Awesome
<p align="center"> <img width=100% src="https://github.com/digitsensitive/juno/blob/master/assets/github/juno.png"> </p>Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games. The structure of Juno is similar to that of fantasy consoles with a simple API. Creating prototypes has never been easier.
The framework is still in an early stage of development.
What are you waiting for? Start with Juno and create games in a nutshell!
<div align="center"> <sub>Created with ❤︎ by <a href="https://github.com/digitsensitive">digitsensitive</a></sub> </div>Getting started
Installation
npm install juno-console --save
yarn add juno-console
bower install juno-console --save
Usage
For a boilerplate and examples have a look at the Juno examples.
API
For more details see comments in the code.
ipal
Init your own color palette.
cls
Clear the screen.
pix
Draw a pixel.
pget
Get pixel color index from 2D position.
load
Load your spritesheet.
spr
Add a sprite.
map
Load a Tilemap.
mget
Get map tile index.
mset
Set map tile index.
circ
Draw a filled circle.
circb
Draw a circle outline.
line
Draw a line.
rect
Draw a filled rect.
rectb
Draw a rectangle outline.
print
Draw some text.
trace
Trace a variable for it's value.
key
Check if a key is currently pressed.
keyp
Check if a key was pressed in the frame before (only once).
mouse
Get the mouse coordinates.
ggw
Get the game width.
ggh
Get the game height.
ticks
Get the ticks since start of the game.
rnd
Get a random number between min and max value.
crc
Simple circle-rectangle-collision.
rrc
Simple rectangle-rectangle collision.
anim
Animate your sprite.
FAQ
How is the basic setup?
Have a look at the Juno examples. You will find a boilerplate.
Basically, only three functions are required. The init()
function can be used
to initiate the color palette, load the sprites or the json map file and define variables.
With the update()
function parameters are adjusted and the render()
function draws your masterpieces.
How do I load my sprites?
Make a call of the load()
function in your init()
. The path is relative
to your root folder. You can then draw your sprites in the render()
function.
init(): void {
this.api.load("sprites", "./src/assets/sprites.png", 8);
}
render(): void {
this.api.spr(0, 10, 10);
}
Be aware: Currently you can only load one sheet (spritesheet and Tileset together)
How do I load my JSON map?
Similar as loading your sprites. Be sure to load your tiles before.
init(): void {
this.api.load("tiles", "./assets/tiles.png", 8);
this.api.load("map", "./assets/map.json", 8);
}
render(): void {
this.api.spr(0, 10, 10);
}
Be aware: Currently you can only load one sheet (spritesheet and Tileset together)
How do I load my own color palette?
One palette comprises a total of 16 colours. By default, a predefined palette is loaded. Your own palette can be loaded using a chain of hex strings (6 x 16 = 96 characters).
init(): void {
this.api.ipal(1a1c2c572956b14156ee7b58ffd079a0f07238b86e276e7b29366f405bd04fa4f786ecf8f4f4f493b6c1557185324056);
}
OK, so I have chosen a color palette, but how do I get the colors into my graphics editor?
The easiest way is to load the already defined .css swatch directly into your graphics editor. Et voilà!
Changelog
Learn about the latest improvements
Contributing
Want to correct a bug, contribute some code, or improve the codes? Excellent! Let me know!
License
This project is licensed under the MIT License - see the LICENSE.md file for details.