Awesome
gdbstub
An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust, with no-compromises #![no_std]
support.
gdbstub
makes it easy to integrate powerful guest debugging support to your emulator / hypervisor / debugger / embedded project. By implementing just a few basic methods of the gdbstub::Target
trait, you can have a rich GDB debugging session up and running in no time!
gdbstub
's API makes extensive use of a technique called Inlineable Dyn Extension Traits (IDETs) to expose fine-grained, zero-cost control over enabled GDB protocol features without relying on compile-time features flags. Aside from making it effortless to toggle enabled protocol features, IDETs also ensure that any unimplemented features are guaranteed to be dead-code-eliminated in release builds!
If you're looking for a quick snippet of example code to see what a featureful gdbstub
integration might look like, check out examples/armv4t/gdb/mod.rs
Why use gdbstub
?
- Excellent Ergonomics
- Instead of simply exposing the underlying GDB protocol "warts and all",
gdbstub
tries to abstract as much of the raw GDB protocol details from the user.- Instead of having to dig through obscure XML files deep the GDB codebase just to read/write from CPU/architecture registers,
gdbstub
comes with a community-curated collection of built-in architecture definitions for most popular platforms! - Organizes GDB's countless optional protocol extensions into a coherent, understandable, and type-safe hierarchy of traits.
- Automatically handles client/server protocol feature negotiation, without needing to micro-manage the specific
qSupported
packet response.
- Instead of having to dig through obscure XML files deep the GDB codebase just to read/write from CPU/architecture registers,
gdbstub
makes extensive use of Rust's powerful type system + generics to enforce protocol invariants at compile time, minimizing the number of tricky protocol details end users have to worry about.- Using a novel technique called Inlineable Dyn Extension Traits (IDETs),
gdbstub
enables fine-grained control over active protocol extensions without relying on clunkycargo
features or the use ofunsafe
code!
- Instead of simply exposing the underlying GDB protocol "warts and all",
- Easy to Integrate
gdbstub
's API is designed to be a "drop in" solution when you want to add debugging support into a project, and shouldn't require any large refactoring effort to integrate into an existing project.
#![no_std]
Ready & Size Optimizedgdbstub
is ano_std
first library, whereby all protocol features are required to beno_std
compatible.gdbstub
does not require any dynamic memory allocation, and can be configured to use fixed-size, pre-allocated buffers. This enablesgdbstub
to be used on even the most resource constrained, no-alloc
platforms.gdbstub
is entirely panic free in most minimal configurations*, resulting in substantially smaller and more robust code.- *See the Writing panic-free code section below for more details.
gdbstub
is transport-layer agnostic, and uses a basicConnection
interface to communicate with the GDB server. As long as target has some method of performing in-order, serial, byte-wise I/O (e.g: putchar/getchar over UART), it's possible to rungdbstub
on it!- "You don't pay for what you don't use": All code related to parsing/handling protocol extensions is guaranteed to be dead-code-eliminated from an optimized binary if left unimplemented. See the Zero-overhead Protocol Extensions section below for more details.
gdbstub
's minimal configuration has an incredibly low binary size + RAM overhead, enabling it to be used on even the most resource-constrained microcontrollers.- When compiled in release mode, using all the tricks outlined in
min-sized-rust
, a baselinegdbstub
implementation can weigh in at less than 10kb of.text
+.rodata
! * - *Exact numbers vary by target platform, compiler version, and
gdbstub
revision. In mixed-language projects, cross-language LTO may be required (#101). Data was collected using the includedexample_no_std
project compiled on x86_64.
- When compiled in release mode, using all the tricks outlined in
Can I Use gdbstub
in Production?
Yes, as long as you don't mind some API churn until 1.0.0
is released.
Due to gdbstub
's heavy use of Rust's type system in enforcing GDB protocol invariants at compile time, it's often been the case that implementing new GDB protocol features has required making some breaking API changes. While these changes are typically quite minor, they are nonetheless semver-breaking, and may require a code-change when moving between versions. Any particularly involved changes will typically be documented in a dedicated transition guide document.
That being said, gdbstub
has already been integrated into many real-world projects since its initial 0.1
release, and empirical evidence suggests that it seems to be doing its job quite well! Thusfar, most reported issues have been caused by improperly implemented Target
and/or Arch
implementations, while the core gdbstub
library itself has proven to be reasonably bug-free.
See the Future Plans + Roadmap to 1.0.0
for more information on what features gdbstub
still needs to implement before committing to API stability with version 1.0.0
.
Debugging Features
The GDB Remote Serial Protocol is surprisingly complex, supporting advanced features such as remote file I/O, spawning new processes, "rewinding" program execution, and much, much more. Thankfully, most of these features are completely optional, and getting a basic debugging session up-and-running only requires implementing a few basic methods:
- Base GDB Protocol
- Read/Write memory
- Read/Write registers
- Enumerating threads
Yep, that's right! That's all it takes to get gdb
connected!
Of course, most use-cases will want to support additional debugging features as well. At the moment, gdbstub
implements the following GDB protocol extensions:
- Automatic target architecture + feature configuration
- Resume
- Continue
- Single Step
- Range Step
- Reverse Step/Continue
- Breakpoints
- Software Breakpoints
- Hardware Breakpoints
- Read/Write/Access Watchpoints (i.e: value breakpoints)
- Extended Mode
- Launch new processes
- Attach to an existing process
- Kill an existing process
- Pass env vars + args to spawned processes
- Change working directory
- Enable/disable ASLR
- Read Memory Map (
info mem
) - Read Section/Segment relocation offsets
- Handle custom
monitor
Commands- Extend the GDB protocol with custom debug commands using GDB's
monitor
command!
- Extend the GDB protocol with custom debug commands using GDB's
- Host I/O
- Access the remote target's filesystem to read/write file
- Can be used to automatically read the remote executable on attach (using
ExecFile
)
- Read auxiliary vector (
info auxv
) - Extra thread info (
info threads
) - Extra library information (
info sharedlibraries
)
Note: GDB features are implemented on an as-needed basis by gdbstub
's contributors. If there's a missing GDB feature that you'd like gdbstub
to implement, please file an issue and/or open a PR!
For a full list of GDB remote features, check out the GDB Remote Configuration Docs for a table of GDB commands + their corresponding Remote Serial Protocol packets.
Zero-overhead Protocol Extensions
Using a technique called Inlineable Dyn Extension Traits (IDETs), gdbstub
is able to leverage the Rust compiler's powerful optimization passes to ensure any unused features are dead-code-eliminated in release builds without having to rely on compile-time features flags!
For example, if your target doesn't implement a custom GDB monitor
command handler, the resulting binary won't include any code related to parsing / handling the underlying qRcmd
packet!
If you're interested in the low-level technical details of how IDETs work, I've included a brief writeup in the documentation here.
Feature flags
By default, the std
and alloc
features are enabled.
When using gdbstub
in #![no_std]
contexts, make sure to set default-features = false
.
alloc
- Implement
Connection
forBox<dyn Connection>
. - Log outgoing packets via
log::trace!
(uses a heap-allocated output buffer). - Provide built-in implementations for certain protocol features:
- Use a heap-allocated packet buffer in
GdbStub
(if none is provided viaGdbStubBuilder::with_packet_buffer
). - (Monitor Command) Use a heap-allocated output buffer in
ConsoleOutput
.
- Use a heap-allocated packet buffer in
- Implement
std
(impliesalloc
)- Implement
Connection
forTcpStream
andUnixStream
. - Implement
std::error::Error
forgdbstub::Error
. - Add a
TargetError::Io
variant to simplifystd::io::Error
handling from Target methods.
- Implement
paranoid_unsafe
- Please refer to the
unsafe
ingdbstub
section below for more details.
- Please refer to the
core_error
- Make
GdbStubError
implementcore::error::Error
instead ofstd::error::Error
.
- Make
Examples
Real-World Examples
While some of these projects may use older versions of gdbstub
, they can nonetheless serve as useful examples of what a typical gdbstub
integration might look like.
If you end up using gdbstub
in your project, consider opening a PR and adding it to this list!
- Virtual Machine Monitors (VMMs)
- OpenVMM/OpenHCL - (Microsoft) Modular, cross-platform, async-first VMM, with paravisor support
- firecracker - (Amazon) Secure and fast microVMs for serverless computing
- crosvm - (Google) The Chrome OS VMM
- cloud-hypervisor - A VMM for modern cloud workloads
- uhyve - A minimal hypervisor for RustyHermit
- OS Kernels (using
gdbstub
onno_std
)- COCONUT-SVSM - VM Service Module (SVSM), supporting Confidential VMs (CVMs)
betrusted-io/xous-core
- The Xous microkernel operating systemvmware-labs/node-replicated-kernel
- An (experimental) research OS kernel for x86-64 (amd64) machines
- Emulators
- obliteration - Kernel + VMM for running PS4 software on PCs
- solana_rbpf - VM and JIT compiler for eBPF programs
- rustyboyadvance-ng - Nintendo Gameboy Advance emulator and debugger (ARMv4T)
- gamegirl - A Gameboy (Color/Advance) emulator
- bevy-atari - An Atari XL/XE Emulator (MOS 6502)
- rmips - MIPS R3000 virtual machine simulator
- clicky - Emulator for classic clickwheel iPods (dual-core ARMv4T)
- ts7200 - Emulator for the TS-7200 SoC (ARMv4T)
- vaporstation - A Playstation One emulator (MIPS)
- microcorruption-emu - Emulator for the microcorruption.com ctf (MSP430)
- Other
- probe-rs - A modern, embedded debugging toolkit
- udbserver - Plug-in GDB debugging for the Unicorn Engine (Multi Architecture)
- enarx - An open source framework for running applications in Trusted Execution Environments
- icicle-emu - An experimental fuzzing-specific, multi-architecture emulation framework
In-tree "Toy" Examples
These examples are built as part of the CI, and are guaranteed to be kept up to date with the latest version of gdbstub
's API.
armv4t
-./examples/armv4t/
- An incredibly simple ARMv4T-based system emulator with
gdbstub
support. - Implements (almost) all available
target::ext
features. This makes it a great resource when first implementing a new protocol extension!
- An incredibly simple ARMv4T-based system emulator with
armv4t_multicore
-./examples/armv4t_multicore/
- A dual-core variation of the
armv4t
example. - Implements the core of
gdbstub
's multithread extensions API, but not much else.
- A dual-core variation of the
example_no_std
-./example_no_std
- An extremely minimal example which shows off how
gdbstub
can be used in a#![no_std]
project. - Unlike the
armv4t/armv4t_multicore
examples, this project does not include a working emulator, and simply stubs allgdbstub
functions. - Doubles as a test-bed for tracking
gdbstub
's approximate binary footprint (via thecheck_size.sh
script), as well as validating certain dead-code-elimination optimizations.
- An extremely minimal example which shows off how
unsafe
in gdbstub
gdbstub
limits its use of unsafe
to a bare minimum, with all uses of unsafe
required to have a corresponding // SAFETY
comment as justification.
For those paranoid about trusting third-party unsafe code, gdbstub
comes with an opt-in paranoid_unsafe
feature, which enables #![forbid(unsafe_code)]
on the entire gdbstub
crate, swapping out all instances of unsafe
code with equivalent (albeit less-performant) alternatives.
The following list exhaustively documents all uses of unsafe
in gdbstub
:
-
With
default
features- Don't emit provably unreachable panics
src/protocol/packet.rs
: Method inPacketBuf
that use index using stored sub-Range<usize>
into the buffersrc/protocol/common/hex.rs
:decode_hex_buf
- Don't emit provably unreachable panics
-
When the
std
feature is enabled:src/connection/impls/unixstream.rs
: An implementation ofUnixStream::peek
which useslibc::recv
. Will be removed once rust-lang/rust#76923 stabilizes this feature in the stdlib.
Writing panic-free code
Ideally, the Rust compiler would have some way to opt-in to a strict "no-panic" mode. Unfortunately, at the time of writing (2022/04/24), no such mode exists. As such, the only way to avoid the Rust compiler + stdlib's implicit panics is by being very careful when writing code, and manually checking that those panicking paths get optimized out!
And when I say "manually checking", I mean checking generated asm output.
Why even go through this effort?
- Panic infrastructure can be expensive, and when you're optimizing for embedded,
no_std
use-cases, panic infrastructure brings in hundreds of additional bytes into the final binary. gdbstub
can be used to implement low-level debuggers, and if the debugger itself panics, well... it's not like you can debug it all that easily!
As such, gdbstub
promises to introduce zero additional panics into an existing project, subject to the following conditions:
- The binary is compiled in release mode
- *subject to the specific
rustc
version being used (codegen and optimization vary between versions) - *different hardware architectures may be subject to different compiler optimizations
- i.e: at this time, only
x86
is actively tested to be panic-free
- i.e: at this time, only
- *subject to the specific
gdbstub
'sparanoid_unsafe
cargo feature is disabled- LLVM is unable to omit certain
panic
checks without requiring a bit ofunsafe
code - See the
unsafe
ingdbstub
section for more details
- LLVM is unable to omit certain
- The
Arch
implementation being used doesn't include panicking code- Note: The arch implementations under
gdbstub_arch
are not guaranteed to be panic free! - If you do spot a panicking arch in
gdbstub_arch
, consider opening a PR to fix it
- Note: The arch implementations under
If you're using gdbstub
in a no-panic project and have determined that gdbstub
is at fault for introducing a panicking code path, please file an issue!
Future Plans + Roadmap to 1.0.0
While the vast majority of GDB protocol features (e.g: remote filesystem support, tracepoint packets, most query packets, etc...) should not require breaking API changes, the following features will most likely require at least some breaking API changes, and should therefore be implemented prior to 1.0.0
.
Not that this is not an exhaustive list, and is subject to change.
- Allow fine-grained control over target features via the
Arch
trait (#12) - Implement GDB's various high-level operating modes:
- Single/Multi Thread debugging
- Multiprocess Debugging (#124
- Requires adding a new
target::ext::base::multiprocess
API. - Note:
gdbstub
already implements multiprocess extensions "under-the-hood", and just hard-codes a fake PID, so this is mostly a matter of "putting in the work".
- Requires adding a new
- Extended Mode (
target extended-remote
) - Non-Stop Mode
- Have a working example of
gdbstub
running in a "bare-metal"#![no_std]
environment.
Additionally, while not strict blockers to 1.0.0
, it would be good to explore these features as well:
- Should
gdbstub
commit to a MSRV? - Remove lingering instances of
RawRegId
fromgdbstub_arch
(#29) - Exposing
async/await
interfaces (particularly wrt. handling GDB client interrupts) (#36) - How/if to support LLDB extensions (#99)
- Supporting multi-arch debugging via a single target
- e.g: debugging x86 and ARM processes on macOS
- Proper handling of "nack" packets (for spotty connections) (#137)
License
gdbstub is free and open source! All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.