Awesome
eppz! Utils
part of Unity.Library.eppz
-
- Sets each given
GameObject
active on awake.
- Sets each given
-
ExecutionOrder/ExecutionOrder.cs
- Adds attributes like
[ExecutionOrder(500)]
to have your script execution order managed explicitly.Editor/ExecutionOrders
is process every class when it is loaded.
- Adds attributes like
-
- Animation tool to fix broken paths, remap animation targets / properties, copy keyframe tangents, or even copy entire animation curves (work-in). Goes to
Window/eppz!/Clip Surgery
.
- Animation tool to fix broken paths, remap animation targets / properties, copy keyframe tangents, or even copy entire animation curves (work-in). Goes to
-
- Basic code statistics (line number / statement count distribution). Goes to
Window/eppz!/Code Stats
.
- Basic code statistics (line number / statement count distribution). Goes to
-
- Hold spacebar for hand (drag) tool. It is also published as Hold Spacebar for Hand (drag) Tool on the Unity Asset Store. All ⭐⭐⭐⭐🌟, I'm so proud.
-
- Helper tool to fix missing script references. Goes to
Window/eppz!/Script Surgery
.
- Helper tool to fix missing script references. Goes to
-
- As title goes, script to select each
GameObject
on a given Layer. Goes toWindow/eppz!/Select by Layer
.
- As title goes, script to select each
-
- Convenient tool to rename slices in your Sprite Sheet assets. Goes to
Window/eppz!/Select by Layer
. - Also contains one of my favourite invention: a very interesting class
EmbeddedImage
, that allows you to storeTexture2D
images right in the C# source code (encoded to Base64 string), and access / decode it at runtime. Really convenient to package Editor Tool textures into a single file.
- Convenient tool to rename slices in your Sprite Sheet assets. Goes to
-
- Some helper to snap your
GameObject
transform positions in Editor. Menu items goes toeppz!/Snap
(see keyboard shortcuts beside menu items).
- Some helper to snap your
License
Licensed under the MIT license.