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config - Simple, full-featured Go application configuration management tool library.

中文说明

Features

Only use INI

If you just want to use INI for simple config management, recommended use gookit/ini

Load dotenv file

On gookit/ini: Provide a sub-package dotenv that supports importing data from files (eg .env) to ENV

go get github.com/gookit/ini/v2/dotenv

GoDoc

Install

go get github.com/gookit/config/v2

Usage

Here using the yaml format as an example(testdata/yml_other.yml):

name: app2
debug: false
baseKey: value2
shell: ${SHELL}
envKey1: ${NotExist|defValue}

map1:
    key: val2
    key2: val20

arr1:
    - val1
    - val21

Load data

examples code please see _examples/yaml.go:

package main

import (
    "github.com/gookit/config/v2"
    "github.com/gookit/config/v2/yaml"
)

// go run ./examples/yaml.go
func main() {
	// config.ParseEnv: will parse env var in string value. eg: shell: ${SHELL}
	config.WithOptions(config.ParseEnv)

	// add driver for support yaml content
	config.AddDriver(yaml.Driver)

	err := config.LoadFiles("testdata/yml_base.yml")
	if err != nil {
		panic(err)
	}

	// load more files
	err = config.LoadFiles("testdata/yml_other.yml")
	// can also load multi at once
	// err := config.LoadFiles("testdata/yml_base.yml", "testdata/yml_other.yml")
	if err != nil {
		panic(err)
	}

	// fmt.Printf("config data: \n %#v\n", config.Data())
}

Usage tips:

Bind Structure

Note: The default binding mapping tag of a structure is mapstructure, which can be changed by setting the decoder's option options.DecoderConfig.TagName

type User struct {
    Age  int  `mapstructure:"age"`
    Key  string `mapstructure:"key"`
    UserName  string `mapstructure:"user_name"`
    Tags []int  `mapstructure:"tags"`
}

user := User{}
err = config.BindStruct("user", &user)

fmt.Println(user.UserName) // inhere

Change struct tag name

config.WithOptions(func(opt *Options) {
    options.DecoderConfig.TagName = "config"
})

// use custom tag name.
type User struct {
  Age  int  `config:"age"`
  Key  string `config:"key"`
  UserName  string `config:"user_name"`
  Tags []int  `config:"tags"`
}

user := User{}
err = config.Decode(&user)

Can bind all config data to a struct:

config.Decode(&myConf)
// can also
config.BindStruct("", &myConf)

config.MapOnExists like BindStruct,but map binding only if key exists

Direct read data

age := config.Int("age")
fmt.Print(age) // 100
val := config.Bool("debug")
fmt.Print(val) // true
name := config.String("name")
fmt.Print(name) // inhere
arr1 := config.Strings("arr1")
fmt.Printf("%#v", arr1) // []string{"val1", "val21"}
val := config.StringMap("map1")
fmt.Printf("%#v",val) // map[string]string{"key":"val2", "key2":"val20"}
value := config.String("shell")
fmt.Print(value) // "/bin/zsh"
// from array
value := config.String("arr1.0")
fmt.Print(value) // "val1"

// from map
value := config.String("map1.key")
fmt.Print(value) // "val2"
// set value
config.Set("name", "new name")
name = config.String("name")
fmt.Print(name) // "new name"

Load from flags

Support simple flags parameter parsing, loading

// flags like: --name inhere --env dev --age 99 --debug

// load flag info
keys := []string{"name", "env", "age:int" "debug:bool"}
err := config.LoadFlags(keys)

// read
config.String("name") // "inhere"
config.String("env") // "dev"
config.Int("age") // 99
config.Bool("debug") // true

Load from ENV

// os env: APP_NAME=config APP_DEBUG=true
// load ENV info
config.LoadOSEnvs(map[string]string{"APP_NAME": "app_name", "APP_DEBUG": "app_debug"})

// read
config.Bool("app_debug") // true
config.String("app_name") // "config"

New config instance

You can create custom config instance

// create new instance, will auto register JSON driver
myConf := config.New("my-conf")

// create empty instance
myConf := config.NewEmpty("my-conf")

// create and with some options
myConf := config.NewWithOptions("my-conf", config.ParseEnv, config.ReadOnly)

Listen config change

Now, you can add a hook func for listen config data change. then, you can do something like: write data to file

Add hook func on create config:

hookFn := func(event string, c *Config) {
    fmt.Println("fire the:", event)
}

c := NewWithOptions("test", config.WithHookFunc(hookFn))
// for global config
config.WithOptions(config.WithHookFunc(hookFn))

After that, when calling LoadXXX, Set, SetData, ClearData methods, it will output:

fire the: load.data
fire the: set.value
fire the: set.data
fire the: clean.data

Watch loaded config files

To listen for changes to loaded config files, and reload the config when it changes, you need to use the https://github.com/fsnotify/fsnotify library. For usage, please refer to the example ./_example/watch_file.go

Also, you need to listen to the reload.data event:

config.WithOptions(config.WithHookFunc(func(event string, c *config.Config) {
    if event == config.OnReloadData {
        fmt.Println("config reloaded, you can do something ....")
    }
}))

When the configuration changes, you can do related things, for example: rebind the configuration to your struct.

Dump config data

Can use config.DumpTo() export the configuration data to the specified writer, such as: buffer,file

Dump to JSON file

buf := new(bytes.Buffer)

_, err := config.DumpTo(buf, config.JSON)
ioutil.WriteFile("my-config.json", buf.Bytes(), 0755)

Dump pretty JSON

You can set the default var JSONMarshalIndent or custom a new JSON driver.

config.JSONMarshalIndent = "    "

Dump to YAML file

_, err := config.DumpTo(buf, config.YAML)
ioutil.WriteFile("my-config.yaml", buf.Bytes(), 0755)

Available options

// Options config options
type Options struct {
	// parse env in string value. like: "${EnvName}" "${EnvName|default}"
	ParseEnv bool
    // ParseTime parses a duration string to time.Duration
    // eg: 10s, 2m
    ParseTime bool
	// config is readonly. default is False
	Readonly bool
	// enable config data cache. default is False
	EnableCache bool
	// parse key, allow find value by key path. default is True eg: 'key.sub' will find `map[key]sub`
	ParseKey bool
	// the delimiter char for split key path, if `FindByPath=true`. default is '.'
	Delimiter byte
	// default write format
	DumpFormat string
	// default input format
	ReadFormat string
	// DecoderConfig setting for binding data to struct
	DecoderConfig *mapstructure.DecoderConfig
	// HookFunc on data changed.
	HookFunc HookFunc
	// ParseDefault tag on binding data to struct. tag: default
	ParseDefault bool
}

Examples for set options:

config.WithOptions(config.WithTagName("mytag"))
config.WithOptions(func(opt *Options) {
    opt.SetTagNames("config")
})

Options: Parse default

Support parse default value by struct tag default

// add option: config.ParseDefault
c := config.New("test").WithOptions(config.ParseDefault)

// only set name
c.SetData(map[string]any{
    "name": "inhere",
})

// age load from default tag
type User struct {
    Age  int `default:"30"`
    Name string
    Tags []int
}

user := &User{}
goutil.MustOk(c.Decode(user))
dump.Println(user)

Output:

&config_test.User {
  Age: int(30),
  Name: string("inhere"), #len=6
  Tags: []int [ #len=0
  ],
},

API Methods Refer

Load Config

Getting Values

Mapping data to struct:

Setting Values

Useful Methods

Run Tests

go test -cover
// contains all sub-folder
go test -cover ./...

Projects using config

Check out these projects, which use https://github.com/gookit/config :

Gookit packages

See also

License

MIT