Home

Awesome

Ray-MMD

English   中文文档

Physically-Based Rendering

  <img style="vertical-align: top;" src="./Shader/screenshots/logo.png" alt="logo" height="48px">

  Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. it is written in hlsl lang with DX9 env and based on mikumikueffect.

Screenshots:

link text link text link text link text

Download

 img  img

Requirement :

Features :

Resources :

Credits:

Financially supported on Patreon:

Platinum supporters:

Gold supporters:
Bronze supporters:

Thanks! and other supporters! (If you would like to be added or remove from this list Please contact me)

Contact:

  If you are a developer using this as part of your love and considering contacting me, you can submit code by Pull requests or Feel free to contact me via twitter and issues, i'll add your profile to team members, Thanks.

License (MIT)

Copyright (C) 2016-2018 Ray-MMD Developers. All rights reserved.

https://github.com/ray-cast/ray-mmd

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

References :