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Lottie for Web, Android, iOS, React Native, and Windows

Lottie is a mobile library for Web, and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!

For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. They say a picture is worth 1,000 words so here are 13,000:

View documentation, FAQ, help, examples, and more at airbnb.io/lottie

Example1

Example2

Example3

Community

Example4

Plugin installation

Option 1 (Recommended):

Download it from from aescripts + aeplugins: https://aescripts.com/bodymovin/

Option 2:

Or get it from the adobe store https://exchange.adobe.com/creativecloud.details.12557.html CC 2014 and up.

Other installation options:

Option 3:

Option 4:

Option 5:

Install the zxp manually following the instructions here: https://helpx.adobe.com/x-productkb/global/installingextensionsandaddons.html Skip directly to "Install third-party extensions"

Option 6:

Install with Homebrew-adobe:

brew tap danielbayley/adobe
brew cask install lottie

After installing

Old Versions

HTML player installation

# with npm
npm install lottie-web

# with bower
bower install bodymovin

Or you can use the script file from here: https://cdnjs.com/libraries/bodymovin Or get it directly from the AE plugin clicking on Get Player

Demo

See a basic implementation here. <br/>

Examples

See examples on codepen. <br/>

How it works

Here's a video tutorial explaining how to export a basic animation and load it in an html page <br />

After Effects

HTML

<script src="js/lottie.js" type="text/javascript"></script>

You can call lottie.loadAnimation() to start an animation. It takes an object as a unique param with:

It returns the animation instance you can control with play, pause, setSpeed, etc.

lottie.loadAnimation({
  container: element, // the dom element that will contain the animation
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'data.json' // the path to the animation json
});

Composition Settings:

Check this wiki page for an explanation for each setting. https://github.com/airbnb/lottie-web/wiki/Composition-Settings

Usage

Animation instances have these main methods:

play


stop


pause


setSpeed(speed)


goToAndStop(value, isFrame)


goToAndPlay(value, isFrame)


setDirection(direction)


playSegments(segments, forceFlag)


setSubframe(useSubFrames)


destroy()


getDuration(inFrames)


Additional methods:


Lottie has several global methods that will affect all animations:

lottie.play() -- with 1 optional parameter name to target a specific animation <br/> lottie.stop() -- with 1 optional parameter name to target a specific animation <br/> lottie.goToAndStop(value, isFrame, name) -- Moves an animation with the specified name playback to the defined time. If name is omitted, moves all animation instances.<br /> lottie.setSpeed() -- first argument speed (1 is normal speed) -- with 1 optional parameter name to target a specific animation <br/> lottie.setDirection() -- first argument direction (1 is normal direction.) -- with 1 optional parameter name to target a specific animation <br/> lottie.searchAnimations() -- looks for elements with class "lottie" or "bodymovin" <br/> lottie.loadAnimation() -- Explained above. returns an animation instance to control individually. <br/> lottie.destroy(name) -- Destroys an animation with the specified name. If name is omitted, destroys all animation instances. The DOM element will be emptied.<br /> lottie.registerAnimation() -- you can register an element directly with registerAnimation. It must have the "data-animation-path" attribute pointing at the data.json url<br /> lottie.getRegisteredAnimations() -- returns all animations instances<br /> lottie.setQuality() -- default 'high', set 'high','medium','low', or a number > 1 to improve player performance. In some animations as low as 2 won't show any difference.<br /> lottie.setLocationHref() -- Sets the relative location from where svg elements with ids are referenced. It's useful when you experience mask issues in Safari.<br /> lottie.freeze() -- Freezes all playing animations or animations that will be loaded<br /> lottie.unfreeze() -- Unfreezes all animations<br /> lottie.inBrowser() -- true if the library is being run in a browser<br /> lottie.resize() -- Resizes all animation instances<br />

Events

you can also use addEventListener with the following events:

Other loading options

lottie.loadAnimation({
  container: element, // the dom element
  renderer: 'svg',
  loop: true,
  autoplay: true,
  animationData: animationData, // the animation data
  // ...or if your animation contains repeaters:
  // animationData: cloneDeep(animationData), // e.g. lodash.clonedeep
  rendererSettings: {
    context: canvasContext, // the canvas context, only support "2d" context
    preserveAspectRatio: 'xMinYMin slice', // Supports the same options as the svg element's preserveAspectRatio property
    title: 'Accessible Title', // Adds SVG title element for accessible animation title
    description: 'Accessible description.', // Adds SVG desc element for accessible long description of animation
    clearCanvas: false,
    progressiveLoad: false, // Boolean, only svg renderer, loads dom elements when needed. Might speed up initialization for large number of elements.
    hideOnTransparent: true, //Boolean, only svg renderer, hides elements when opacity reaches 0 (defaults to true)
    className: 'some-css-class-name',
    id: 'some-id',
  }
});

Doing this you will have to handle the canvas clearing after each frame <br/> Another way to load animations is adding specific attributes to a dom element. You have to include a div and set it's class to "lottie". If you do it before page load, it will automatically search for all tags with the class "lottie". Or you can call lottie.searchAnimations() after page load and it will search all elements with the class "lottie". <br/>

Example

 <div style="width:1067px;height:600px"  class="lottie" data-animation-path="animation/" data-anim-loop="true" data-name="ninja"></div>

Preview

You can preview or take an svg snapshot of the animation to use as poster. After you render your animation, you can take a snapshot of any frame in the animation and save it to your disk. I recommend to pass the svg through an svg optimizer like https://jakearchibald.github.io/svgomg/ and play around with their settings.<br/>

Recommendations

Files

If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: "Create shapes from Vector Layers"), they will be saved to an images folder relative to the destination json folder. Beware not to overwrite an existing folder on that same location.

Performance

This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary<br/> More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.<br/> Too many nodes will also affect performance.

Help

If you have any animations that don't work or want me to export them, don't hesitate to write. <br/> I'm really interested in seeing what kind of problems the plugin has. <br/> my email is hernantorrisi@gmail.com

AE Feature Support

Development

npm install or bower install first npm start

Notes

Issues

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute]. <a href="https://github.com/airbnb/lottie-web/graphs/contributors"><img src="https://opencollective.com/lottie/contributors.svg?width=890&button=false" /></a>

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

<a href="https://opencollective.com/lottie"><img src="https://opencollective.com/lottie/individuals.svg?width=890"></a>

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

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