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NVIDIA PhysX

Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

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Introduction

Welcome to the NVIDIA PhysX source code repository.

This repository contains source releases of the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse.

O3DE Fork

This fork is mantained by the O3DE community and governed by the Special Interest Group for Simulation (SIG Simulation). You can ask any questions in the O3DE #sig-simulation Discord Channel.

The main purpose of this fork is the addition of the following platforms to NVIDIA PhysX:

Please see instructions specific to each of the platforms in the respective subfolder under physx/documentation/platformreadme.

Only Pull Requests related to the new platforms will be taken, for any other contributions please submit them to the NVIDA fork.

More details about the creation of this fork can be found in this discussion.

Documentation

The user guide and API documentation are available on GitHub Pages. Please create an Issue if you find a documentation issue.

Instructions

Please see instructions specific to each of the libraries in the respective subfolder.

Support