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DOM 2D Camera

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A wrapper for camera-2d that supports pan, zoom, and rotate.

Controls are as follows:

Based on orbit-camera.

Also see:

Install

npm i dom-2d-camera gl-matrix

Note that gl-matrix is a peer dependency and not automatically bundled with dom-2d-camera as you probably want to use it in your main application.

API

import createDom2dCamera from "dom-2d-camera";

camera = createDom2dCamera(element, options = {})

Binds a camera-2d-simple instance to the DOM element. This effectively attaches event listeners required for pan&zoom interaction.

The following options are available:

Returns a new 2D camera object.

Note the event callback functions are always triggered after the camera updated! This is useful if your main application wants to listen to that specific event and be sure that the camera is up to date.

The camera's API is augmented with the following additional endpoints:

camera.tick()

Call this at the beginning of each frame to update the current position of the camera.

camera.refresh()

Call after the width and height of the related canvas object changed.

Note: the camera does not update the width and height unless you tell it to using this function!

Returns [relX, relY] the WebGL position of x and y.

camera.dispose()

Unsubscribes all event listeners.

camera.config(options)

Configure the canvas camera. options accepts the following options: