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NativeQuadtree

A Quadtree Native Collection for Unity DOTS. Octree version is here: https://github.com/marijnz/NativeOctree

Implementation

Performance

There's some very rudimentary performance tests included. With 20k elements on a 2k by 2k map, a max depth of 6 and 16 max elements per leaf. Burst enabled, ran on main thread on my 2015 MacBook Pro:</br>

With Burst disabled the tests are about 10x slower.

Stability

The only tests test for performance so there's no real test coverage. I'm sure there's edge cases that are not caught. I would highly recommend writing more tests if you're planning to use the code in production.

Potential future work / missing features