Awesome
Merge anything 🥡
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npm i merge-anything
Merge objects & other types recursively. Fully TypeScript supported! A simple & small integration.
Motivation
I created this package because I tried a lot of similar packages that do merging/deepmerging/recursive object assign etc. But all had its quirks, and all of them break things they are not supposed to break... 😞
I was looking for:
- a simple merge function like
Object.assign()
but deep - supports merging of nested properties
- supports TypeScript: the type of the result is what JS actually returns
- supports symbols
- supports enumerable & nonenumerable props
- does not break special class instances ‼️
This last one is crucial! In JavaScript almost everything is an object, sure, but I don't want a merge function trying to merge eg. two new Date()
instances! So many libraries use custom classes that create objects with special prototypes, and such objects all break when trying to merge them. So we gotta be careful!
merge-anything will merge objects and nested properties, but only as long as they're "plain objects". As soon as a sub-prop is not a "plain object" and has a special prototype, it will copy that instance over "as is". ♻️
Meet the family (more tiny utils with TS support)
- is-what 🙉
- is-where 🙈
- merge-anything 🥡
- check-anything 👁
- remove-anything ✂️
- getorset-anything 🐊
- map-anything 🗺
- filter-anything ⚔️
- copy-anything 🎭
- case-anything 🐫
- flatten-anything 🏏
- nestify-anything 🧅
Usage
- Unlimited — Merge will merge an unlimited amount of plain objects you pass as the arguments
- Nested — Nested objects are merged deeply (see example below)
- No modification — Merge always returns a new object without modifying the original, but does keep object/array references for nested props (see #A note on JavaScript object references)
import { merge } from 'merge-anything'
const starter = { name: 'Squirtle', types: { water: true } }
const newValues = { name: 'Wartortle', types: { fighting: true }, level: 16 }
const evolution = merge(starter, newValues, { is: 'cool' })
// returns {
// name: 'Wartortle',
// types: { water: true, fighting: true },
// level: 16,
// is: 'cool'
// }
TypeScript Support
In the example above, if you are using TypeScript, and you hover over evolution
, you can actually see the type of your new object right then and there. This is very powerful, because you can merge things, and without needing any
, TypeScript will know exactly how your newly merged objects look!
The return type of the merge()
function is usable as a TypeScript utility as well:
import type { Merge } from 'merge-anything'
type A1 = { name: string }
type A2 = { types: { water: boolean } }
type A3 = { types: { fighting: boolean } }
type Result = Merge<A1, [A2, A3]>
Rules
This package will recursively go through plain objects and merge the values onto a new object.
Please note that this package recognises special JavaScript objects like class instances. In such cases it will not recursively merge them like objects, but assign the class onto the new object "as is"!
// all passed objects do not get modified
const a = { a: 'a' }
const b = { b: 'b' }
const c = { c: 'c' }
const result = merge(a, b, c)
// a === {a: 'a'}
// b === {b: 'b'}
// c === {c: 'c'}
// result === {a: 'a', b: 'b', c: 'c'}
// However, be careful with JavaScript object references with nested props. See below: A note on JavaScript object references
// arrays get overwritten
// (for "concat" logic, see Extensions below)
merge({ array: ['a'] }, { array: ['b'] }) // returns {array: ['b']}
// empty objects merge into objects
merge({ obj: { prop: 'a' } }, { obj: {} }) // returns {obj: {prop: 'a'}}
// but non-objects overwrite objects
merge({ obj: { prop: 'a' } }, { obj: null }) // returns {obj: null}
// and empty objects overwrite non-objects
merge({ prop: 'a' }, { prop: {} }) // returns {prop: {}}
merge-anything properly keeps special objects intact like dates, regex, functions, class instances etc.
However, it's very important you understand how to work around JavaScript object references. Please be sure to read #a note on JavaScript object references down below.
Concat arrays
The default behaviour is that arrays are overwritten. You can import mergeAndConcat
if you need to concatenate arrays. But don't worry if you don't need this, this library is tree-shakable and won't import code you don't use!
import { mergeAndConcat } from 'merge-anything'
mergeAndConcat(
{ nested: { prop: { array: ['a'] } } },
{ nested: { prop: { array: ['b'] } } }
)
// returns { nested: { prop: { array: ['a', 'b'] } } },
<!-- prettier-ignore-end -->
Compare Function when a value is merged
There might be times you need to tweak the logic when two things are merged. You can provide your own custom function that's triggered every time a value is overwritten.
For this case we use mergeAndCompare
. Here is an example with a compare function that concatenates strings:
import { mergeAndCompare } from 'merge-anything'
function concatStrings(originVal, newVal, key) {
if (typeof originVal === 'string' && typeof newVal === 'string') {
// concat logic
return `${originVal}${newVal}`
}
// always return newVal as fallback!!
return newVal
}
mergeAndCompare(concatStrings, { name: 'John' }, { name: 'Simth' })
// returns { name: 'JohnSmith' }
Note for TypeScript users. The type returned by this function might not be correct. In that case you have to cast the result to your own provided interface
A note on JavaScript object references
Be careful for JavaScript object reference. Any property that's nested will be reactive and linked between the original and the merged objects! Down below we'll show how to prevent this.
const original = { airport: { status: 'dep. 🛫' } }
const extraInfo = { airport: { location: 'Brussels' } }
const merged = merge(original, extraInfo)
// we change the status from departuring 🛫 to landing 🛬
merged.airport.status = 'lan. 🛬'
// the `merged` value will be modified
// merged.airport.status === 'lan. 🛬'
// However `original` value will also be modified!!
// original.airport.status === 'lan. 🛬'
The key rule to remember is:
Any property that's nested more than 1 level without an overlapping parent property will be reactive and linked in both the merge result and the source
However, there is a really easy solution. We can just copy the merge result to get rid of any reactivity. For this we can use the copy-anything library. This library also makes sure that special class instances do not break, so you can use it without fear of breaking stuff!
See below how we integrate 'copy-anything':
import { copy } from 'copy-anything'
const original = { airport: { status: 'dep. 🛫' } }
const extraInfo = { airport: { location: 'Brussels' } }
const merged = copy(merge(original, extraInfo))
// we change the status from departuring 🛫 to landing 🛬
merged.airport.status = 'lan. 🛬'(merged.airport.status === 'lan. 🛬')(
// true
// `original` won't be modified!
original.airport.status === 'dep. 🛫'
) // true
You can then play around where you want to place the copy()
function.
Copy Anything is also fully TypeScript supported!
Source code
It is literally just going through an object recursively and assigning the values to a new object like below. However, it's wrapped to allow extra params etc. The code below is the basic integration, that will make you understand the basics how it works.
import { isPlainObject } from 'is-what'
function mergeRecursively(origin, newComer) {
if (!isPlainObject(newComer)) return newComer
// define newObject to merge all values upon
const newObject = isPlainObject(origin)
? Object.keys(origin).reduce((carry, key) => {
const targetVal = origin[key]
if (!Object.keys(newComer).includes(key)) carry[key] = targetVal
return carry
}, {})
: {}
return Object.keys(newComer).reduce((carry, key) => {
const newVal = newComer[key]
const targetVal = origin[key]
// early return when targetVal === undefined
if (targetVal === undefined) {
carry[key] = newVal
return carry
}
// When newVal is an object do the merge recursively
if (isPlainObject(newVal)) {
carry[key] = mergeRecursively(targetVal, newVal)
return carry
}
// all the rest
carry[key] = newVal
return carry
}, newObject)
}
* Of course, there are small differences with the actual source code to cope with rare cases & extra features. The actual source code is here.