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Solid Queue
Solid Queue is a DB-based queuing backend for Active Job, designed with simplicity and performance in mind.
Besides regular job enqueuing and processing, Solid Queue supports delayed jobs, concurrency controls, pausing queues, numeric priorities per job, priorities by queue order, and bulk enqueuing (enqueue_all
for Active Job's perform_all_later
).
Solid Queue can be used with SQL databases such as MySQL, PostgreSQL or SQLite, and it leverages the FOR UPDATE SKIP LOCKED
clause, if available, to avoid blocking and waiting on locks when polling jobs. It relies on Active Job for retries, discarding, error handling, serialization, or delays, and it's compatible with Ruby on Rails multi-threading.
Installation
Solid Queue is configured by default in new Rails 8 applications. But if you're running an earlier version, you can add it manually following these steps:
bundle add solid_queue
bin/rails solid_queue:install
This will configure Solid Queue as the production Active Job backend, create config/solid_queue.yml
, and create the db/queue_schema.rb
.
You will then have to add the configuration for the queue database in config/database.yml
. If you're using sqlite, it'll look like this:
production:
primary:
<<: *default
database: storage/production.sqlite3
queue:
<<: *default
database: storage/production_queue.sqlite3
migrations_paths: db/queue_migrate
...or if you're using MySQL/PostgreSQL/Trilogy:
production:
primary: &primary_production
<<: *default
database: app_production
username: app
password: <%= ENV["APP_DATABASE_PASSWORD"] %>
queue:
<<: *primary_production
database: app_production_queue
migrations_paths: db/queue_migrate
Note: Calling bin/rails solid_queue:install
will automatically add config.solid_queue.connects_to = { database: { writing: :queue } }
to config/environments/production.rb
, so no additional configuration is needed there (although you must make sure that you use the queue
name in database.yml
for this to match!). But if you want to use Solid Queue in a different environment (like staging or even development), you'll have to manually add that config.solid_queue.connects_to
line to the respective environment file. And, as always, make sure that the name you're using for the database in config/database.yml
matches the name you use in config.solid_queue.connects_to
.
Then run db:prepare
in production to ensure the database is created and the schema is loaded.
Now you're ready to start processing jobs by running bin/jobs
on the server that's doing the work. This will start processing jobs in all queues using the default configuration. See below to learn more about configuring Solid Queue.
For small projects, you can run Solid Queue on the same machine as your webserver. When you're ready to scale, Solid Queue supports horizontal scaling out-of-the-box. You can run Solid Queue on a separate server from your webserver, or even run bin/jobs
on multiple machines at the same time. Depending on the configuration, you can designate some machines to run only dispatchers or only workers. See the configuration section for more details on this.
Single database configuration
It's also possibile to use one single database for both production data:
- Shovel
db/queue_schema.rb
into a normal migration and deletedb/queue_schema.rb
- Remove
config.solid_queue.connects_to
fromproduction.rb
- Migrate your database. You are ready to run
bin/jobs
You won't have multiple databases, so database.yml
doesn't need to have primary and queue database.
Incremental adoption
If you're planning to adopt Solid Queue incrementally by switching one job at the time, you can do so by leaving the config.active_job.queue_adapter
set to your old backend, and then set the queue_adapter
directly in the jobs you're moving:
# app/jobs/my_job.rb
class MyJob < ApplicationJob
self.queue_adapter = :solid_queue
# ...
end
High performance requirements
Solid Queue was designed for the highest throughput when used with MySQL 8+ or PostgreSQL 9.5+, as they support FOR UPDATE SKIP LOCKED
. You can use it with older versions, but in that case, you might run into lock waits if you run multiple workers for the same queue. You can also use it with SQLite on smaller applications.
Configuration
Workers and dispatchers
We have three types of actors in Solid Queue:
- Workers are in charge of picking jobs ready to run from queues and processing them. They work off the
solid_queue_ready_executions
table. - Dispatchers are in charge of selecting jobs scheduled to run in the future that are due and dispatching them, which is simply moving them from the
solid_queue_scheduled_executions
table over to thesolid_queue_ready_executions
table so that workers can pick them up. They're also in charge of managing recurring tasks, dispatching jobs to process them according to their schedule. On top of that, they do some maintenance work related to concurrency controls. - The supervisor runs workers and dispatchers according to the configuration, controls their heartbeats, and stops and starts them when needed.
Solid Queue's supervisor will fork a separate process for each supervised worker/dispatcher.
By default, Solid Queue will try to find your configuration under config/solid_queue.yml
, but you can set a different path using the environment variable SOLID_QUEUE_CONFIG
. This is what this configuration looks like:
production:
dispatchers:
- polling_interval: 1
batch_size: 500
concurrency_maintenance_interval: 300
workers:
- queues: "*"
threads: 3
polling_interval: 2
- queues: [ real_time, background ]
threads: 5
polling_interval: 0.1
processes: 3
Everything is optional. If no configuration at all is provided, Solid Queue will run with one dispatcher and one worker with default settings. If you want to run only dispatchers or workers, you just need to include that section alone in the configuration. For example, with the following configuration:
production:
dispatchers:
- polling_interval: 1
batch_size: 500
concurrency_maintenance_interval: 300
the supervisor will run 1 dispatcher and no workers.
Here's an overview of the different options:
-
polling_interval
: the time interval in seconds that workers and dispatchers will wait before checking for more jobs. This time defaults to1
second for dispatchers and0.1
seconds for workers. -
batch_size
: the dispatcher will dispatch jobs in batches of this size. The default is 500. -
concurrency_maintenance_interval
: the time interval in seconds that the dispatcher will wait before checking for blocked jobs that can be unblocked. Read more about concurrency controls to learn more about this setting. It defaults to600
seconds. -
queues
: the list of queues that workers will pick jobs from. You can use*
to indicate all queues (which is also the default and the behaviour you'll get if you omit this). You can provide a single queue, or a list of queues as an array. Jobs will be polled from those queues in order, so for example, with[ real_time, background ]
, no jobs will be taken frombackground
unless there aren't any more jobs waiting inreal_time
. You can also provide a prefix with a wildcard to match queues starting with a prefix. For example:staging: workers: - queues: staging* threads: 3 polling_interval: 5
This will create a worker fetching jobs from all queues starting with
staging
. The wildcard*
is only allowed on its own or at the end of a queue name; you can't specify queue names such as*_some_queue
. These will be ignored.Finally, you can combine prefixes with exact names, like
[ staging*, background ]
, and the behaviour with respect to order will be the same as with only exact names. -
threads
: this is the max size of the thread pool that each worker will have to run jobs. Each worker will fetch this number of jobs from their queue(s), at most and will post them to the thread pool to be run. By default, this is3
. Only workers have this setting. -
processes
: this is the number of worker processes that will be forked by the supervisor with the settings given. By default, this is1
, just a single process. This setting is useful if you want to dedicate more than one CPU core to a queue or queues with the same configuration. Only workers have this setting. -
concurrency_maintenance
: whether the dispatcher will perform the concurrency maintenance work. This istrue
by default, and it's useful if you don't use any concurrency controls and want to disable it or if you run multiple dispatchers and want some of them to just dispatch jobs without doing anything else. -
recurring_tasks
: a list of recurring tasks the dispatcher will manage. Read more details about this one in the Recurring tasks section.
Queue order and priorities
As mentioned above, if you specify a list of queues for a worker, these will be polled in the order given, such as for the list real_time,background
, no jobs will be taken from background
unless there aren't any more jobs waiting in real_time
.
Active Job also supports positive integer priorities when enqueuing jobs. In Solid Queue, the smaller the value, the higher the priority. The default is 0
.
This is useful when you run jobs with different importance or urgency in the same queue. Within the same queue, jobs will be picked in order of priority, but in a list of queues, the queue order takes precedence, so in the previous example with real_time,background
, jobs in the real_time
queue will be picked before jobs in the background
queue, even if those in the background
queue have a higher priority (smaller value) set.
We recommend not mixing queue order with priorities but either choosing one or the other, as that will make job execution order more straightforward for you.
Threads, processes and signals
Workers in Solid Queue use a thread pool to run work in multiple threads, configurable via the threads
parameter above. Besides this, parallelism can be achieved via multiple processes on one machine (configurable via different workers or the processes
parameter above) or by horizontal scaling.
The supervisor is in charge of managing these processes, and it responds to the following signals:
TERM
,INT
: starts graceful termination. The supervisor will send aTERM
signal to its supervised processes, and it'll wait up toSolidQueue.shutdown_timeout
time until they're done. If any supervised processes are still around by then, it'll send aQUIT
signal to them to indicate they must exit.QUIT
: starts immediate termination. The supervisor will send aQUIT
signal to its supervised processes, causing them to exit immediately.
When receiving a QUIT
signal, if workers still have jobs in-flight, these will be returned to the queue when the processes are deregistered.
If processes have no chance of cleaning up before exiting (e.g. if someone pulls a cable somewhere), in-flight jobs might remain claimed by the processes executing them. Processes send heartbeats, and the supervisor checks and prunes processes with expired heartbeats, which will release any claimed jobs back to their queues. You can configure both the frequency of heartbeats and the threshold to consider a process dead. See the section below for this.
Database configuration
You can configure the database used by Solid Queue via the config.solid_queue.connects_to
option in the config/application.rb
or config/environments/production.rb
config files. By default, a single database is used for both writing and reading called queue
to match the database configuration you set up during the install.
All the options available to Active Record for multiple databases can be used here.
Lifecycle hooks
In Solid queue, you can hook into two different points in the supervisor's life:
start
: after the supervisor has finished booting and right before it forks workers and dispatchers.stop
: after receiving a signal (TERM
,INT
orQUIT
) and right before starting graceful or immediate shutdown.
And into two different points in a worker's life:
worker_start
: after the worker has finished booting and right before it starts the polling loop.worker_stop
: after receiving a signal (TERM
,INT
orQUIT
) and right before starting graceful or immediate shutdown (which is justexit!
).
You can use the following methods with a block to do this:
SolidQueue.on_start
SolidQueue.on_stop
SolidQueue.on_worker_start
SolidQueue.on_worker_stop
For example:
SolidQueue.on_start { start_metrics_server }
SolidQueue.on_stop { stop_metrics_server }
These can be called several times to add multiple hooks, but it needs to happen before Solid Queue is started. An initializer would be a good place to do this.
Other configuration settings
Note: The settings in this section should be set in your config/application.rb
or your environment config like this: config.solid_queue.silence_polling = true
There are several settings that control how Solid Queue works that you can set as well:
-
logger
: the logger you want Solid Queue to use. Defaults to the app logger. -
app_executor
: the Rails executor used to wrap asynchronous operations, defaults to the app executor -
on_thread_error
: custom lambda/Proc to call when there's an error within a Solid Queue thread that takes the exception raised as argument. Defaults to-> (exception) { Rails.error.report(exception, handled: false) }
This is not used for errors raised within a job execution. Errors happening in jobs are handled by Active Job's
retry_on
ordiscard_on
, and ultimately will result in failed jobs. This is for errors happening within Solid Queue itself. -
use_skip_locked
: whether to useFOR UPDATE SKIP LOCKED
when performing locking reads. This will be automatically detected in the future, and for now, you'd only need to set this tofalse
if your database doesn't support it. For MySQL, that'd be versions < 8, and for PostgreSQL, versions < 9.5. If you use SQLite, this has no effect, as writes are sequential. -
process_heartbeat_interval
: the heartbeat interval that all processes will follow—defaults to 60 seconds. -
process_alive_threshold
: how long to wait until a process is considered dead after its last heartbeat—defaults to 5 minutes. -
shutdown_timeout
: time the supervisor will wait since it sent theTERM
signal to its supervised processes before sending aQUIT
version to them requesting immediate termination—defaults to 5 seconds. -
silence_polling
: whether to silence Active Record logs emitted when polling for both workers and dispatchers—defaults totrue
. -
supervisor_pidfile
: path to a pidfile that the supervisor will create when booting to prevent running more than one supervisor in the same host, or in case you want to use it for a health check. It'snil
by default. -
preserve_finished_jobs
: whether to keep finished jobs in thesolid_queue_jobs
table—defaults totrue
. -
clear_finished_jobs_after
: period to keep finished jobs around, in casepreserve_finished_jobs
is true—defaults to 1 day. Note: Right now, there's no automatic cleanup of finished jobs. You'd need to do this by periodically invokingSolidQueue::Job.clear_finished_in_batches
, but this will happen automatically in the near future. -
default_concurrency_control_period
: the value to be used as the default for theduration
parameter in concurrency controls. It defaults to 3 minutes. -
enqueue_after_transaction_commit
: whether the job queuing is deferred to after the current Active Record transaction is committed. The default isfalse
. Read more.
Errors when enqueuing
Solid Queue will raise a SolidQueue::Job::EnqueueError
for any Active Record errors that happen when enqueuing a job. The reason for not raising ActiveJob::EnqueueError
is that this one gets handled by Active Job, causing perform_later
to return false
and set job.enqueue_error
, yielding the job to a block that you need to pass to perform_later
. This works very well for your own jobs, but makes failure very hard to handle for jobs enqueued by Rails or other gems, such as Turbo::Streams::BroadcastJob
or ActiveStorage::AnalyzeJob
, because you don't control the call to perform_later
in that cases.
In the case of recurring tasks, if such error is raised when enqueuing the job corresponding to the task, it'll be handled and logged but it won't bubble up.
Concurrency controls
Solid Queue extends Active Job with concurrency controls, that allows you to limit how many jobs of a certain type or with certain arguments can run at the same time. When limited in this way, jobs will be blocked from running, and they'll stay blocked until another job finishes and unblocks them, or after the set expiry time (concurrency limit's duration) elapses. Jobs are never discarded or lost, only blocked.
class MyJob < ApplicationJob
limits_concurrency to: max_concurrent_executions, key: ->(arg1, arg2, **) { ... }, duration: max_interval_to_guarantee_concurrency_limit, group: concurrency_group
# ...
key
is the only required parameter, and it can be a symbol, a string or a proc that receives the job arguments as parameters and will be used to identify the jobs that need to be limited together. If the proc returns an Active Record record, the key will be built from its class name andid
.to
is1
by default.duration
is set toSolidQueue.default_concurrency_control_period
by default, which itself defaults to3 minutes
, but that you can configure as well.group
is used to control the concurrency of different job classes together. It defaults to the job class name.
When a job includes these controls, we'll ensure that, at most, the number of jobs (indicated as to
) that yield the same key
will be performed concurrently, and this guarantee will last for duration
for each job enqueued. Note that there's no guarantee about the order of execution, only about jobs being performed at the same time (overlapping).
For example:
class DeliverAnnouncementToContactJob < ApplicationJob
limits_concurrency to: 2, key: ->(contact) { contact.account }, duration: 5.minutes
def perform(contact)
# ...
Where contact
and account
are ActiveRecord
records. In this case, we'll ensure that at most two jobs of the kind DeliverAnnouncementToContact
for the same account will run concurrently. If, for any reason, one of those jobs takes longer than 5 minutes or doesn't release its concurrency lock within 5 minutes of acquiring it, a new job with the same key might gain the lock.
Let's see another example using group
:
class Box::MovePostingsByContactToDesignatedBoxJob < ApplicationJob
limits_concurrency key: ->(contact) { contact }, duration: 15.minutes, group: "ContactActions"
def perform(contact)
# ...
class Bundle::RebundlePostingsJob < ApplicationJob
limits_concurrency key: ->(bundle) { bundle.contact }, duration: 15.minutes, group: "ContactActions"
def perform(bundle)
# ...
In this case, if we have a Box::MovePostingsByContactToDesignatedBoxJob
job enqueued for a contact record with id 123
and another Bundle::RebundlePostingsJob
job enqueued simultaneously for a bundle record that references contact 123
, only one of them will be allowed to proceed. The other one will stay blocked until the first one finishes (or 15 minutes pass, whatever happens first).
Note that the duration
setting depends indirectly on the value for concurrency_maintenance_interval
that you set for your dispatcher(s), as that'd be the frequency with which blocked jobs are checked and unblocked. In general, you should set duration
in a way that all your jobs would finish well under that duration and think of the concurrency maintenance task as a failsafe in case something goes wrong.
Jobs are unblocked in order of priority but queue order is not taken into account for unblocking jobs. That means that if you have a group of jobs that share a concurrency group but are in different queues, or jobs of the same class that you enqueue in different queues, the queue order you set for a worker is not taken into account when unblocking blocked ones. The reason is that a job that runs unblocks the next one, and the job itself doesn't know about a particular worker's queue order (you could even have different workers with different queue orders), it can only know about priority. Once blocked jobs are unblocked and available for polling, they'll be picked up by a worker following its queue order.
Finally, failed jobs that are automatically or manually retried work in the same way as new jobs that get enqueued: they get in the queue for gaining the lock, and whenever they get it, they'll be run. It doesn't matter if they had gained the lock already in the past.
Failed jobs and retries
Solid Queue doesn't include any automatic retry mechanism, it relies on Active Job for this. Jobs that fail will be kept in the system, and a failed execution (a record in the solid_queue_failed_executions
table) will be created for these. The job will stay there until manually discarded or re-enqueued. You can do this in a console as:
failed_execution = SolidQueue::FailedExecution.find(...) # Find the failed execution related to your job
failed_execution.error # inspect the error
failed_execution.retry # This will re-enqueue the job as if it was enqueued for the first time
failed_execution.discard # This will delete the job from the system
However, we recommend taking a look at mission_control-jobs, a dashboard where, among other things, you can examine and retry/discard failed jobs.
Puma plugin
We provide a Puma plugin if you want to run the Solid Queue's supervisor together with Puma and have Puma monitor and manage it. You just need to add
plugin :solid_queue
to your puma.rb
configuration.
Recurring tasks
Solid Queue supports defining recurring tasks that run at specific times in the future, on a regular basis like cron jobs. These are managed by dispatcher processes and as such, they can be defined in the dispatcher's configuration like this:
dispatchers:
- polling_interval: 1
batch_size: 500
recurring_tasks:
my_periodic_job:
class: MyJob
args: [ 42, { status: "custom_status" } ]
schedule: every second
recurring_tasks
is a hash/dictionary, and the key will be the task key internally. Each task needs to have a class, which will be the job class to enqueue, and a schedule. The schedule is parsed using Fugit, so it accepts anything that Fugit accepts as a cron. You can also provide arguments to be passed to the job, as a single argument, a hash, or an array of arguments that can also include kwargs as the last element in the array.
The job in the example configuration above will be enqueued every second as:
MyJob.perform_later(42, status: "custom_status")
Tasks are enqueued at their corresponding times by the dispatcher that owns them, and each task schedules the next one. This is pretty much inspired by what GoodJob does.
It's possible to run multiple dispatchers with the same recurring_tasks
configuration. To avoid enqueuing duplicate tasks at the same time, an entry in a new solid_queue_recurring_executions
table is created in the same transaction as the job is enqueued. This table has a unique index on task_key
and run_at
, ensuring only one entry per task per time will be created. This only works if you have preserve_finished_jobs
set to true
(the default), and the guarantee applies as long as you keep the jobs around.
Finally, it's possible to configure jobs that aren't handled by Solid Queue. That is, you can have a job like this in your app:
class MyResqueJob < ApplicationJob
self.queue_adapter = :resque
def perform(arg)
# ..
end
end
You can still configure this in Solid Queue:
dispatchers:
- recurring_tasks:
my_periodic_resque_job:
class: MyResqueJob
args: 22
schedule: "*/5 * * * *"
and the job will be enqueued via perform_later
so it'll run in Resque. However, in this case we won't track any solid_queue_recurring_execution
record for it and there won't be any guarantees that the job is enqueued only once each time.
Inspiration
Solid Queue has been inspired by resque and GoodJob. We recommend checking out these projects as they're great examples from which we've learnt a lot.
License
The gem is available as open source under the terms of the MIT License.