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What is SoulverCore?
SoulverCore is a natural language math engine used by the popular notepad calculator Soulver.
The primary design goals of SoulverCore are:
- Sensible defaults for most use cases (the same defaults used by Soulver)
- A high level of extensibility (set variables, add new units, & define custom natural language functions)
- Exceptional performance (7k-13k calculations/second on Apple Silicon chips)
When considering SoulverCore for your project, note the following:
- SoulverCore is written in Swift and works across all Apple platforms
- SoulverCore has zero 3rd party dependencies
- SoulverCore is exactly the same math library used inside the shipping version of Soulver (available for Mac since 2005)
Requirements
- Xcode 15+
- Swift 5.9+
- SoulverCore is distributed as a binary framework (.xcframework) and includes builds for macOS (universal), iOS/iPadOS, and Mac Catalyst.
- The minimum system requirements are macOS 10.15 Catalina & iOS 13 (the first releases to support Swift Concurrency features)
Installation using the Swift Package Manager (SPM)
In Xcode, go File > Swift Packages > Add Package Dependency, and paste in the URL of this repository (https://github.com/soulverteam/SoulverCore).
Manual Installation
Clone this repository, and drag SoulverCore.xcframework
into the Frameworks, Libraries, and Embedded Content
section of the General settings for your Mac or iOS target.
Getting Started
To calculate the result of a single expression, use a Calculator
object:
import SoulverCore
let calculator = Calculator(customization: .standard)
let result = calculator.calculate("123 + 456")
print("The answer is \(result.stringValue)") // prints 579
SoulverCore can perform all sorts of calculations, including unit conversions, date & calendar math, rate calculations, percentage phrase functions, time zone conversions, and much more. It also cleverly ignores "meaningless" words:
calculator.calculate("$10 for lunch + 15% tip") // $11.50
calculator.calculate("65 kg in pounds") // 143.3 lb
calculator.calculate("40 as % of 90") // 44.44%
calculator.calculate("$150 is 25% on what") // $120
calculator.calculate("$25/hour * 14 hours of work") // $350.00
calculator.calculate("January 30 2020 + 3 months 2 weeks 5 days") // May 19, 2020
calculator.calculate("9:35am in New York to Japan") // 10:35 pm
calculator.calculate("$25k over 10 years at 7.5%") // $51,525.79 (compound interest)
Variables
Use a VariableList
to set values for words or phrases in your expression:
let variableList = VariableList(variables:
[
Variable(name: "a", value: "123"),
Variable(name: "b", value: "456"),
]
)
calculator.calculate("a + b", with: variableList) // 579
Locale Settings
SoulverCore respects the decimal separator and thousands separator of the system locale. Alternatively, you can convert the standard EngineCustomization to another locale:
let europeanLocale = Locale(identifier: "en_DE")
let localizedCustomization = EngineCustomization.standard.convertTo(locale: europeanLocale)
let calculator = Calculator(customization: localizedCustomization)
/// In Germany a comma is used as a decimal separator
calculator.calculate("1,2 + 3,4") // 4,6
Output Formatting
Use a FormattingPreferences
to customize the way your result is formatted (how many decimal places to include, should the thousands separator be inserted, etc).
var formattingPreferences = FormattingPreferences()
formattingPreferences.dp = 2 // decimal places
calculator.formattingPreferences = formattingPreferences
calculator.calculate("π") // 3.14
Live Real-World & Crypto-Currency Rates
The .standard
EngineCustomization
uses hard-coded rates for 190 real-world & crypto-currencies. You can (and should) provide SoulverCore with up-to-date rates by setting the currencyRateProvider
on your EngineCustomization
to an object that conforms to CurrencyRateProvider
.
SoulverCore includes one CurrencyRateProvider
you can use to fetch rates from the European Central Bank for 33 popular fiat currencies.
/// This is a currency rate provider that fetches 33 popular fiat currencies from the European Central Bank, no API key required
let ecbCurrencyRateProvider = ECBCurrencyRateProvider()
/// Create a customization with this rate provider
var customizationWithLiveCurrencyRates = EngineCustomization.standard
customizationWithLiveCurrencyRates.currencyRateProvider = ecbCurrencyRateProvider
/// Create a calculator that uses this customization
let calculator = Calculator(customization: customizationWithLiveCurrencyRates)
/// Update to the latest rates...
ecbCurrencyRateProvider.updateRates { success in
if success {
// The standard customization will now have access to the latest currency rates
let result = calculator.calculate("10 USD in EUR")
print(result.stringValue)
}
}
You can create your own object that conforms to CurrencyRateProvider
to provide rates for the currency codes you support. The CurrencyRateProvider
protocol has a single method that returns the amount of a given currency that 1.0 USD can buy:
func rateFor(request: CurrencyRateRequest) -> Decimal? {
let currencyCode = request.currencyCode // EUR, GBP, BTC, etc
/// - Return an up-to-date rate in the form of how much 1 USD can purchase of the requested currency (i.e 1 USD = x EUR?)
/// - If your rates are in terms of how much USD the requested currency can purchase (i.e 1 EUR = x USD?), remember to take the inverse by dividing 1 by your rate
return <# Currency Rate #>
}
Rates are only requested from a CurrencyRateProvider
at evaluation-time, so you don't need to recreate or Calculator
with a new EngineCustomization
when your currency rate data source is updated. However you must reevaluate your line or expression: the latest rates for any currencies used will be fetched from your provider, if necessary.
Custom Units
You can add custom units to an EngineCustomization
object required by the initializer on Calculator
/// A good omakase EngineCustomization (the same used by Soulver.app)
var customization: EngineCustomization = .standard
/// Set an array of custom units defined in terms of an existing unit in SoulverCore
customization.customUnits = [
CustomUnit(name: "parrots", definition: 15, equivalentUnit: .centimeters),
CustomUnit(name: "python", definition: 570, equivalentUnit: .centimeters)
]
/// Create a Calculator using this customization
let calculator = Calculator(customization: customization)
/// python and parrots are now recognized as units
calculator.calculate("1 python in parrots") // 38 parrots
Custom Functions
The syntax of a function in SoulverCore is flexible. We support traditional C-style "func(x)" functions, Swift-style "calculate(withParameter: x)" functions, or even natural phrases like "calculate x".
You can add custom functions objects to the EngineCustomization
required by the initializer on Calculator
. Here is an example of a custom function that takes 1 off a given number:
/// Get the default Engine Customization
var customization: EngineCustomization = .standard
/// A prototype expression is an example of what the user will type to invoke your function
/// - For example, the following function will trigger for any phrase with the form 'number before x', where x is some number
customization.customFunctions = [CustomFunction(prototypeExpression: "number before 9", handler: { parameters in
guard let parameterDecimalValue = parameters[0].decimalValue else {
return EvaluationResult.none
}
return .decimal(parameterDecimalValue - 1.0)
})]
let calculator = Calculator(customization: customization)
let result = calculator.calculate("number before 35")
print(result.stringValue) // prints '34'
Variable Declarations
A variable declaration is any phrase followed by equals and a value (i.e, "total expenses = 123").
Variable declarations are off by default, but can be enabled on your EngineCustomization
and used on Calculator
and LineCollection
.
/// Get the default Engine Customization
var customization: EngineCustomization = .standard
/// Add the variable declarations feature
customization.featureFlags.variableDeclarations = true
/// Use this customization with a new Calculator object
let calculator = Calculator(customization: customization)
_ = calculator.calculate("discount = 10%")
let result = calculator.calculate("$45k - discount") // $40,500.00
Performance
Calculations are evaluated by SoulverCore in less than half a millisecond ⚡️! So, while SoulverCore classes are thread-safe, it's so fast that there is typically no need to perform single calculations off the main thread of your application.
Localizations
In addition to English, SoulverCore is fully localized into German, Russian, French, Spanish & simplified Chinese.
The various number & date formats of these various locales are also fully supported.
Also note that non-English languages are additive, meaning that, for instance, a German user would be able to use both English & German syntaxes.
More information
You can browse the complete documentation for SoulverCore here.
Alternatively, a DocC archive compatibile with Xcode or Dash is also available for download.
See Also
Natural language date parsing from strings
SoulverCore includes a powerful natural language date parsing engine that is much more versatile than Foundation's DataDetector
.
See NaturalLanguageDateParsing to learn about how SoulverCore can help you parse natural language dates out of strings, and can be used to add a natural language date input field to your scheduling or calendar app (similar to features found in Things and Fantastical).
Data extraction from strings
See SoulverStringParsing to learn about how SoulverCore can help you parse data out from strings in a type-safe way. It uses a natural and memorable syntax that's much more user friendly than regex for many tasks.
Adding calculation capabilities to an NSTextView or UITextView
See the SoulverTextKit project for an example of how to integrate the SoulverCore math engine into a standard macOS or iOS text view.
Kinds of apps using SoulverCore
Spotlight Replacements
Notepads
Shortcut Action Providers
Licence
You may use SoulverCore in personal or private projects. Please email us if you wish to use SoulverCore in a publicly available, or commercial project.
We have various options available depending on your user base size, including a free license (with attribution).