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A fresh, modern & lightweight HTML5 game engine

melonJS

melonJS 2 is a modern version of the melonJS game engine that was first released in 2011. It has been rebuilt entirely using ES6 class, inheritance and semantic, and bundled using esbuild for blazing fast build performance and provide modern features such as tree-shaking.

Note: migrating an existing project to melonJS 2 (version 10.0 and higher) will definitely break your game (ES6 semantic and inheritance, nodeJS event emitter, and no backward compatibility with deprecated legacy APIs), and you might want to read first this small step by step guide on upgrading to melonJS 2. If you are looking at the legacy version (9.x and lower) of melonJS, you can find it here under the legacy branch.

melonJS is open-source, licensed under the MIT License, and actively developed and maintained with the help of a small team of enthusiasts at AltByte in Singapore.

About melonJS

melonJS is a fully featured game engine :

Compatibility

Graphics

Sound

Physic

Input

Level Editor

Assets

And Also

Tools integration

melonJS is supporting the below tools and frameworks natively or through our official plugin(s) :

Free Texture Packer TexturePacker PhysicsEditor ShoeBox Tiled Cordova Spine aseprite

Tools integration and usage with melonJS is documented in our Wiki.

Using melonJS

For your first time using melonJS, this is where you start

You may find it useful to skim the overview found at the wiki Details & Usage

When starting your own projects, checkout our ES6 x Vite boilerplate or the TypeScript x Vite boilerplate

Demos

A few demos of melonJS capabilities :

More examples are available here


Basic Hello World Example

import * as me from "https://esm.run/melonjs";

me.device.onReady(function () {
    // initialize the display canvas once the device/browser is ready
    if (!me.video.init(1218, 562, {parent : "screen", scale : "auto"})) {
        alert("Your browser does not support HTML5 canvas.");
        return;
    }

    // set a gray background color
    me.game.world.backgroundColor.parseCSS("#202020");

    // add a font text display object
    me.game.world.addChild(new me.Text(609, 281, {
        font: "Arial",
        size: 160,
        fillStyle: "#FFFFFF",
        textBaseline : "middle",
        textAlign : "center",
        text : "Hello World !"
    }));
});

Simple hello world using melonJS 2 (version 10.x or higher)

Documentation

Plugins

melonJS provide a plugin system allowing to extend the engine capabilities.

Here is the list of official plugins maintained by the melonJS team:

If you wish to develop your own plugin, we also provide a plugin template to help you get started.

Download melonJS

The latest builds with corresponding release note are available for direct download here.

melonJS 2 now only provides an ES6 Bundle :

builddescription
index.jsa tree-shakeable ES6 Module Directory
index.d.tstypescript declaration files

Note: if you need your application to be compatible with ES5, refer to our boilerplate that provides automatic transpiling to ES5.

The latest version of melonJS can be installed through NPM :

$ npm install melonjs

And then import melonjs in your project using :

$ import * as me from 'melonjs';

Or it can simply be added to your html, using jsDeliver content delivery network (CDN) :

<!-- load the ES6 module bundle of melonJS v10.0 -->
<script type="module" src="https://esm.run/melonjs@10.0"></script>
<!-- omit the version completely to get the latest one -->
<!-- you should NOT use this in production -->
<script type="module" src="https://esm.run/melonjs"></script>

Note: starting from the 10.0.0 version, the debug plugin is no longer provided as part of the melonJS library release, and has been moved to the official boilerplate

Contributing

For most users, all you probably want is to use melonJS, and all you need then is just to download the latest built release to get started.

If you want to start to be part and contribute to the project, make sure to read our Contributing Guide before starting submitting changes or new features.

Contributors

<a href = "https://github.com/melonjs/melonJS/graphs/contributors"> <img src = "https://contrib.rocks/image?repo=melonJS/melonjs"/> </a>

Sponsors

Support the development of melonJS by becoming a sponsor. Get your logo in our README with a link to your site or become a backer and get your name in the BACKERS list. Any level of support is really appreciated and goes a long way !

Melon Gaming

Altbyte Pte Ltd