Awesome
Bringing After Effects shape animations to Unity.
Inspired by the Lottie frameworks, which utilize animation data from After Effects to create animated vector graphics on native platforms.
With the help of Unity's Vector Graphics package, this library brings the same to Unity.
Examples
Features
Currently supports animation for:
- Shape paths
- Shape fill color
- Shape stroke color
- Layer anchor points
- Layer position
- Layer rotation (X, Y, Z)
- Layer scale
- Layer opacity
- Blending between compositions
- Single layer precompositions [IN PROGRESS]
Usage
First, use the Bodymovin extension in After Effects to export your composition.
Second, enable Vector Graphics from the Package Manager
in Unity.
Third, add the exported json
to your Resources folder.
Editor
Add a Movin Renderer
component to your GameObject, and point the resourcePath
to your json file (located under Resources)
Script instantiation
Movin mov = new Movin(transform, "json/samurai");
mov.Play();
Pass your GameObject's transform
as a parameter, followed by the json path
(located under Resources)
Optional parameters
Sort [Int]
: Order in layer
Scale [Float]
: Scale of rendered composition
Stroke Width [Float]
: Width of AE strokes
Loop [Bool]
: Should the composition loop
Quality [Float (0.01 - 1.0)]
: Quality of the shapes drawn (lower is better)
TODO
- Concurrent playing composition blending
- Nested Precomps
- Masking / Alpha Mattes
- Parametric shapes
- Stroke size, width, opacity
- Fill opacity
- Time remapping
- Animating bitmap layers
- Blend mode support