Awesome
NOTE: This system has been archived in favor of better supported alternatives backed by commercial ventures, e.g., conda. Some forks of this CMake-based approach may continue to be active.
The BuildEM System
The buildem repo is a modular CMake-based system that leverages CMake's ExternalProject to simplify and automate a complex build process. Its goal is to allow simple, modular specification of software dependencies and automate the download, patch, configure, build, and install process. Initially, we are focused on Linux (and occasionally MacOS X) support for the modules, but we hope to integrate patches from Windows users as needed.
For each version of the buildem repo, we create a Buildem Prefix Directory (BPD) that is specific to OS, compiler, and component versions. The BPD can be thought of as a complete build environment (like a user-controlled /usr/local) and will contain bin, lib, include, and other standard directories. All automatically downloaded and compiled code will reside in the BPD's src directory.
Each supported software package has a separate .cmake
file in the buildem repo and uses conventions for how to name variables based on the package name.
Philosophy of buildem
Previously, each software dependency was installed by manually downloading packages, either via yum/apt-get in sudo mode or by compiling source tarballs. Target executables and libraries were symbolically linked or copied to standard locations. While this process allowed great latitude in reusing software already available on computers, it has a number of issues:
- The process is tedious and must be replicated for each target computer.
- As the number of required components grows, we encounter Dependency Hell, particularly when some components are on network drives and shared among heterogeneous workstations.
- The instructions are very OS-specific and require some knowledge of builds.
- The process might break and at least has to be modified if the developer lacks root privileges or the ability to install to conventional directories like /usr/local. This occurs when installing on the Janelia cluster.
Buildem is predicated on some basic assertions:
- Developer attention should be minimized since developer time is very expensive compared to freely available computer time.
- Disk space is cheap and plentiful.
- Each application build process should be easily specified and automated.
- Required components can be automatically built from source, and CMake is a sufficiently flexible and cross-platform tool on which to base our system.
- Builds of all components should be specific to OS, compiler, and compiler version to minimize conflicts in ABI, and we are not sure that pre-compiled components (e.g., RPMs) are available for all target machines/compilers.
- Third-party pre-built packages, like Enthought Python Distribution, are not viable due to licensing costs for cluster operation as well as inability to easily adapt to new dependencies.
The build process
Buildem requires a few installed components:
- C/C++ and fortran compilers
- libcurl and https support (note that these components are usually present in standard OS builds but may need to be installed explicitly)
- git
- CMake 2.8.6+
- python 2.6+ if patches or templates are used in build process. In future, we could require a python build from source and use that instead or switch to a platform-independent patch/template system built into CMake.
In addition, specific packages may have a few additional system requirements, depending on your platform. (See build notes sections below.)
Note that a different version of python can be built from source. Buildem does not try to minimize overall build time by reusing pre-compiled packages. The presence of multiple compiler versions across the different Fedora/RHEL versions and our very heterogeneous workstation environment requires developer attention and tracking of installs across multiple machines.
The build process for a FlyEM application at /path/to/foo/code (use absolute paths):
% mkdir foo-build; cd foo-build
% cmake -D BUILDEM_DIR=/path/to/BPD /path/to/foo/code
% make
If this is the first time an application was compiled for this BPD, the build script will download the buildem repo into the BPD and the user will be prompted to re-run the cmake and make steps as above. In this initial case, the build process would be:
% mkdir foo-build; cd foo-build
% cmake -D BUILDEM_DIR=/path/to/BPD /path/to/foo/code
% make
% cmake -D BUILDEM_DIR=/path/to/BPD /path/to/foo/code
% make
That's it. The build scripts will do the following steps (mostly following the ExternalProject_Add flow):
- download the source for all dependencies, verify MD5 checksums
- optionally patch the code
- build from source
- optionally test the build
- install built components into appropriate locations under the BPD (e.g., lib, include, bin)
- possibly create customized scripts that handle environment variable setting and call executables in the BPD
Source tarballs can be downloaded from either a FlyEM-controlled cache on Github (the default) or the original project download site. You can specify exactly which packages should use original project URLs via the following command-line option:
% cmake -D USE_PROJECT_DOWNLOAD="libtiff;vigra" -D BUILDEM_DIR=/path/to/BPD /path/to/foo/code
The above USE_PROJECT_DOWNLOAD
setting asks that the libtiff and vigra packages be downloaded from the original project websites. All other required packages will be downloaded from the default Janelia cache at Github.
Alternative compilers can be specified by modifying CMake variables:
% cmake -D CMAKE_C_COMPILER=gcc-4.2 -D CMAKE_CXX_COMPILER=g++-4.2 -D BUILDEM_DIR=/path/to/BPD /path/to/foo/code
Specifying the build for your application
Application builds are specified through one or more CMake files. You must create a CMakeLists.txt at the root of your application source that sets the required BPD path and auto-downloads the buildem repo. This CMake script can include any number of required components. Most of these components should be in the buildem repo, e.g., a libpng dependency is fulfilled by simply using include (libpng)
.
Your application CMakeLists.txt
Your application CMakeLists.txt can use the following template:
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
project (Foo)
include (ExternalProject)
############################################################################
# Check if BUILDEM_DIR has already been assigned. If not, create a default.
set (BUILDEM_DIR "None" CACHE TYPE STRING)
if (${BUILDEM_DIR} STREQUAL "None")
message (FATAL_ERROR "ERROR: FlyEM build directory (for all downloads & builds) should be specified via -D BUILDEM_DIR=<path> on cmake command line.")
endif ()
message ("FlyEM downloads and builds will be placed here: ${BUILDEM_DIR}")
############################################################################
############################################################################
# Download and install buildem, if it isn't already in BUILDEM_DIR.
set (BUILDEM_REPO_DIR ${BUILDEM_DIR}/src/buildem)
if (NOT EXISTS ${BUILDEM_REPO_DIR}/python.cmake)
message ("Installing buildem repo...")
ExternalProject_Add(buildem
PREFIX ${BUILDEM_DIR}
GIT_REPOSITORY https://github.com/janelia-flyem/buildem.git
#GIT_TAG python3 # Example of tagged branch (see doc)
UPDATE_COMMAND ""
PATCH_COMMAND ""
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
BUILD_IN_SOURCE 1
INSTALL_COMMAND ""
)
message ("\n**********************************************************\n")
message ("\nAfter running make, you must re-run the cmake command once")
message ("buildem has been downloaded!\n")
message ("\n***********************************************************\n")
else ()
############################################################################
# Use modules from the downloaded buildem
set (CMAKE_MODULE_PATH ${BUILDEM_REPO_DIR})
message("Using cmake modules from ${BUILDEM_REPO_DIR}")
# Download, compile, test, and install dependencies
# Note the auto-generated APP_DEPENDENCIES variable holds all included targets.
include (python)
include (pil)
add_custom_target (AppDependencies ALL
DEPENDS ${APP_DEPENDENCIES}
COMMENT "Installed all required software using buildem.")
# Install Foo -- actual build commands should go below
# add_executable(...)
############################################################################
endif()
The two-step process is clear from the CMake code above. If a buildem repo has not been cloned yet, the first part downloads the build repo into the specified BUILDEM_DIR
.
Snapshotting a dependency tree complete with library versions
We can use git version control to snapshot a build environment, including the versions used for each dependency.
Note the commented-out GIT_TAG
when retrieving the build repo. You can use tagged branches of the build repo to create different software environments as long as each tagged branch uses a different BUILDEM_DIR
. For example, one application might require python 3 instead of the default python 2.7, which may cause cascading version changes for other requirements. All of these changes can be made to a branch of the build repo's .cmake files and snapshotted using a tag.
Release versus debug builds
By convention, the build code in foo.cmake
should look for a foo_BUILD
variable. foo_BUILD
is by default set to RELEASE
. To force a debug version of a dependency, simply set foo_BUILD
to DEBUG
before calling include (foo)
.
Library and include directory paths
Package-specific libraries and include directory paths are set within each buildem module (i.e., the .cmake
file for a software package). The generated CMake variables follow a convention.
For a package foo.cmake
, the following variables can be set within that buildem module:
foo_INCLUDE_DIRS
-- The include directories for the foo package. This defaults to BPD/include.
Library names that distinguish shared from static and release from debug builds. We assume shared and release builds, so the shortest names assume that configuration. For all variables, package-specific names come first, then shared vs static, then debug vs release.
foo_LIBRARIES Names of shared, release libraries for package foo.
foo_STATIC_LIBRARIES Paths to static, release libraries for package foo.
foo_SHARED_DEBUG_LIBRARIES Fully specified.
Some packages will have different components. For example, the HDF5 libraries allow compiling a "HL" (High-level) version. Since this is project-specific, by convention the hdf5.cmake
file will place "HL" in the prefix and set hdf5_HL_LIBRARIES
to the shared release HL version library.
Adding packages to build process
If a required package is not available, it is very easy to add your own to the collection of .cmake files in the buildem repository. Let's look at libtiff as an example of a standard configure/make/make install build:
# Install libtiff from source
if (NOT libtiff_NAME)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
include (ExternalProject)
include (ExternalSource)
include (BuildSupport)
include (libjpeg)
external_source (libtiff
4.0.3
tiff-4.0.3.tar.gz
051c1068e6a0627f461948c365290410
ftp://ftp.remotesensing.org/pub/libtiff)
message ("Installing ${libtiff_NAME} into FlyEM build area: ${BUILDEM_DIR} ...")
ExternalProject_Add(${libtiff_NAME}
DEPENDS ${libjpeg_NAME}
PREFIX ${BUILDEM_DIR}
URL ${libtiff_URL}
URL_MD5 ${libtiff_MD5}
UPDATE_COMMAND ""
PATCH_COMMAND ""
CONFIGURE_COMMAND ${BUILDEM_ENV_STRING} ./configure
--prefix=${BUILDEM_DIR}
LDFLAGS=${BUILDEM_LDFLAGS}
CPPFLAGS=-I${BUILDEM_DIR}/include
BUILD_COMMAND ${BUILDEM_ENV_STRING} $(MAKE)
BUILD_IN_SOURCE 1
INSTALL_COMMAND ${BUILDEM_ENV_STRING} $(MAKE) install
)
endif (NOT libtiff_NAME)
We include
a number of required cmake files -- ExternalProject
gets us CMake's standard ExternalProject_Add, and ExternalSource
is our support script that sets appropriate variables for the given project abbreviation. The include (BuildSupport)
sets a number of variables that let us explicitly prioritize command and library path order, moving BPD/bin and BPD/lib to the front of PATH and LD_LIBRARY_PATH.
Each external package dependency is specified via a simple statement like include (foo)
. Package builds should be separated -- one package per .cmake in the buildem repo. For every include (foo)
, you should add ${foo_NAME}
on the DEPENDS
line of the ExternalProject_Add
function.
The external_source()
macro allows you to specify an external URL, typically the project's public download URL. The macro can be used in three ways. The standard way is to specify an external URL but by default, download from the FlyEM cache:
external_source (libtiff
4.0.3
tiff-4.0.3.tar.gz
051c1068e6a0627f461948c365290410
ftp://ftp.remotesensing.org/pub/libtiff)
With the above standard declaration, you can optionally force a download from the specified external URL by use of the -DUSE_PROJECT_DOWNLOAD
command-line cmake option as mentioned above.
To force downloads from the external URL, follow the URL parameter with the keyword "FORCE":
external_source (libtiff
4.0.3
tiff-4.0.3.tar.gz
051c1068e6a0627f461948c365290410
ftp://ftp.remotesensing.org/pub/libtiff
FORCE)
The above will force the download from the external URL ftp://ftp.remotesensing.org/pub/libtiff/tiff-4.0.3.tar.gz
regardless of command-line options. Finally, if you do not specify an external URL, the download will always be from the FlyEM cache:
external_source (libtiff
4.0.3
tiff-4.0.3.tar.gz
051c1068e6a0627f461948c365290410)
In each case, the variable ${foo_URL}
is set by the external_source()
macro to an appropriate download URL.
Patching
See the do_patch.py
utility under the patches
directory. This script lets you specify a number of patches to be applied to files and execute them in one step suitable for the PATCH
directive in ExternalProject_Add
commands.
Actual patches are kept in the patches
directory and preserved as part of the build repo. Add include (PatchSupport)
to set two variables PATCH_DIR
, where actual patch files are kept as well as the do_patch.py script, and PATCH_EXE
, which contains the path to the do_patch.py script.
Generation of files/scripts using templates
See the do_template.py
utility under the templates
directory. This script will create files by applying command-line arguments to templates in that directory. This allows you to generate customized scripts that can set environment variables before calling installed executables. It can also be used to create configuration files, e.g., the matplotlib setup.cfg file, before actually building a component.
Add include (TemplateSupport)
to set two variables TEMPLATE_DIR
, where actual template files are kept as well as the do_template.py script, and TEMPLATE_EXE
, which contains the path to the do_template.py script.
FindPackage and FindLibrary (discouraged)
CMake's build-in FindPackage()
and FindLibrary()
routines are discouraged because buildem strongly prefers all dependencies to be built and installed in the BPD. It is better to know when a dependency is not available than have the build process silently fall back to libraries in paths outside the buildem system. Using FindPackage()
flies against our philosophy of limiting the impact of library paths and putting everything we can into the BPD.
Example: Earlier boost package builds created multi-threaded libraries with the -mt
suffix, but later boost builds on Linux removed that suffix. The boost FindPackage module loops through all directories in the search path in the inner loop and loops through all possible boost library names (starting with -mt
) in the outer loop. This causes FindPackage(boost)
to preferentially return older boost libraries even if the path to a newer boost install is first in the find package search path.
Easy Install (discouraged)
Python packages that can be installed via easy_install are easy to build but are discouraged because they may install dependencies outside this modular CMake build system. If you just want to test a component using easy_install, you can add include (EasyInstall)
and then use easy_install (foo)
to install python package foo. Since we have built python from source and installed it into the BPD, we can install python packages into that distribution instead of the build computer's standard python install.
If the easy_install works, it is recommended to create a separate .cmake file similar to networkx.cmake and progressbar.cmake in this repo.
Troubleshooting
It's a good idea to have a clean environment and "source" in environment variables as needed. If you get errors during builds, examine your environment variables and make sure there aren't conflicts with already installed components that have higher priority. Generally, we recommend minimal PATH
, LD_LIBRARY_PATH
, and PYTHONPATH
environment variables.
Some original source repositories or tarballs require https, which may be a problem for operating systems like Scientific Linux due to absent certificates. This issue can be sidestepped by using default non-https downloads, e.g., all downloads from janelia-flyem cache.
Common build problems for individual components in the FlyEM Build System are documented in each component's CMake file. If you see an error, check that file's comments. For example, cpu throttling is a common build issue when building Atlas from source, and in the atlas.cmake file, we have documented how to turn off cpu frequency adjustments that defeat Atlas tuning.
Using gdb
When your BuildEM directory includes the python
package, activating your BuildEM environment will prevent
non-BuildEM binaries (such as gdb
) from correctly loading the system's version of libpython.so
.
On Linux, this issue can be resolved via the LD_PRELOAD
environment variable.
Here's an example command-line for using gdb
:
LD_PRELOAD=/lib64/libpython2.7.so gdb -ex 'set environ LD_PRELOAD' --args my-program-to-debug
Hint: To find the location of the correct libpython2.7.so
file, open a fresh terminal (no BuildEM environment), and inspect the output of ldd $(which gdb) | grep libpython
.
Roadmap
This build system could be improved in a number of ways, not all of which adhere to the goal of a simple, easily-specified build process.
- Add cross-platform support where needed, particularly for Mac. This is left to individual developers to make changes for their projects. Hopefully, we will accumulate these across modules and temper them with our conventions for naming.
- Add CPack-based installation package support.
- Add some utility commands to force re-download and re-installation of chosen buildem modules.
- Require a python build from source and use that for templating/patching or switch to a platform-independent patch/template system built into CMake. The latter seems to have ugly regexes instead using simple patches from diff?
- Improve triggers so download, patch, configure, and compilation times are decreased. There are some dependency issues that cause recompilation when it's not needed. Need to track these down to prevent unnecessary compile time.
- Less likely -- Allow run-time specification of different component versions. This would require reorganization of the target build directory so each component version would have its own build directory. Scripts could then modify environment variables like
LD_LIBRARY_PATH
to select chosen versions. While helpful during debugging builds and considering new component versions, we don't want to lose the simplicity of having a tagged build repo represent a known working version of all software dependencies. If we do add this feature, we could look to the conventions and directory structure of Mac OS X Frameworks, which bundle multiple versions of a library in one directory tree then use symlinks to specify the current version.
Build notes for Janelia Farm cluster
The Janelia Farm cluster is an atypical deployment platform that provides one edge case for how to use the FlyEM build system.
The cluster executable and library layout
The base cluster OS is a fairly old Linux distribution. Newer packages, like CMake 2.8.8, are installed independently under /usr/local with the executables in /usr/local/some-package/bin.
We suggest having as clean an environment as possible, i.e., you should not have PATH or LD_LIBRARY_PATH set to a large number of directories. It's best to start with empty environment variables, determine which libraries or executables cannot be found, and then add the appropriate paths as needed. This way, you are less likely to have library conflicts due to default paths taking precedence over the libraries you intend to be used.
To build on the cluster, login to a compute node and set the environment variables like so:
export FLYEMCLUSTER=/groups/flyem/proj/builds/cluster
export PATH=/usr/local/gcc/bin:/usr/local/cmake-2.8.8/bin:/usr/local/git-1.8.1/bin:$FLYEMCLUSTER/bin:$PATH
export LD_LIBRARY_PATH=/usr/local/gcc/lib64:$FLYEMCLUSTER/lib:$LD_LIBRARY_PATH
export PYTHONPATH=$FLYEMCLUSTER/lib/python2.7:$FLYEMCLUSTER/lib/python2.7/site-packages:$FLYEMCLUSTER/lib
Note that the PATH is set to automatically use the more recent CMake, gcc, and git builds.
After setting the appropriate environment variables, simply run the standard installation cmake/make (with possible second cmake/make invokation) to build the system.
Build notes for ilastik
ilastik requires the following additional packages, not included in BuildEM:
- CPLEX for pgmlink (tracking)
To build ilastik on linux, your system also needs the following packages, not included in BuildEM:
- libxext-dev
- libgl1-mesa-dev
- libxt-dev
- libxml2-dev (build of vtk's xml failed)
- libfontconfig1-dev
If you plan to use ilastik (or any Qt app) with the X11 windowing system, you must also install the following packages before you build Qt. For details, see: http://qt-project.org/doc/qt-4.8/install-x11.html http://qt-project.org/doc/qt-4.8/requirements-x11.html
- libxfixes-dev
- libxrender-dev
- libxcursor-dev
- libxrandr-dev
- libxinerama-dev
If you want do distribute your ilastik build to other systems (e.g. you built on Ubuntu and want to distribute it to other Ubuntu machines) the target machines will need to fulfill the following requirements:
- git (to be able to pull more recent versions of ilastik, lazyflow and volumina)
- libxext
- libgl1-mesa-glx
- libxt
- libxml2