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THE BRANCH FOR 4.X is STILL A WORK IN PROGRESS AND NOT WORKING!!!

A vertex painting addon for the Godot game engine.

DOWNLOAD AND INSTALL:

Download the addon from https://github.com/tomankirilov/VPainter. Copy the addons folder in your project directory.
In Project/Project Settings/Plugins set VPainter to Active.

CHANGE LOG:

v0.2:

USING THE PLUGIN:


In the 3d editor when a MeshInstance node with a valid mesh resource is selected an icon will appear in the top editor menu.
When clicked a new sidebar will appear with painting options.

TOOLS:


brush tool : (Shortcut - "1") use to paint vertex colors. You can adjust the size with the sliders or by using "[" and "]"
picker tool: (Shortcut - "2") use to pick the vertex color under the mouse cursor when clicked.
blur tool : (shortcut - "3") in progress
fill tool : (shortcut - "4") use to fill the entire mesh with a color. Fill tool is affected by the opacity and blend mode.

color swatches: There are two color swatches. in the main panel. When clicked they reveal a color picker dialog. The last one clicked is the active one.

pressure sensitivity: There is a new option for pressure sensitive pen tablets.

blending modes: There are currently 5 blending modes supported:

size: controls the size of the brush and blur tool.
opacity: controls the opacity of the brush and fill tool.
hardness: controls the hardness of the brush and blur tool.
spacing : controls the spacing between the brush "dabs". Lower spacing results in a more precise line.

make local copy : makes a local copy of the mesh. It is useful if you don't want to overwrite your original mesh data.

LIMITATIONS:

ADDITIONAL RESOURCES:

In VPainter/addons/vpainter/additional_resources/ you will find two shaders:

SOURCES: