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Docker - Palworld Dedicated Server

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This Docker image includes a Palworld Dedicated Server based on Linux and Docker.


Table of Contents

How to ask for support for this Docker image

If you need support for this Docker image:

Please avoid:

Requirements

To run this Docker image, you need a basic understanding of Docker, Docker-Compose, Linux, and Networking (Port-Forwarding/NAT).

Minimum system requirements

Resource1-8 players8-12+ players
CPU4 CPU-Cores @ High GHz6-8 CPU Cores @ High GHz
RAM8GB RAM Base + 2GB per player12GB RAM Base + 2GB per player
Storage30GB30GB+

Changelog

You can find the changelog here

Credits / Shoutout / Contributions

This 2 persons helped a lot along to way and made me and this project better! So if you do not like my version of the Docker image or looking for other features, feel free to check out the following 2 images:

Getting started

  1. Create a game sub-directory on your Docker-Node in your game-server-directory
    • (Examples: /srv/palworld, /opt/palworld or /home/username/palworld)
    • This directory will be used to store the game server files, including configs and savegames
    • In older versions we asked you to setup permissions via CHMOD or CHOWN, this should not be needed anymore!
  2. Set up Port-Forwarding or NAT for the ports in the Docker-Compose file
  3. Pull the latest version of the image with docker pull jammsen/palworld-dedicated-server:latest
  4. Download the docker-compose.yml and default.env
  5. Set up the docker-compose.yml and default.env to your liking
    • Make sure you setup PUID and PGID according to the user you want to use
      • PUID and PGID 0 will error out, thats on purpose!
      • if you use Docker as root, then you can just use 1000 inside the container
    • Refer to the Environment-Variables section for more information
  6. Start the container via docker-compose up -d && docker-compose logs -f
    • Watch the log, if no errors occur you can close the logs with ctrl+c
  7. Now have fun and happy gaming! 🎮😉

Environment variables

See this file for the documentation

Docker-Compose examples

Gameserver with RCON-CLI-Tool

See example docker-compose.yml.

Run RCON commands

[!NOTE] Please research the RCON-Commands on the official source: https://tech.palworldgame.com/settings-and-operation/commands

You can use docker exec palworld-dedicated-server rconcli <command> right on your terminal/shell.

$ docker exec palworld-dedicated-server rconcli showplayers
name,playeruid,steamid

$ docker exec palworld-dedicated-server rconcli info
Welcome to Pal Server[v0.1.4.1] jammsen-docker-generated-20384

$ docker exec palworld-dedicated-server rconcli save
Complete Save

Backup Manager

[!WARNING] If RCON is disabled, the backup manager won't do saves via RCON before creating a backup and will report warnings. This means that the backup will be created from the last auto-save of the server. This can lead to data-loss and/or savegame corruption.

Recommendation: Please make sure that RCON is enabled before using the backup manager.

[!WARNING] Please use in the following part always the -user steam option or your files will written as root

Usage: docker exec -user steam palworld-dedicated-server backup [command] [arguments]

CommandArgumentRequired/OptionalDefault ValueValuesDescription
createN/AN/AN/AN/ACreates a backup.
list<number_to_list>OptionalN/APositive numbersLists all backups.<br>If <number_to_list> is specified, only the most<br>recent <number_to_list> backups are listed.
clean<number_to_keep>OptionalBACKUP_RETENTION_AMOUNT_TO_KEEPPositive numbersCleans up backups.<br>If <number_to_list> is specified, cleans and keeps<br>the most recent<number_to_keep> backups.<br>If not, default to BACKUP_RETENTION_AMOUNT_TO_KEEP var

Examples:

$ docker exec -user steam palworld-dedicated-server backup
> Backup 'saved-20240203_032855.tar.gz' created successfully.
$ docker exec -user steam palworld-dedicated-server backup list
> Listing 2 backup file(s)!
2024-02-03 03:28:55 | saved-20240203_032855.tar.gz
2024-02-03 03:28:00 | saved-20240203_032800.tar.gz
$ docker exec -user steam palworld-dedicated-server backup_clean 3
> 1 backup(s) cleaned, keeping 2 backups(s).
$ docker exec -user steam palworld-dedicated-server backup_list   
> Listing 1 out of backup 2 file(s).
2024-02-03 03:30:00 | saved-20240203_033000.tar.gz

Webhook integration

To enable webhook integrations, you need to set the following environment variables in the default.env:

WEBHOOK_ENABLED=true
WEBHOOK_URL="https://your.webhook.url"

After enabling the server should send messages in a Discord-Compatible way to your webhook url.

You can find more details about these variables here.

Supported events

Deploy with Helm

A Helm chart to deploy this container can be found at palworld-helm.

FAQ

Does this image support Xbox Dedicated Servers?

Yes just change the value from ALLOW_CONNECT_PLATFORM from Steam to Xbox. See here for more documentation: https://tech.palworldgame.com/getting-started/for-xbox-dedicated-server

How can I use the interactive console in Portainer with this image?

You can run this `docker exec -ti palworld-dedicated-server bash' or you could navigate to the "Stacks" tab in Portainer, select your stack, and click on the container name. Then click on the "Exec console" button.

How can I look into the config of my Palworld container?

You can run this docker exec -ti palworld-dedicated-server cat /palworld/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini and it will show you the config inside the container.

I'm seeing S_API errors in my logs when I start the container?

Errors like [S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded. are safe to ignore.

I'm using Apple silicon type of hardware, can I run this?

You can try to insert in your docker-compose file this parameter platform: linux/amd64 at the palworld service. This isn't a special fix for Apple silicon, but to run on other than x86 hosts. The support for arm exists only by enforcing x86 emulation, if that isn't to host already. Rosetta is doing the translation/emulation.

I changed the BaseCampWorkerMaxNum setting, why didn't this update the server?

This is a confirmed bug. Changing BaseCampWorkerMaxNum in the PalWorldSettings.ini has no effect on the server. There are tools out there to help with this, like this one: https://github.com/legoduded/palworld-worldoptions

[!WARNING] Adding WorldOption.sav will break PalWorldSetting.ini. So any new changes to the settings (either on the file or via ENV VARS), you will have to create a new WorldOption.sav and update it every time for those changes to have an effect.

Planned features in the future

Software used