Awesome
Dotrix
Dotrix is an OpenSource 3D engine for Rust developers. The name is a derivation from dot and matrix. Two entities that both together and separately are keystones of rendering.
Important
Dotrix is under migration to Vulkan. If you are looking for old WGPU version, then check out release 0.5.3.
The main branch now holds version 0.6 of the engine that is under active development, but we try to keep it functional.
Demo
Dotrix Demo is a binary that comes within the engine to demonstrate it possibilities.
cargo run --release
Shaders
We are using GLSL shaders. There is no auto-compilation to SPV right now, so please use glslc
:
glslc -fshader-stage=vertex src/models/shaders/only_mesh.vert.glsl -o src/models/shaders/only_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/only_mesh.frag.glsl -o src/models/shaders/only_mesh.frag.spv
glslc -fshader-stage=vertex src/models/shaders/skin_mesh.vert.glsl -o src/models/shaders/skin_mesh.vert.spv
glslc -fshader-stage=fragment src/models/shaders/skin_mesh.frag.glsl -o src/models/shaders/skin_mesh.frag.spv
Sponsors
- Johan Andersson <@repi>
Contributors
- Andrew King <@QuantumEntangledAndy>
- Russell Wong <@russellwmy>
3rd Party Assets
Following 3rd party assets are being used in examples