Awesome
Motion
Motion allows you to build reactive, real-time frontend UI components in your Rails application using pure Ruby. Check out some live examples and the code for the examples.
- Plays nicely with the Rails monolith you have.
- Peacefully coexists with your existing tech: Strong Parameters, Turbolinks, Trix, React, Vue, etc.
- Real-time frontend UI updates from frontend user interaction AND server-side updates.
- Leans on ActionCable and ViewComponent for the heavy lifting.
- No more frontend models, stores, or syncing; your source of truth is the database you already have.
- No JavaScript required!
Installation
- Install Motion gem and JS package
Motion has Ruby and JavaScript parts, execute both of these commands:
bundle add motion
yarn add @unabridged/motion
- Install ViewComponent
You need a view component library to use Motion. Technically, any view component library that
implements the render_in
interface that landed in Rails 6.1
should be compatible, but Motion is actively developed and tested against
Github's ViewComponent.
Installation instructions for ViewComponent are here.
- Install ActionCable
Motion communicates over and therefore requires ActionCable.
- Run install script
After installing all libraries, run the install script:
bin/rails g motion:install
This will install 2 files, both of which you are free to leave alone.
How does it work?
Motion allows you to mount special DOM elements (henceforth "Motion components") in your standard Rails views that can be real-time updated from frontend interactions, backend state changes, or a combination of both.
- Websockets Communication - Communication with your Rails backend is performed via ActionCable
- No Full Page Reload - The current page for a user is updated in place.
- Fast DOM Diffing - DOM diffing is performed when replacing existing content with new content.
- Server Triggered Events - Server-side events can trigger updates to arbitrarily many components via WebSocket channels.
- Partial Page Replacement - Motion does not use full page replacement, but rather replaces only the component on the page with new HTML, DOM diffed for performance.
- Encapsulated, consistent stateful components - Components have continuous internal state that persists and updates. This means each time a component changes, new rendered HTML is generated and can replace what was there before.
- Blazing Fast - Communication does not have to go through the full Rails router and controller stack. No changes to your routing or controller are required to get the full functionality of Motion.
Frontend interactions
Frontend interactions can update your Motion components using standard JavaScript events that you're already familiar with: change
, blur
, form submission, and more. You can invoke Motion actions manually using JavaScript if you need to.
The primary way to handle user interactions on the frontend is by using map_motion
:
class MyComponent < ViewComponent::Base
include Motion::Component
attr_reader :total
def initialize(total: 0)
@total = 0
end
map_motion :add
def add
@total += 1
end
end
To invoke this motion on the frontend, add data-motion='add'
to your component's template:
<div>
<span><%= total %></span>
<%= button_tag "Increment", data: { motion: "add" } %>
</div>
This component can be included on your page the same as always with ViewComponent:
<%= render MyComponent.new(total: 5) %>
Every time the "Increment" button is clicked, MyComponent will call the add
method, re-render your component and send it back to the frontend to replace the existing DOM. All invocations of mapped motions will cause the component to re-render, and unchanged rendered HTML will not perform any changes.
Backend interactions
Backend changes can be streamed to your Motion components in 2 steps.
- Broadcast changes using ActionCable after an event you care about:
class Todo < ApplicationModel
after_commit :broadcast_created, on: :create
def broadcast_created
ActionCable.server.broadcast("todos:created", name)
end
end
- Configure your Motion component to listen to an ActionCable channel:
class TopTodosComponent < ViewComponent::Base
include Motion::Component
stream_from "todos:created", :handle_created
def initialize(count: 5)
@count = count
@todos = Todo.order(created_at: :desc).limit(count).pluck(:name)
end
def handle_created(name)
@todos = [name, *@todos.first(@count - 1)]
end
end
This will cause any user that has a page open with TopTodosComponent
mounted on it to re-render that component's portion of the page.
All invocations of stream_from
connected methods will cause the component to re-render everywhere, and unchanged rendered HTML will not perform any changes.
Periodic Timers
Motion can automatically invoke a method on your component at regular intervals:
class ClockComponent < ViewComponent::Base
include Motion::Component
def initialize
@time = Time.now
end
every 1.second, :tick
def tick
@time = Time.now
end
end
Motion::Event and Motion::Element
Methods that are mapped using map_motion
accept an event
parameter which is a Motion::Event
. This object has a target
attribute which is a Motion::Element
, the element in the DOM that triggered the motion. Useful state and attributes can be extracted from these objects, including value, selected, checked, form state, data attributes, and more.
map_motion :example
def example(event)
event.type # => "change"
event.name # alias for type
# Motion::Element instance, the element that received the event.
event.target
# Motion::Element instance, the element with the event handler and the `data-motion` attribute
event.element
# Element API examples
element.tag_name # => "input"
element.value # => "5"
element.attributes # { class: "col-xs-12", ... }
# DOM element with aria-label="..."
element[:aria_label]
# DOM element with data-extra-info="..."
element.data[:extra_info]
# ActionController::Parameters instance with all form params. Also
# available on Motion::Event objects for convenience.
element.form_data
end
See the code for full API for Event and Element.
Callbacks
Motion has callbacks which will let you pass data from a child component back up to the parent. Callbacks are created by calling bind
with the name of a method on the parent component which will act as a handler. It returns a new callback which can be passed to child components like any other state. To invoke the handler from the callback, use call
. If the handler accepts an argument, it will receive anything that is passed to call
.
parent_component.rb
# this will be called from the child component
def do_something(message)
puts "Colonel Sandurz says: "
puts message
end
parent_component.html.erb
<%= render ChildComponent.new(on_click: bind(:do_something)) %>
child_component.rb
attr_reader :on_click
map_motion :click
def initialize(on_click:)
@on_click = on_click
end
def click
on_click.call("Do something!") # an argument can be passed into `call`
end
child_component.html.erb
<%= button_tag "You gotta help me, I can't make decisions!", data: { motion: "click" } %>
Limitations
-
Due to the way that Motion components are replaced on the page, component HTML templates are limited to a single top-level DOM element. If you have multiple DOM elements in your template at the top level, you must wrap them in a single element. This is a similar limitation that React enforced until
React.Fragment
appeared and is for a very similar reason. -
Information about the request to the server is lost after the first re-render. This may cause things like
_url
helpers to fail to find the correct domain automatically. A workaround is to provide the domain to the helpers, and cache as a local variable any information from therequest
object that you need.
Roadmap
Broadly speaking, these initiatives are on our roadmap:
- Enhanced documentation and usage examples
- Support more ViewComponent-like libraries
- Support for AnyCable
- Support for server-side state to reduce over-the-wire HTML size
- Support communication via AJAX instead of (or in addition to) websockets
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/unabridged/motion.
License
The gem is available as open source under the terms of the MIT License.