Awesome
eppz.DeepLink
part of Unity.Library.eppz
Deep linking native iOS plugin for Unity. With deep link callbacks on app launch as well.
Simple usage
// Just provide a lambda.
DeepLink.OnOpenURL((string URL, string sourceApplicationBundleID) =>
{
// Do something useful with `URL` (and `sourceApplicationBundleID`).
});
This action will be called even when the app has launched via deep linking (on the first Update()
of the plugin class).
The deep link information will be picked up from both
application:didFinishLaunchingWithOptions:
,application:openURL:options:
(iOS 9.0 and above) andapplication:openURL:sourceApplication:annotation:
(from iOS 4.2 to iOS 9.0).
Sandbox
You can simulate the callback in the Unity Editor, when you simply put some values into the Sandbox
properties at the DeepLink
inspector. Please note that if a notification is available (an URL value is present), it gets consumed on the next Update()
, the values from the Sandbox
properties disappear (this simulates the polling of the native iOS plugin). You can either paste values to the inspector, or disable DeepLink
component / pause the game while typing.
License
Licensed under the MIT license.