_CENTER
// - GLT_RIGHT
// Where vertical is either:
// - GLT_TOP (default)
// - GLT_CENTER
// - GLT_BOTTOM
gltDrawText2DAligned(text, x, y, scale, horizontal, vertical);
No Dependencies
glText has no external dependencies besides OpenGL and the standard C libraries.
By default glText uses stdlib.h
, string.h
and stdint.h
.
If GLT_DEBUG
is defined assert.h
is needed. If GLT_DEBUG_PRINT
is defined stdio.h
is needed.
Reporting Bugs & Requests
Feel free to use the issue tracker, for reporting bugs, submitting patches or requesting features.
Before submitting bugs, make sure that you're using the latest version of glText.