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d-SEAMS

Deferred Structural Elucidation Analysis for Molecular Simulations

Build Status

built with nix

\brief The C++ core of d-SEAMS, a molecular dynamics trajectory analysis engine.

\note The <a href="pages.html">related pages</a> describe the examples and how to obtain the data-sets (trajectories) <a href="https://figshare.com/projects/d-SEAMS_Datasets/73545">from figshare</a>.

\warning If you are unwilling to use the nix build system, then please note that you must manage the dependencies MANUALLY, including the compiler versions. Optionally, use the provided conda environment.

Citation

If you use this software please cite the following:

Goswami, R., Goswami, A., & Singh, J. K. (2020). d-SEAMS: Deferred Structural Elucidation Analysis for Molecular Simulations. Journal of Chemical Information and Modeling. https://doi.org/10.1021/acs.jcim.0c00031

The corresponding bibtex entry is:

@Article{Goswami2020,
author={Goswami, Rohit and Goswami, Amrita and Singh, Jayant Kumar},
title={d-SEAMS: Deferred Structural Elucidation Analysis for Molecular Simulations},
journal={Journal of Chemical Information and Modeling},
year={2020},
month={Mar},
day={20},
publisher={American Chemical Society},
issn={1549-9596},
doi={10.1021/acs.jcim.0c00031},
url={https://doi.org/10.1021/acs.jcim.0c00031}
}

Compilation

We use a deterministic build system to generate both bug reports and uniform usage statistics. This also handles the lua scripting engine.

\note The lua functions are documented on the on the API Docs

We also provide a conda environment as a fallback, which is also recommended for MacOS users.

Build

Conda (working now)

Although we strongly suggest using nix, for MacOS systems, the following instructions may be more suitable. We will assume the presence of micromamba:

cd ~/seams-core
micromamba create -f environment.yml
micromamba activate dseams
luarocks install luafilesystem

Now the installation can proceed.

\note we do not install lua-luafilesystem within the conda environment because it is outdated on osx

mkdir build
cd build
export EIGEN3_INCLUDE_DIR=$CONDA_PREFIX/include/eigen3
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXPORT_COMPILE_COMMANDS=YES -DCMAKE_INSTALL_PREFIX:PATH=$CONDA_PREFIX ../
make -j$(nproc)
make install
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$CONDA_PREFIX/lib $CONDA_PREFIX/bin/yodaStruct -c lua_inputs/config.yml

We have opted to install into the conda environment, if this is not the intended behavior, use /usr/local instead.

Spack (not working at the moment)

Manually this can be done in a painful way as follows:

spack install eigen@3.3.9 lua@5.2
spack install catch2 fmt yaml-cpp openblas boost cmake ninja meson
spack load catch2 fmt yaml-cpp openblas boost cmake ninja meson eigen@3.3.9 lua@5.2
luarocks install luafilesystem

Or better:

spack env activate $(pwd)
# After loading the packages
luarocks install luafilesystem

Now we can build and install as usual.

cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo \
 -DCMAKE_EXPORT_COMPILE_COMMANDS=YES -GNinja \
 -DCMAKE_INSTALL_PREFIX=$HOME/.local \
 -DCMAKE_CXX_FLAGS="-pg -fsanitize=address " \
 -DCMAKE_EXE_LINKER_FLAGS=-pg -DCMAKE_SHARED_LINKER_FLAGS=-pg \
 -DBUILD_TESTING=NO
cmake --build build

Or more reasonably:

export INST_DIR=$HOME/.local
cd src
meson setup bbdir --prefix $INST_DIR
meson compile -C bbdir
meson install -C bbdir
# if not done
export PATH=$PATH:$INST_DIR/bin
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$INST_DIR/lib
cd ../
yodaStruct -c lua_inputs/config.yml

Nix (not working at the moment)

Since this project is built with nix, we can simply do the following from the root directory (longer method):

# Make sure there are no artifacts
rm -rf build
# This will take a long time the first time as it builds the dependencies
nix-build . # Optional
# Install into your path
nix-env -if . # Required
# Run the command anywhere
yodaStruct -c lua_inputs/config.yml

A faster method of building the software is by using the cachix binary cache as shown:

# Install cachix
nix-env -iA cachix -f https://cachix.org/api/v1/install
# Use the binary cache
cachix use dseams
# Faster with the cache than building from scratch
nix-build . # Optional
# Install into your path
nix-env -if . # Required
# Run the command anywhere
yodaStruct -c lua_inputs/config.yml

Usage

Having installed the yodaStruct binary and library, we can now use it.

yodaStruct -c lua_inputs/config.yml

\note The paths in the .yml should be relative to the folder from which the binary is called.

If you're confused about how to handle the relative paths, run the command yodaStruct -c lua_inputs/config.yml in the top-level directory, and set the paths relative to the top-level directory. This is the convention used in the examples as well.

Language Server Support

To generate a compile_commands.json file for working with a language server like ccls use the following commands:

# Pure environment
nix-shell --pure
mkdir -p build && cd build
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=YES ../
cp compile_commands.json ../

Note that there is no need to actually compile the project if you simply need to get the compiler database for the language server.

Do Not commit the .json file.

Development

We can simply use the nix environment:

# From the project root
nix-shell --pure

Running

This is built completely with nix:

# Install systemwide
nix-env -if .

To run the sample inputs, simply install the software, and ensure that input/ is a child directory.

# Assuming you are in the src directory
# Check help with -h
yodaStruct -c lua_inputs/config.yml

Tests

Apart from the examples, the test-suite can be run with the yodaStruct_test binary, which will drop into the nix environment before building and executing gdb:

# Just run this
./testBuild.sh
# At this point the binary and library are copied into the root
# One might, in a foolhardy attempt, use gdb at this point
# Here be dragons :)
# USE NIX
# Anyway
gdb --args ./yodaStruct -c lua_inputs/config.yml
# quit gdb with quit
# Go run the test binary
cd shellBuild
./yodaStruct_test

Do note that the regular installation via nix-env runs the tests before the installation

Developer Documentation

<!-- TODO: Move this to some other location. -->

While developing, it is sometimes expedient to update the packages used. It is then useful to note that we use niv to handle our pinned packages (apart from the ones built from Github). Thus, one might need, say:

niv update nixpkgs -b nixpkgs-unstable

Test the build with nix:

nix-build .
# Outputs are in ./result
# If you get a CMake error
rm -rf build
nix-store --delete /nix/store/$whatever # $whatever is the derivation complaining
nix-collect-garbage # then try again [worst case scenario]

Leaks and performance

While testing for leaks, use clang (for AddressSanitizer and LeakSanitizer) and the following:

# From the developer shell
export CXX=/usr/bin/clang++ && export CC=/usr/bin/clang
cmake .. -DCMAKE_CXX_FLAGS="-pg -fsanitize=address " -DCMAKE_EXE_LINKER_FLAGS=-pg -DCMAKE_SHARED_LINKER_FLAGS=-pg

Overview

As of Mon Jan 20 15:57:18 2020, the lines of code calculated by cloc are as follows:

Cloc Lines

Contributing

Please ensure that all contributions are formatted according to the clang-format configuration file.

Specifically, consider using the following:

Where some of the above suggestions are derived from this depreciated githook.

Also, do note that we have a CONTRIBUTING file you need to read to contribute, for certain reasons, like, common sense.

Commit Hook

Note that we expect compliance with the clang-format as mentioned above, and this may be enforced by using the provided scripts for a pre-commit hook:

./scripts/git-pre-commit-format install

This will ensure that new commits are in accordance to the clang-format file.

Development Builds

The general idea is to drop into an interactive shell with the dependencies and then use cmake as usual.

nix-shell --pure --run bash --show-trace --verbose
cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug -DNO_WARN=TRUE \
 -DFIND_EIGEN=TRUE \
 -DCMAKE_EXPORT_COMPILE_COMMANDS=1 \
 -G "Ninja"
ninja
# Test
cd ../
yodaStruct -c lua_inputs/config.yml
# Debug
gdb --args yodaStruct -c lua_inputs/config.yml

To load debugging symbols from the shared library, when you are inside gdb (from the top-level directory, for instance), use the following command:

add-symbol-file build/libyodaLib.so

Then you can set breakpoints in the C++ code; for instance:

b seams_input.cpp:408

Acknowledgements

The following tools are used in this project:

Third Party Libraries

The libraries used are: