Home

Awesome

BlurDialogFragment

This project allows to display DialogFragment with a burring effect behind. The blurring part is achieved through FastBlur algorithm thanks to the impressive work of Pavlo Dudka (cf Special Thanks).

Maven Central

Android Arsenal

Sample app

Download the sample app on the Google Play store.

Gradle dependency

Since the library is promoted on maven central, just add a new gradle dependency :

    compile 'fr.tvbarthel.blurdialogfragment:lib:2.2.0'

Don't forget to check the [Use RenderScript in Your Project] (#use-renderscript-in-your-project) if you're planning to use it.

Example

Activity with action bar [blurRadius 4, downScaleFactor 5.0] : action bar blur

Fullscreen activity [blurRadius 2, downScaleFactor 8.0] : full screen blur

Use RenderScript in Your Project

Simply add this line to your build.gradle

defaultConfig {
    ...
    renderscriptTargetApi 22
    renderscriptSupportModeEnabled true
    ...
}

Simple usage using inheritance

If you are using android.app.DialogFragment : extends BlurDialogFragment. Play with the blur radius and the down scale factor to obtain the perfect blur.

Don't forget to enable log if you want to keep on eye the performance.

/**
 * Simple fragment with blurring effect behind.
 */
public class SampleDialogFragment extends BlurDialogFragment {

}

If you are using android.support.v4.app.DialogFragment : extends SupportBlurDialogFragment. Play with the blur radius and the down scale factor to obtain the perfect blur.

Don't forget to enable log in order to keep on eye the performance.

/**
 * Simple fragment with blurring effect behind.
 */
public class SampleDialogFragment extends SupportBlurDialogFragment {

}

Customize your blurring effect


/**
 * Simple fragment with a customized blurring effect.
 */
public class SampleDialogFragment extends BlurDialogFragment {

    @Override
    public void onCreate(Bundle savedInstanceState) {
        ...
    }
    
    @Override
    protected float getDownScaleFactor() {
        // Allow to customize the down scale factor.
        return 5.0;
    }

    @Override
    protected int getBlurRadius() {
        // Allow to customize the blur radius factor.
        return 7;
    }
    
    @Override
    protected boolean isActionBarBlurred() {
        // Enable or disable the blur effect on the action bar.
        // Disabled by default.
        return true;
    }
    
    @Override
    protected boolean isDimmingEnable() {
        // Enable or disable the dimming effect.
        // Disabled by default.
        return true;
    }

    @Override
    protected boolean isRenderScriptEnable() {
        // Enable or disable the use of RenderScript for blurring effect
        // Disabled by default.
        return true;
    }
    
    @Override
    protected boolean isDebugEnable() {
        // Enable or disable debug mode.
        // False by default.
        return true;
    }
    ...

Default values are set to :

/**
* Since image is going to be blurred, we don't care about resolution.
* Down scale factor to reduce blurring time and memory allocation.
*/
static final float DEFAULT_BLUR_DOWN_SCALE_FACTOR = 4.0f;

/**
* Radius used to blur the background
*/
static final int DEFAULT_BLUR_RADIUS = 8;

/**
* Default dimming policy.
*/
static final boolean DEFAULT_DIMMING_POLICY = false;

/**
* Default debug policy.
*/
static final boolean DEFAULT_DEBUG_POLICY = false;

/**
* Default action bar blurred policy.
*/
static final boolean DEFAULT_ACTION_BAR_BLUR = false;

/**
* Default use of RenderScript.
*/
static final boolean DEFAULT_USE_RENDERSCRIPT = false;

Avoiding inheritance

If you want to avoid inheritance, use directly the BlurEngine. Don't forget to link the engine to the lifecycle of your DialogFragment.

/**
 * Your blur fragment directly using BlurEngine.
 */
public class SampleDialogFragment extends MyCustomDialogFragment {

     /**
     * Engine used to blur.
     */
    private BlurDialogEngine mBlurEngine;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        
        mBlurEngine = new BlurDialogEngine(getActivity());
        mBlurEngine.setBlurRadius(8);
        mBlurEngine.setDownScaleFactor(8f);
        mBlurEngine.debug(true);
        mBlurEngine.setBlurActionBar(true);
        mBlurEngine.setUseRenderScript(true);
    }
    
    @Override
    public void onResume() {
        super.onResume();
        mBlurEngine.onResume(getRetainInstance());
    }
    
     @Override
    public void onDismiss(DialogInterface dialog) {
        super.onDismiss(dialog);
        mBlurEngine.onDismiss();
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        mBlurEngine.onDetach();
    }

    @Override
    public void onDestroyView() {
        if (getDialog() != null) {
            getDialog().setDismissMessage(null);
        }
        super.onDestroyView();
    }
    
    ...
}

Benchmark

Benchmark outdated. Please refer to the debug option of the sample in order to compare FastBlur and RenderScript.

We used a Nexus 5 running a 4.4.4 stock rom for this bench.

Down scale factor 8.0 & Blur Radius 8 : Screenshot

Radius : 8
Down Scale Factor : 8.0
Blurred achieved in : 18 ms
Allocation : 4320ko (screen capture) + 270ko (FastBlur)

Down scale factor 6.0 & Blur Radius 12 : Screenshot

Radius : 12
Down Scale Factor : 6.0
Blurred achieved in : 31 ms
Allocation : 4320ko (screen capture) + 360ko (FastBlur)

Down scale factor 4.0 & Blur Radius 20 : Screenshot

Radius : 20
Down Scale Factor : 4.0
Blurred achieved in : 75 ms
Allocation : 4320ko (screen capture) + 540ko (FastBlur)

Known bugs

<item name="android:windowActionBarOverlay">true</item>

RenderScript or not RenderScript

Thanks to amasciul blurring effect can now be achieved using ScriptIntrinsicBlur (v1.1.0).

Find more information on the memory trace and on the execution time.

Change logs

Contributing

Contributions are welcome (: You can contribute through GitHub by forking the repository and sending a pull request.

When submitting code, please make every effort to follow existing conventions and style in order to keep the code as readable as possible. Please also make sure your code fit these convention by running gradlew check.

Credits

Credits go to Thomas Barthélémy https://github.com/tbarthel-fr and Vincent Barthélémy https://github.com/vbarthel-fr.

License

Copyright (C) 2014 tvbarthel

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Special Thanks to ...

Pavlo Dudka https://github.com/paveldudka/ , for his impressive article on Advanced blurring techniques.

Vincent Brison https://github.com/vincentbrison , for his early day support.

Alexandre Masciulli https://github.com/amasciul , for the integration of RenderScript.