Awesome
metalsmith-debug-ui
Browser based debug interface for metalsmith
Provides nice ui to navigate metalsmith files and metadata, allowing you to view any stage of the build process
Features:
- nice ui for exploring files & metadata
- can jump forwards and backwards through the build process
- cool react based client
See the annotated source or github repo
install
npm i --save metalsmith-debug-ui
usage
metalsmith-debug-ui
clones your metalsmith files and metadata strutures at
different times during the build process and stores this history. Then it
injects a browser based client into your build output which allows you to view
that history.
patch mode
This will report after every plugin. You need to patch your metalsmith instance.
import Metalsmith from 'metalsmith'
import { patch } from 'metalsmith-debug-ui'
let ms = Metalsmith('src')
patch(ms)
ms
.use(...)
.build(...)
report mode
Just call report
as a plugin
import Metalsmith from 'metalsmith'
import { report } from 'metalsmith-debug-ui'
let ms = Metalsmith('src') // no need to patch
ms
.use(myFirstPlugin({...}))
.use(mySecondPlugin({...}))
.use(report('stage 1'))
.use(myFirstPlugin({...}))
.use(report('stage 2'))
.build(...)
metalsmith CLI / metalsmith.json
This plugin won't work in metalsmith CLI mode.
viewing output
The client should be built with the rest of your site, and will be located at debug-ui/index.html
in your build directory. You should use your favourite static development server to view it in the same way you would view anything else in your build directory.
errors during build
When a plugin throws an error metalsmith will just die as per normal behaviour, but the data debug-ui has collected will still be written to the build dir.
The only problem is that if you're using a dev server like metalsmith-dev-server
you won't be able to view the ui to see what went wrong. I recommend implementing browser-sync or something instead.
anonymous plugins
It's difficult to reliably detect the names of plugins in order to report them in the ui. debug-ui first tries to sniff the plugin name from a stack trace, if that fails it checks whether the plugin returns a named function, and if that fails it will simply list the plugin as anonymous
.
In most cases this is satisfactory. If something is reported as anonymous you can easily work out what it is by looking at the plugins before and after it.
demo
see metalsmith-all-the-things for a full working demo.
options
nil
plugin compatibility
Some plugins may not write to the debug-ui
log, although I haven't found any
yet. In theory any plugins using debug v2.x.x
should work. If you find one
please post an issue.
testing
nil.
building
Deprecation warning re: parseQuery is from upstream package. Don't worry about it.
npm run watch
Author
Levi Wheatcroft levi@wht.cr
Contributing
Contributions welcome; Please submit all pull requests against the master branch.