Awesome
Atlasc
atlasc is a command-line program that builds atlas texture from a bunch of input images.
Main Features
- Cross-platform. Runs on linux/macOS/windows.
- No dependencies
- Outputs atlas description to human-readable json format. Generated images are png.
- Alpha trimming.
- Mesh sprites.
- Scaling
- Can build as static library
<sub><sup>screenshot taken from rizz sprite example</sup></sub>
Build
It has built and tested on the following platforms:
- Windows: Tested on Windows10 with visual studio 14 2015 update 3 (Win64).
- Linux: Tested on ubuntu 16 with clang (6.0.0) and gcc (7.3.0). Package requirements:
- MacOS: Tested on MacOS High Sierra - AppleClang 9.1.0
Usage
atlasc image1.png image2.png -o output.json [extra args]
Arguments:
-h --help - Print help text
-V --version - Print version
-i --input=<Filepath> - Input image file(s)
-o --output=<Filepath> - Output file
-W --max-width(=Pixels) - Maximum output image width (default:1024)
-H --max-height(=Pixels) - Maximum output image height (default:1024)
-B --border(=Pixels) - Border size for each sprite (default:2)
-2 --pot - Make output image size power-of-two
-P --padding(=Pixels) - Set padding for each sprite (default:1)
-m --mesh - Make sprite meshes
-M --max-verts(=Number) - Set maximum vertices for each generated sprite mesh (default:25)
-A --alpha-threshold(=Number) - Alpha threshold for cropping (0..255)
-s --scale(=Number) - Set scale for individual images (default:1.0)
Static Library
To build atlasc as static library instead of command-line tool, set STATC_LIB
in cmake options.
cmake . -DSTATIC_LIB=1
There are three methods for creating atlases using the library:
- Load from image files and output to image file:
atlasc_make
- Load from image files and return atlas in memory:
atlasc_make_inmem
- Load from images loaded in memory and return atlas in memory:
atlasc_make_inmem_fromem
For more information, read the header file atlasc.h
TODO
- Support for islands. currently, there is a limitation that individual images should not have islands of pixels
- Optimizations. It's a very early implementation and probably some parts of it has to be optimized
Open-Source libraries used
- sx: Portable base library
- sjson: Fast and portable single-header C file Json encoder/decoder
- stb: stb single-file public domain libraries for C/C++
- sproutline: A small single-file library for sprite outline extraction and simplification
- delanuay: Relatively Robust Divide and Conquer 2D Delaunay Construction Algorithm
License (BSD 2-clause)
<a href="http://opensource.org/licenses/BSD-2-Clause" target="_blank"> <img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png"> </a>Copyright 2019 Sepehr Taghdisian. All rights reserved.
https://github.com/septag/atlasc
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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