Awesome
TouchVisualizer is a lightweight pure Swift implementation for visualising touches on the screen.
Features
- Works with just a single line of code!
- Supports multiple fingers.
- Supports multiple
UIWindow
's. - Displays touch radius (finger size).
- Displays touch duration.
- Customise the finger-points image and colour.
- Supports iPhone and iPad in both portrait and landscape mode.
How it looks
Portrait:
Landscape:
Robots:
In-app implementation:
It's fun!
Runtime Requirements
- Swift 4.0
- Xcode 9.2
- iOS9.0 or later
TouchVisualizer works with Swift 5.2 from version 4.0.0.
Installation and Setup
Note: Embedded frameworks require a minimum deployment target of iOS 9.0.
Information: To use TouchVisualizer with a project targeting iOS 8.0 or lower, you must include the TouchVisualizer.swift
source file directly in your project.
Installing with CocoaPods
CocoaPods is a centralised dependency manager that automates the process of adding libraries to your Cocoa application. You can install it with the following command:
$ gem update
$ gem install cocoapods
$ pods --version
To integrate TouchVisualizer into your Xcode project using CocoaPods, specify it in your Podfile
and run pod install
.
platform :ios, '9.0'
use_frameworks!
pod "TouchVisualizer", '~> 4.0'
Installing with Carthage
Carthage is a decentralised dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate TouchVisualizer into your Xcode project using Carthage, specify it in your Cartfile
:
github "morizotter/TouchVisualizer" "4.0.0"
Manual Installation
To install TouchVisualizer without a dependency manager, please add all of the files in /Pod
to your Xcode Project.
Usage
To start using TouchVisualizer, write the following line wherever you want to start visualising:
import TouchVisualizer
Then invoke visualisation, by calling:
Visualizer.start()
and stop the presentation like this:
Visualizer.stop()
Get touch locations by this:
Visualizer.getTouches()
It is really simple, isn't it?
Customisation
TouchVisualizer also has the ability to customize your touch events. Here is an example of what can be customized:
var config = Configuration()
config.color = UIColor.redColor()
config.image = UIImage(named: "YOUR-IMAGE")
config.showsTimer = true
config.showsTouchRadius = true
config.showsLog = true
Visualizer.start(config)
Configuration properties
name | type | description | default |
---|---|---|---|
color | UIColor | Color of touch point and text. | default color |
image | UIImage | Touch point image. If rendering mode is set to UIImageRenderingModeAlwaysTemplate , the image is filled with color above. | circle image |
defaultSize | CGSize | Default size of touch point. | 60 x 60px |
showsTimer | Bool | Shows touch duration. | false |
showsTouchRadius | Bool | Shows touch radius by scaling touch point. It doesn't work on simulator. | false |
showsLog | Bool | Shows log. | false |
Documentation
Peripheral
Presentation
- TouchVisualizer Demo movie #potatotips // Speaker Deck @potatotips May 13 2015
Contributing
Please file issues or submit pull requests for anything you’d like to see! We're waiting! :)
Licensing
TouchVisualizer is released under the MIT license. Go read the LICENSE file for more information.
Miscellaneous
There is a similar touch visualization library called COSTouchVisualizer, which is written in Objective-C. COSTouchVisualizer supports earlier versions of iOS and is more mature. If TouchVisualizer isn't enough for you, try that!