Awesome
nvim-dap-ui
Introduction
A UI for nvim-dap which provides a good out of the box configuration.
Installation
Install with your favourite package manager alongside nvim-dap and nvim-nio
dein:
call dein#add("mfussenegger/nvim-dap")
call dein#add("nvim-neotest/nvim-nio")
call dein#add("rcarriga/nvim-dap-ui")
Plug 'mfussenegger/nvim-dap'
Plug 'nvim-neotest/nvim-nio'
Plug 'rcarriga/nvim-dap-ui'
use { "rcarriga/nvim-dap-ui", requires = {"mfussenegger/nvim-dap", "nvim-neotest/nvim-nio"} }
{ "rcarriga/nvim-dap-ui", dependencies = {"mfussenegger/nvim-dap", "nvim-neotest/nvim-nio"} }
It is highly recommended to use neodev.nvim to enable type checking for nvim-dap-ui to get type checking, documentation and autocompletion for all API functions.
require("neodev").setup({
library = { plugins = { "nvim-dap-ui" }, types = true },
...
})
The default icons use codicons. It's recommended to use this fork which fixes alignment issues for the terminal. If your terminal doesn't support font fallback and you need to have icons included in your font, you can patch it via Font Patcher. There is a simple step by step guide here.
Configuration
nvim-dap-ui is built on the idea of "elements". These elements are windows which provide different features.
Elements are grouped into layouts which can be placed on any side of the screen. There can be any number of layouts, containing whichever elements desired.
Elements can also be displayed temporarily in a floating window.
Each element has a set of mappings for element-specific possible actions, detailed below for each element. The total set of actions/mappings and their default shortcuts are:
edit
:e
expand
:<CR>
or left clickopen
:o
remove
:d
repl
:r
toggle
:t
See :h dapui.setup()
for configuration options and defaults.
Variable Scopes
Element ID: scopes
Displays the available scopes and variables within them.
Mappings:
edit
: Edit the value of a variableexpand
: Toggle showing any children of variable.repl
: Send variable to REPL
Threads and Stack Frames
Element ID: stacks
Displays the running threads and their stack frames.
Mappings:
open
: Jump to a place within the stack frame.toggle
: Toggle displaying subtle frames
Watch Expressions
Element ID: watches
Allows creation of expressions to watch the value of in the context of the current frame. This uses a prompt buffer for input. To enter a new expression, just enter insert mode and you will see a prompt appear. Press enter to submit
Mappings:
expand
: Toggle showing the children of an expression.remove
: Remove the watched expression.edit
: Edit an expression or set the value of a child variable.repl
: Send expression to REPL
Breakpoints
Element ID: breakpoints
List all breakpoints currently set.
Mappings:
open
: Jump to the location the breakpoint is settoggle
: Enable/disable the selected breakpoint
REPL
Element ID: repl
The REPL provided by nvim-dap.
Console
Element ID: console
The console window used by nvim-dap for the integrated terminal.
Usage
To get started simply call the setup method on startup, optionally providing custom settings.
require("dapui").setup()
You can open, close and toggle the windows with corresponding functions:
require("dapui").open()
require("dapui").close()
require("dapui").toggle()
Each of the functions optionally takes either "sidebar"
or "tray"
as an
argument to only change the specified component.
You can use nvim-dap events to open and close the windows automatically (:help dap-extensions
)
local dap, dapui = require("dap"), require("dapui")
dap.listeners.before.attach.dapui_config = function()
dapui.open()
end
dap.listeners.before.launch.dapui_config = function()
dapui.open()
end
dap.listeners.before.event_terminated.dapui_config = function()
dapui.close()
end
dap.listeners.before.event_exited.dapui_config = function()
dapui.close()
end
Floating Elements
For elements that are not opened in the tray or sidebar, you can open them in a floating window.
require("dapui").float_element(<element ID>, <optional settings>)
If you do not provide an element ID, you will be queried to select one.
The optional settings can included the following keys:
width: number
Width of the windowheight: number
Height of the windowenter: boolean
Enter the floating windowposition: string
Position of floating window.center
ornil
Call the same function again while the window is open and the cursor will jump to the floating window. The REPL will automatically jump to the floating window on open.
Evaluate Expression
For a one time expression evaluation, you can call a hover window to show a value
require("dapui").eval(<expression>)
If an expression is not provided it will use the word under the cursor, or if in visual mode, the currently highlighted text. You can define a visual mapping like so
vnoremap <M-k> <Cmd>lua require("dapui").eval()<CR>
Call the same function again while the window is open to jump to the eval window.
The same mappings as the variables element apply within the hover window.