Awesome
<a href="https://www.nuget.org/packages/BytecodeAlliance.Componentize.DotNet.Wasm.SDK"> <img src="https://img.shields.io/nuget/v/BytecodeAlliance.Componentize.DotNet.Wasm.SDK" alt="Latest Version"/> </a>componentize-dotnet
Simplifying C# wasm components
A Bytecode Alliance hosted project
If you have any questions of problems feel free to reach out on the c# zulip chat.
Purpose
This is to simplify using Wasm components in c#.
Without this package, if you wanted to build a WASI 0.2 component with .NET, including using WIT imports/exports, there are several different tools you'd need to discover, download, configure, and manually chain together. Just figuring out which versions of each are compatible with the others is a big challenge. Working out how to get started would be very painful.
With this package, you can add one NuGet reference. The build output is fully AOT compiled and is known to work in recent versions of wasmtime and WAMR.
:construction: All the underlying technologies are under heavy development and are missing features. Please try to file it on the relevant underlying tool if relevant to that tool.
Getting started
1. Set up SDKs
If you don't already have it, install .NET 9+ SDK
2. Create a project and add BytecodeAlliance.Componentize.DotNet.Wasm.SDK package
dotnet new console -o MyApp
cd MyApp
Create a nuget.config
file and add the dotnet-experimental
package source for the NativeAOT-LLVM
dependency:
dotnet new nugetconfig
- Add these keys to
nuget.config
after<clear />
:
<add key="dotnet-experimental" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-experimental/nuget/v3/index.json" />
<add key="nuget" value="https://api.nuget.org/v3/index.json" />
Add the componentize-dotnet
package:
dotnet add package BytecodeAlliance.Componentize.DotNet.Wasm.SDK --prerelease
Add the platform specific LLVM package:
## On Linux
dotnet add package runtime.linux-x64.microsoft.dotnet.ilcompiler.llvm --version 10.0.0-alpha.1.24573.1 --prerelease
## or
## On Windows
dotnet add package runtime.windows-x64.microsoft.dotnet.ilcompiler.llvm --version 10.0.0-alpha.1.24573.1 --prerelease
Now you can dotnet publish
to produce a .wasm
file using NativeAOT compilation.
4. Run the WebAssembly binary
If you have a recent version of wasmtime on your path, you can now run
wasmtime bin\Debug\net8.0\wasi-wasm\native\MyApp.wasm
(if needed, replace MyApp.wasm
with the actual name of your project)
Creating a WASI 0.2 component, including WIT support
Lastest version of NativeAOT compiler package and the mono support in dotnet 9-preview 7 build native wasi 0.2 components with no additional tools.
Referencing a WIT file
The whole point of the WASI 0.2 component model is to be able to interoperate across components. This is achieved using WebAssembly Interface Type (WIT) files that specify data structures and functions to be imported or exported across components.
There is a full sample of this walk through creating WIT components for you reference in samples.
This package wraps wit-bindgen
so that any .wit
files in your project will automatically generate corresponding C# sources, allowing you to import or export functionality.
For example, add a file called calculator.wit
into your project, containing the following:
package example:calculator;
interface operations {
add: func(left: s32, right: s32) -> s32;
}
world computer {
export operations;
}
world hostapp {
import operations;
}
Before you can build, you'll now need to specify which world you're generating code for, i.e., choose whether you're importing or exporting functions.
Importing an implementation
One way to pick a world is by editing your .csproj
, adding the following:
<ItemGroup>
<Wit Update="calculator.wit" World="hostapp" />
</ItemGroup>
Another option, if you use Visual Studio, is to select the WIT file in Solution Explorer, and then look at the Properties pane:
You can simply type the world name hostapp
into the properties pane.
Now you can call the imported Add
function by putting the following in Program.cs
:
using HostappWorld.wit.imports.example.calculator;
var left = 123;
var right = 456;
var result = OperationsInterop.Add(left, right);
Console.WriteLine($"{left} + {right} = {result}");
Since your component is no longer a self-contained application, you can no longer run it without also composing it with another WASI 0.2 component that implements the add
function. To do that, either:
- Create another .NET project and this time follow the steps for exporting an implementation below
- Or, read docs for other platforms such as Rust or TinyGo, to implement a WASI component containing the implementation.
Exporting an implementation
If you're exporting functionality, you'll be building a class library, not an executable. So be sure to go to your .csproj
and change <OutputType>
from exe
to library
and delete any Program.cs
.
Once you've done that, change your WIT file to use the computer
world using one of the two techniques described above (i.e., either edit the .csproj
or use the VS Properties pane).
Now when you build, you'll get an error like The name 'OperationsImpl' does not exist in the current context
. This is because you've said you'll provide an implementation, but haven't yet done so. To fix this, add the following class to your project:
namespace ComputerWorld.wit.exports.example.calculator;
public class OperationsImpl : IOperations
{
public static int Add(int left, int right)
{
return left + right;
}
public static string ToUpper(string input)
{
return input.ToUpperInvariant();
}
}
Make sure to get the namespace exactly correct! Although this is quite difficult to figure out at the moment, hopefully a future version of the C# support in wit-bindgen will make it easier.
Now when you build, you'll get a real WASI 0.2 component that exports an implementation for this WIT definition. You can confirm it using wasm-tools by running:
wasm-tools component wit bin\Debug\net8.0\wasi-wasm\native\MyApp.wasm
Outputs:
package root:component;
world root {
import ... various things ...
export example:calculator/operations;
}
Composing components
Once you have a components containing the Adder and Calculator host, you can use wac to compose a runnable application:
wac plug MyApp.wasm --plug AddImplementation.wasm -o composed.wasm
then run it:
wasmtime composed.wasm
While you can run wac manually, you can also generate this automatically. One way to do this is to create a new project and add the following:
<Target Name="ComposeWasmComponent" AfterTargets="Publish">
<PropertyGroup>
<EntrypointComponent>../CalculatorHost/bin/$(Configuration)/$(TargetFramework)/wasi-wasm/native/calculatorhost.wasm</EntrypointComponent>
<DependencyComponent>../Adder/bin/$(Configuration)/$(TargetFramework)/wasi-wasm/native/adder.wasm</DependencyComponent>
</PropertyGroup>
<MakeDir Directories="dist" />
<Exec Command="$(WacExe) plug $(EntrypointComponent) --plug $(DependencyComponent)" -o dist/calculator.wasm />
</Target>
Another option is to do it from the project where the final component will be composed as the output. See the example in the e2e tests
You can also use this technique to use other wasm-tools functionality such as wasm-tools strip
to produce a final binary.
This final component can be used anywhere that WASI 0.2 components can be used. For example, use wasmtime
as illustrated above.
Referencing Wit Packages
By default the project will find all wit files and execute wit-bindgen against each one. This is makes it easy to get started with a single wit file. If you have more complicated wit files, then you can create wit packages. To use folder with all the wit in it you can add the following to your .csproj
.
<ItemGroup>
<Wit Remove="**\*.wit" />
<Wit Include="wit-folder" World="wit-world" />
</ItemGroup>
Referencing Wit Packages from OCI Registries
Wit can be packaged into OCI Artifacts which can be pushed to OCI registries. To import a WIT definition from an OCI registry specify the Registry on the Wit
Element. This will pull a WASM component binary that contains the WIT definition. wit-bindgen can use the binary format directly to generate the bindings. To view the WIT directly use wasm-tools component wit wit/wit.wasm
.
<ItemGroup>
<Wit Remove="**\*.wit" />
<Wit Include="wit/wit.wasm" World="command" Registry="ghcr.io/webassembly/wasi/cli:0.2.0" />
</ItemGroup>
WIT strings and memory
The calculator example above works easily because it doesn't need to allocate memory dynamically. Once you start working with strings, you must add an extra line to the <PropertyGroup>
in your host .csproj
file (that is, the application that's importing the interface):
<IlcExportUnmanagedEntrypoints>true</IlcExportUnmanagedEntrypoints>
(You don't need to add this to your class library/exporting .csproj
.)
If you get a build error along the lines of failed to encode a component from module ... module does not export a function named cabi_realloc
then check you have remembered to add this line.
Troubleshooting
Imports Wrong Type
*import 'wasi:...' has the wrong type*
You need a different version of Wasmtime. Currently this package targets Wasmtime. WASI 0.2 is now stable and so you shouldn't run into this often.
Component imports missing
Error: component imports instance `wasi:cli/environment@0.2.0`, but a matching implementation was not found in the linker
Caused by:
0: instance export `get-environment` has the wrong type
1: function implementation is missing
Some imports automatically imported since they are so common. In this case you should tell the runtime to implement those imports. For instance for the error above, in wasmtime you might add -S cli
to the wasmtime serve
command like wasmtime serve -S cli
to include the wasi:cli/environment@0.2.0
in wasmtime runtime host implementation.
Credits
This project was original developed and forked from https://github.com/SteveSandersonMS/wasm-component-sdk under the Apache 2.0 License with a LLVM exception.
This is a wrapper around various other bits of tooling:
- NativeAOT-LLVM for compilation.
- wit-bindgen for supporting WIT imports and exports
- wasm-tools for converting WebAssembly core modules into WASI 0.2 components.
- WASI SDK which is used by NativeAOT-LLVM.
- Compatible versions of these will be downloaded and cached on your machine the first time you run a build, so the first build will take a few minutes. After that it will only take seconds.
Contributing
See our contributing docs for details on how to build and contribute to this project.