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Unity Converters for Newtonsoft.Json

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This package contains converters to and from common Unity types. Types such as Vector2, Vector3, Matrix4x4, Quaternions, Color, even ScriptableObject, and many, many more. (See the full compatibility table of all +50 supported Unity types)

Dependencies

Newtonsoft.Json packages

This package requires the Newtonsoft.Json.dll file to be present in your project. So it does not have to be used with my jillejr.newtonsoft.json-for-unity package! I recognize that there are too many Newtonsoft.Json forks and variants out there in the Unity eco-system.

This package can be combined with any of the following:

Since v3.0.1 of Unity's fork (of my fork) of Newtonsoft.Json, they are now promising a maintained version with official support by Unity's own dev team. See installation instructions here: Install official UPM package

Do note that I've changed my GitHub username from jilleJr to applejag. Repository URLs automatically get redirected.

I will not however rename the NPM/UPM/Cloudsmith packages.

Newtonsoft.Json versions

There's no hard linking towards a specific version. The package has been tested and works as-is with Newtonsoft.Json 10.0.3, 11.0.2, 12.0.3 and 13.0.1.

This package has not been tested towards Newtonsoft.Json versions older than v10.0.3, though the API has not changed much in a long time so it should be fine to use even as old versions as Json .NET v8.0.1 without any troubles.

If you have any troubles with using this package with a specific version of Newtonsoft.Json, then don't fray in opening an issue so we can resolve it.

Installation

OpenUPM OpenUPM icon

Add the jillejr.newtonsoft.json-for-unity.converters <abbr title="OpenUPM: A very popular open source Unity package registry for Unity Package Manager (UPM) packages">OpenUPM</abbr> package:

openupm add jillejr.newtonsoft.json-for-unity.converters

Visit the jilleJr/Newtonsoft.Json-for-Unity/wiki to read more about installing/upgrading via OpenUPM.

Other

Visit the jilleJr/Newtonsoft.Json-for-Unity/wiki for installation:

What does it solve

A lot of Unity types causes self-referencing loops, such as the Vector3 type. While serializing the value new Vector3(0,1,0), Newtonsoft.Json will start writing:

{
  "x": 0,
  "y": 1,
  "z": 0,
  "normalized": {
    "x": 0,
    "y": 1,
    "z": 0,
    "normalized": {
      "x": 0,
      "y": 1,
      "z": 0,
      "normalized": {
        "x": 0,
        "y": 1,
        "z": 0,
        "normalized": {
          ...
        }
      }
    }
  }
}

and so on, until "recursion" error.. But there are also some types such as the UnityEngine.RandomState that has its state variables hidden.

The converters in this package takes care of these issues, as well as many more.

Sample error without this package

Given this piece of code:

using UnityEngine;
using Newtonsoft.Json;

public class NewBehaviour : MonoBehaviour {
    void Start() {
        var json = JsonConvert.SerializeObject(transform.position);
        Debug.Log("Position as JSON: " + json);
    }
}

Then the following is shown:

Error in Unity Console window

JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Vector3'. Path 'normalized'.
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:347)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:552)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:486)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:181)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:486)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:181)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:96)
Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) (at /root/repo/Src/Newtonsoft.Json/JsonSerializer.cs:1146)
Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) (at /root/repo/Src/Newtonsoft.Json/JsonSerializer.cs:1046)
Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) (at /root/repo/Src/Newtonsoft.Json/JsonConvert.cs:665)
Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) (at /root/repo/Src/Newtonsoft.Json/JsonConvert.cs:614)
Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value) (at /root/repo/Src/Newtonsoft.Json/JsonConvert.cs:530)
Sample.Start () (at Assets/Sample.cs:18)

Sample with this package

Same NewBehaviour script as above, but just by adding this package you instead see:

Debug message in Unity Console window

Position as JSON: {"x":201.0,"y":219.5,"z":0.0}
UnityEngine.Debug:Log(Object)
Sample:Start() (at Assets/Sample.cs:19)

Configuring converters

This package automatically adds all its converters to the JsonConvert.DefaultSettings if that value has been left untouched.

If you want to only use a certain subset of the converters, or perhaps add in some of your own custom converters, then you have some options that will be explored just below here.

Default settings

Custom settings through code

You can override these defaults mentioned above in your code whenever you're serializing/deserializing. For example:

using Newtonsoft.Json;
using Newtonsoft.Json.UnityConverters;
using Newtonsoft.Json.UnityConverters.Math;

var settings = new JsonSerializerSettings {
    Converters = new [] {
        new Vector3Converter(),
        new StringEnumConverter(),
    },
    ContractResolver = new UnityTypeContractResolver(),
};

var myObjectINeedToSerialize = new Vector3(1, 2, 3);

var json = JsonConvert.SerializeObject(myObjectINeedToSerialize, settings);

Custom settings through config file

Since v1.1.0 of this package, you can configure and override these defaults through a ScriptableObject that is saved at Assets/Resources/Newtonsoft.Json-for-Unity.Converters.asset.

To open the settings, click "Edit" in the top menu bar and select "Json<i></i>.NET converters settings..."

Configuring ScriptableObject config

Within this settings page, you can enable or disable any of the converters you wish to include or omit by default.

These settings are only applied when you're using the default JsonSerializerSettings that this package has overridden. If you're setting the JsonSerializerSettings manually through code, as shown in the example above, then all of these settings will be ignored.

Contributing

Thankful that you're even reading this :)

If you want to contribute, here's what you can do:

Changelog

Please see the CHANGELOG.md file inside this package.


This package is licensed under The MIT License (MIT)

Copyright (c) 2019 Kalle Fagerberg (jilleJr)
https://github.com/jilleJr/Newtonsoft.Json-for-Unity.Converters

See full copyrights in LICENSE.md inside repository