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<h1 align="center"><img src="./Misc/Icons/source2viewer.png" width="64" align="center"> Source 2 Viewer</h1> <p align="center"> <a href="https://github.com/ValveResourceFormat/ValveResourceFormat/actions"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/ValveResourceFormat/ValveResourceFormat/build.yml?logo=github&style=for-the-badge&branch=master"> </a> <a href="https://www.nuget.org/packages/ValveResourceFormat/"> <img src="https://img.shields.io/nuget/v/ValveResourceFormat.svg?logo=nuget&style=for-the-badge"> </a> <a href="https://app.codecov.io/gh/ValveResourceFormat/ValveResourceFormat"> <img src="https://img.shields.io/codecov/c/github/ValveResourceFormat/ValveResourceFormat/master?logo=codecov&logoColor=ffffff&style=for-the-badge"> </a> </p>

* The library component of Source 2 Viewer is called ValveResourceFormat (VRF).

Valve's Source 2 resource file format parser, decompiler, and exporter. Source 2 files usually end with _c, for example .vmdl_c.

This repository is split into three components:

View the official website for downloads.

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Eye catchy screenshots

<table> <tr> <td><img src="https://valveresourceformat.github.io/static/screen_map.png"></td> <td><img src="https://valveresourceformat.github.io/static/screen_texture.png"></td> </tr> <tr> <td><img src="https://valveresourceformat.github.io/static/screen_package.png"></td> <td><img src="https://valveresourceformat.github.io/static/screen_cli.png"></td> </tr> </table>

What's supported?

Limitations

This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.

The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.

If you are interested in helping, take a look at the open issues and join our Discord.

Not all formats are 100% supported, some parameters are still unknown and not fully understood.

Supported resource types

ExtNameSupport
vagrpAnimation Group👍
vanimAnimation👍
vanmgrphAnimation GraphNo
vcompmatComposite MaterialNo
vcssPanorama Style👍
vdataData👍
ventsEntityLump👍
vjsPanorama Script👍
vmapMap👍
vmatMaterial👍
vmdlModel👍
vmeshMesh👍
vmorfMorphSet👍
vpcfParticle System👍
vpdiPanorama Dynamic ImagesNo
vphysPhysics Collision Mesh👍
vpostPostprocessing Settings👍
vpsfParticle SnapshotNo
vpulsePulse Graph DefinitionNo
vrmanResourceManifest👍
vrmapResource Remap TableNo
vrrResponse rules👍
vseqSequence GroupNo
vsmartSmart PropPartially
vsnapParticle Snapshot👍
vsndSound👍
vsndevtsSound Event Script👍
vsndstckSound Stack Script👍
vsurfSurface PropertiesNo
vsvgPanorama Vector Graphic👍
vtexCompiled Texture👍
vtsPanorama TypeScript👍
vvisWorldVisibilityNo
vwnodWorldNode👍
vwrldWorld👍
vxmlPanorama Layout👍
   
vpkPak (package)👍 Handled by ValvePak
vcsCompiled Shader👍 Handled by CompiledShader
vfontBitmap Font👍 Decrypts VFONT1, supported in Source 1 and Source 2.
datClosed Captions👍 Handled by ClosedCaptions
binTools Asset Info👍 Handled by ToolsAssetInfo
vdpnDota Patch Notes👍
vdacdefsDAC Game Defs DataNo
vfeFlex Scene File👍 Handled by FlexSceneFile
vcdVCDNo
vcdlistVCD list👍

List of supported magics

MagicDescription
0x03564B56VKV\x03 - First binary keyvalues 3 encoding with custom block compression
0x4B563301KV3\x01 - Binary keyvalues 3 (version 1)
0x4B563302KV3\x02 - Binary keyvalues 3 (version 2)
0x4B563303KV3\x03 - Binary keyvalues 3 (version 3)
0x4B563304KV3\x04 - Binary keyvalues 3 (version 4)
0x564B4256VBKV - binary keyvalues 1 (handled by ValveKeyvalue)
0x55AA1234VPK - valve package (handled by ValvePak)
0x44434356VCCD - closed captions
0xC4CCACE8tools asset info
0xC4CCACE9tools asset info (newer version)
0x32736376vcs2 - compiled shader
0x31415926murmurhash2 seed used by StringToken
0xEDABCDEFmurmurhash64 seed used to encode resource IDs
VFONT1"encrypted" font file
0x00564645VFE - flex scene file

Command-line options

OptionDescription
Input
--input (or -i)Input file to be processed. With no additional arguments, a summary of the input(s) will be displayed.
--recursiveIf specified and given input is a folder, all sub directories will be scanned too.
--recursive_vpkIf specified along with --recursive, will also recurse into VPK archives.
--vpk_extensions (or -e)File extension(s) filter, example: "vcss_c,vjs_c,vxml_c".
--vpk_filepath (or -f)File path filter, example: "panorama\" or "scripts/items/items_game.txt".
--vpk_cacheUse cached VPK manifest to keep track of updates. Only changed files will be written to disk.
--vpk_verifyVerify checksums and signatures.
Output
--output (or -o)Output path to write to. If input is a folder (or a VPK), this should be a folder.
--all (or -a)Print the content of each resource block in the file.
--block (or -b)Print the content of a specific block, example: DATA, RERL, REDI, NTRO.
--vpk_decompile (or -d)Decompile supported resource files.
--vpk_list (or -l)Lists all resources in given VPK. File extension and path filters apply.
--vpk_dirPrint a list of files in given VPK and information about them.
Type specific export
--gltf_export_formatExports meshes/models in given glTF format. Must be either 'gltf' (default) or 'glb'.
--gltf_export_materialsWhether to export materials during glTF exports.
--gltf_textures_adaptWhether to perform any glTF spec adaptations on textures (e.g. split metallic map).
--gltf_export_extrasExport additional Mesh properties into glTF extras
--tools_asset_info_shortWhether to print only file paths for tools_asset_info files.
Other
--threadsIf higher than 1, files will be processed concurrently.
--versionShow version information.
--helpShow help information.

There are also --stats related options, but they are not listed here as they are not relevant to most users.

Examples:

# List all files in the vpk
# Use `--vpk_dir` to also print file metadata
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --vpk_list

# Export the entire vpk as is
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --output "pak01_exported"

# Export only the "panorama/layout" folder
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --output "pak01_exported" --vpk_filepath "panorama/layout"

# Decompile and export all Panorama files to a folder named "exported"
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" -e "vjs_c,vxml_c,vcss_c" -o "exported" -d

# Print resource blocks for a specific file similar to resourceinfo.exe in Source 2
# Use `--block DATA` to only print a specific block
./Source2Viewer-CLI.exe -i "file.vtex_c" --all

# Decompile a specific file on disk
./Source2Viewer-CLI.exe -i "file.vtex_c" -o exported.png

License

Contents of this repository are available under MIT license, except for Tests/Files folder contains files which have likely come from Valve's games.

Code signing policy

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