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Danbaidong Render Pipeline

Announcement

Just add something I need.

DanbaidongRP is a custom render pipeline built based on Universal RP 17.0.3, Unity 6 (6000.0.30f1). This pipeline is optimized for both PBR and NPR Toon Rendering, offering enhanced flexibility for various rendering needs. Future updates will include additional features tailored to my specific requirements.

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Roadmap & Features:

Usage

Documents

DanbaidongRP Documents (CN)

Character Rendering

ToonRenderingSuomi

ToonRenderingDirect

ToonRenderingPunctual

Danbaidong Shader GUI

CustomEditor "UnityEditor.DanbaidongGUI.DanbaidongGUI"`

ShaderGUI

GradientEditor

Shadows

Shadow Scattering

ShadowScatter

Per Object Shadow

PerObjectShadow

PerObjectShadowmap

Reflections (RayTracing)

Reflection

ReflectionScene

GPU Lights (Cluster)

GPULights