Home

Awesome

AsImpL (OBJ)

Asynchronous Importer and run-time Loader for Unity

Requires Unity 5.5.4 or higher.

Load 3D models (currently only OBJ) into Unity scene, both at run-time and in Editor mode, importing them into unity project as assets. To exploit the same features implemented in the run-time loader it can also be used as asset importer (a prefab with its dependencies is created in the project).

3D models can be loaded both from files and from URLs.

image

OBJ model imported with AsImpL

Some improvements are made in OBJ import compared with the current version of Unity:

image

Example of a model imported with AsImpL (left) and Unity 5.5 (right)

image

Example of models imported with AsImpL (above) and Unity 5.5 (below)

This project was started because of these requirements (partly addressed by some existing projects):

Features

Documentation

A menu AsImpL is added to the Unity Editor main menu, with a sub-menu Import OBJ model that opens a window. In this window you can set paths and import settings, then you can press Import to start importing the selected model. A progress bar shows the import progress and phase until the model has been loaded (or until you press Cancel to abort the process). A utility menu item Capture screenshot was added to take a screenshot, the file is named automatically and saved into the main project folder, then the folder is opened in your file manager.

A sub-menu Import OBJ model [AsImpL] is added to the Unity Editor Asset menu. It opens a window where you can set paths and import settings, then you can press Import to start importing the selected model. A progress bar shows the import progress and phase until the model has been loaded (or until you press Cancel to abort the process). To the Window menu a sub-menu item Capture screenshot [AsImpL] is added to take a screenshot, the file is named automatically and saved into the main project folder, then the folder is opened in your file manager.

An example scene is provided to demonstrate how the importer can be connected to a UI and extended with new features.

The code in this project should be prepared to be extended for supporting other file formats. Even if the only supported format is currently OBJ, the idea is to create a common framework on which the support for other formats could be developed, allowing the exchange of data with other applications.

The import process is divided into separate phases:

You can find the complete AsImpL documentation in Documentation folder both as compressed HTML and zipped HTML.

To load some OBJ files you can add a ObjectImporter to a game object and call its ImportModelAsync() method from a MonoBehavior, see 001_Import_SimpleTest example scene in Assets/AsImpL/Examples, where you can find also a more advanced example in 002_Import_CustomImporter. In EXAMPLES.md you can find details about each example.

Acknowledgements:

This work started looking at the Runtime OBJ Loader, from which some source code (in particular TextureLoader.cs and parts of LoaderObj) came. The OBJ file loader is inspired by Runtime OBJ Loader, unity-obj-loader, unity-remote-obj-loader and all the people who shared their ideas (e.g. Bartek Drozdz). The first asynchronous loading implementation comes from unity-remote-obj-loader. The triangulation implementation is derived from Erik Nordeus's tutorial.

Thanks in advance to all the people who contributed and will contribute in any way to this project.

Contributing

Contributions from you are welcome!

If you find bugs or you have any new idea for improvements and new features you can raise an issue on GitHub (please follow the suggested template, filling the proper sections). To open issues or make pull requests please follow the instructions in CONTRIBUTING.md.

License

Code released under the MIT License.


This is on GitHub.

To try this project with Unity press the button Clone or download and choose Download ZIP. Save and unzip the archive to your hard disk and then you can open it with Unity.