Awesome
Folly: Facebook Open-source Library
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?
<img src="static/logo.svg" alt="Logo Folly" width="15%" align="right" />
Folly (acronymed loosely after Facebook Open Source Library) is a library of C++17 components designed with practicality and efficiency in mind. Folly contains a variety of core library components used extensively at Facebook. In particular, it's often a dependency of Facebook's other open source C++ efforts and place where those projects can share code.
It complements (as opposed to competing against) offerings
such as Boost and of course std
. In fact, we embark on defining our
own component only when something we need is either not available, or
does not meet the needed performance profile. We endeavor to remove
things from folly if or when std
or Boost obsoletes them.
Performance concerns permeate much of Folly, sometimes leading to
designs that are more idiosyncratic than they would otherwise be (see
e.g. PackedSyncPtr.h
, SmallLocks.h
). Good performance at large
scale is a unifying theme in all of Folly.
Check it out in the intro video
Logical Design
Folly is a collection of relatively independent components, some as simple as a few symbols. There is no restriction on internal dependencies, meaning that a given folly module may use any other folly components.
All symbols are defined in the top-level namespace folly
, except of
course macros. Macro names are ALL_UPPERCASE and should be prefixed
with FOLLY_
. Namespace folly
defines other internal namespaces
such as internal
or detail
. User code should not depend on symbols
in those namespaces.
Physical Design
At the top level Folly uses the classic "stuttering" scheme
folly/folly
used by Boost and others. The first directory serves as
an installation root of the library (with possible versioning a la
folly-1.0/
), and the second is to distinguish the library when
including files, e.g. #include <folly/FBString.h>
.
The directory structure is flat (mimicking the namespace structure),
i.e. we don't have an elaborate directory hierarchy (it is possible
this will change in future versions). The subdirectory experimental
contains files that are used inside folly and possibly at Facebook but
not considered stable enough for client use. Your code should not use
files in folly/experimental
lest it may break when you update Folly.
The folly/folly/test
subdirectory includes the unittests for all
components, usually named ComponentXyzTest.cpp
for each
ComponentXyz.*
. The folly/folly/docs
directory contains
documentation.
What's in it?
Because of folly's fairly flat structure, the best way to see what's in it
is to look at the headers in top level folly/
directory. You can also
check the docs
folder for documentation, starting with the
overview.
Folly is published on GitHub at https://github.com/facebook/folly.
Build Notes
Because folly does not provide any ABI compatibility guarantees from commit to commit, we generally recommend building folly as a static library.
folly supports gcc (5.1+), clang, or MSVC. It should run on Linux (x86-32, x86-64, and ARM), iOS, macOS, and Windows (x86-64). The CMake build is only tested on some of these platforms; at a minimum, we aim to support macOS and Linux (on the latest Ubuntu LTS release or newer.)
getdeps.py
This script is used by many of Meta's OSS tools. It will download and build all of the necessary dependencies first, and will then invoke cmake etc to build folly. This will help ensure that you build with relevant versions of all of the dependent libraries, taking into account what versions are installed locally on your system.
It's written in python so you'll need python3.6 or later on your PATH. It works on Linux, macOS and Windows.
The settings for folly's cmake build are held in its getdeps manifest build/fbcode_builder/manifests/folly
, which you can edit locally if desired.
Dependencies
If on Linux or MacOS (with homebrew installed) you can install system dependencies to save building them:
# Clone the repo
git clone https://github.com/facebook/folly
# Install dependencies
cd folly
sudo ./build/fbcode_builder/getdeps.py install-system-deps --recursive
If you'd like to see the packages before installing them:
./build/fbcode_builder/getdeps.py install-system-deps --dry-run --recursive
On other platforms or if on Linux and without system dependencies getdeps.py
will mostly download and build them for you during the build step.
Some of the dependencies getdeps.py
uses and installs are:
- a version of boost compiled with C++14 support.
- googletest is required to build and run folly's tests.
Build
This script will download and build all of the necessary dependencies first, and will then invoke cmake etc to build folly. This will help ensure that you build with relevant versions of all of the dependent libraries, taking into account what versions are installed locally on your system.
getdeps.py
currently requires python 3.6+ to be on your path.
getdeps.py
will invoke cmake etc.
# Clone the repo
git clone https://github.com/facebook/folly
cd folly
# Build, using system dependencies if available
python3 ./build/fbcode_builder/getdeps.py --allow-system-packages build
It puts output in its scratch area:
installed/folly/lib/libfolly.a
: Library
You can also specify a --scratch-path
argument to control
the location of the scratch directory used for the build. You can find the default scratch install location from logs or with python3 ./build/fbcode_builder/getdeps.py show-inst-dir
.
There are also
--install-dir
and --install-prefix
arguments to provide some more
fine-grained control of the installation directories. However, given that
folly provides no compatibility guarantees between commits we generally
recommend building and installing the libraries to a temporary location, and
then pointing your project's build at this temporary location, rather than
installing folly in the traditional system installation directories. e.g., if you are building with CMake you can use the CMAKE_PREFIX_PATH
variable to allow CMake to find folly in this temporary installation directory when
building your project.
If you want to invoke cmake
again to iterate, there is a helpful run_cmake.py
script output in the scratch build directory. You can find the scratch build directory from logs or with python3 ./build/fbcode_builder/getdeps.py show-build-dir
.
Run tests
By default getdeps.py
will build the tests for folly. To run them:
cd folly
python3 ./build/fbcode_builder/getdeps.py --allow-system-packages test
build.sh
/build.bat
wrapper
build.sh
can be used on Linux and MacOS, on Windows use
the build.bat
script instead. Its a wrapper around getdeps.py
.
Build with cmake directly
If you don't want to let getdeps invoke cmake for you then by default, building the tests is disabled as part of the CMake all
target.
To build the tests, specify -DBUILD_TESTS=ON
to CMake at configure time.
NB if you want to invoke cmake
again to iterate on a getdeps.py
build, there is a helpful run_cmake.py
script output in the scratch-path build directory. You can find the scratch build directory from logs or with python3 ./build/fbcode_builder/getdeps.py show-build-dir
.
Running tests with ctests also works if you cd to the build dir, e.g.
(cd $(python3 ./build/fbcode_builder/getdeps.py show-build-dir) && ctest)
Finding dependencies in non-default locations
If you have boost, gtest, or other dependencies installed in a non-default
location, you can use the CMAKE_INCLUDE_PATH
and CMAKE_LIBRARY_PATH
variables to make CMAKE look also look for header files and libraries in
non-standard locations. For example, to also search the directories
/alt/include/path1
and /alt/include/path2
for header files and the
directories /alt/lib/path1
and /alt/lib/path2
for libraries, you can invoke
cmake
as follows:
cmake \
-DCMAKE_INCLUDE_PATH=/alt/include/path1:/alt/include/path2 \
-DCMAKE_LIBRARY_PATH=/alt/lib/path1:/alt/lib/path2 ...
Ubuntu LTS, CentOS Stream, Fedora
Use the getdeps.py
approach above. We test in CI on Ubuntu LTS, and occasionally on other distros.
If you find the set of system packages is not quite right for your chosen distro, you can specify distro version specific overrides in the dependency manifests (e.g. https://github.com/facebook/folly/blob/main/build/fbcode_builder/manifests/boost ). You could probably make it work on most recent Ubuntu/Debian or Fedora/Redhat derived distributions.
At time of writing (Dec 2021) there is a build break on GCC 11.x based systems in lang_badge_test. If you don't need badge functionality you can work around by commenting it out from CMakeLists.txt (unfortunately fbthrift does need it)
Windows (Vcpkg)
Note that many tests are disabled for folly Windows builds, you can see them in the log from the cmake configure step, or by looking for WINDOWS_DISABLED in CMakeLists.txt
That said, getdeps.py
builds work on Windows and are tested in CI.
If you prefer, you can try Vcpkg. folly is available in Vcpkg and releases may be built via vcpkg install folly:x64-windows
.
You may also use vcpkg install folly:x64-windows --head
to build against main
.
macOS
getdeps.py
builds work on macOS and are tested in CI, however if you prefer, you can try one of the macOS package managers
Homebrew
folly is available as a Formula and releases may be built via brew install folly
.
You may also use folly/build/bootstrap-osx-homebrew.sh
to build against main
:
./folly/build/bootstrap-osx-homebrew.sh
This will create a build directory _build
in the top-level.
MacPorts
Install the required packages from MacPorts:
sudo port install \
boost \
cmake \
gflags \
git \
google-glog \
libevent \
libtool \
lz4 \
lzma \
openssl \
snappy \
xz \
zlib
Download and install double-conversion:
git clone https://github.com/google/double-conversion.git
cd double-conversion
cmake -DBUILD_SHARED_LIBS=ON .
make
sudo make install
Download and install folly with the parameters listed below:
git clone https://github.com/facebook/folly.git
cd folly
mkdir _build
cd _build
cmake ..
make
sudo make install