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pocketpy: portable python 3.x interpreter

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pkpy is a lightweight(~15K LOC) Python 3.x interpreter for game scripting, written in C11.

It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance. pkpy is extremely easy to embed via a single header file pocketpy.h, without external dependencies.

Please see https://pocketpy.dev for details and try the following resources.

<!-- + [Live C++ Examples](https://pocketpy.github.io/examples/): Common usage of pkpy in C++ -->

Supported Platforms

pkpy should work on any platform with a C11 compiler. These platforms are officially tested.

Quick Start

You have two options to integrate pkpy into your project.

Use the single header file

Download the pocketpy.h and pocketpy.c on our GitHub Release page. And #include it in your project.

Use CMake

Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:

add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)

See CMakeLists.txt for details.

It is safe to use main branch in production if CI badge is green.

Compile Flags

To compile it with your project, these flags must be set:

For amalgamated build, run python amalgamate.py to generate pocketpy.c and pocketpy.h in amalgamated/ directory.

Example

#include "pocketpy.h"
#include <stdio.h>

static bool int_add(int argc, py_Ref argv) {
    PY_CHECK_ARGC(2);
    PY_CHECK_ARG_TYPE(0, tp_int);
    PY_CHECK_ARG_TYPE(1, tp_int);
    py_i64 a = py_toint(py_arg(0));
    py_i64 b = py_toint(py_arg(1));
    py_newint(py_retval(), a + b);
    return true;
}

int main() {
    // Initialize pocketpy
    py_initialize();

    // Hello world!
    bool ok = py_exec("print('Hello world!')", "<string>", EXEC_MODE, NULL);
    if(!ok) goto __ERROR;

    // Create a list: [1, 2, 3]
    py_Ref r0 = py_getreg(0);
    py_newlistn(r0, 3);
    py_newint(py_list_getitem(r0, 0), 1);
    py_newint(py_list_getitem(r0, 1), 2);
    py_newint(py_list_getitem(r0, 2), 3);

    // Eval the sum of the list
    py_Ref f_sum = py_getbuiltin(py_name("sum"));
    py_push(f_sum);
    py_pushnil();
    py_push(r0);
    ok = py_vectorcall(1, 0);
    if(!ok) goto __ERROR;

    printf("Sum of the list: %d\n", (int)py_toint(py_retval()));  // 6

    // Bind native `int_add` as a global variable
    py_newnativefunc(r0, int_add);
    py_setglobal(py_name("add"), r0);

    // Call `add` in python
    ok = py_exec("add(3, 7)", "<string>", EVAL_MODE, NULL);
    if(!ok) goto __ERROR;

    py_i64 res = py_toint(py_retval());
    printf("Sum of 2 variables: %d\n", (int)res);  // 10

    py_finalize();
    return 0;

__ERROR:
    py_printexc();
    py_finalize();
    return 1;
}

Features

NameExampleSupported
If Elseif..else..elif
Loopfor/while/break/continue
Functiondef f(x,*args,y=1):
Subclassclass A(B):
List[1, 2, 'a']
ListComp[i for i in range(5)]
Slicea[1:2], a[:2], a[1:]
Tuple(1, 2, 'a')
Dict{'a': 1, 'b': 2}
F-Stringf'value is {x}'
Unpackinga, b = 1, 2
Star Unpackinga, *b = [1, 2, 3]
Exceptionraise/try..catch..finally
Dynamic Codeeval()/exec()
Reflectionhasattr()/getattr()/setattr()
Importimport/from..import
Context Blockwith <expr> as <id>:
Type Annotationdef f(a:int, b:float=1)
Generatoryield i
Decorator@cache

Performance

Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.

See https://pocketpy.dev/performance/ for details.

And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.

nameversiontimefile
c++gnu++110.104s ■□□□□□□□□□□□□□□□benchmarks/primes.cpp
lua5.3.31.576s ■■■■■■■■■□□□□□□□benchmarks/primes.lua
pkpy1.2.72.385s ■■■■■■■■■■■■■□□□benchmarks/primes.py
cpython3.8.102.871s ■■■■■■■■■■■■■■■■benchmarks/primes.py

Used By

Description
TIC-80TIC-80 is a fantasy computer for making, playing and sharing tiny games.
MiniPythonIDEA python ide base on pocketpy
py-jsPython3 externals for Max / MSP
crescentCrescent is a cross-platform 2D fighting and beat-em-up game engine.

Submit a pull request to add your project here.

Contribution

All kinds of contributions are welcome.

If you find pkpy useful, consider star this repository (●'◡'●)

Sponsor this project

You can sponsor this project via these ways.

Your sponsorship will help us develop pkpy continuously.

Reference

Star History

Star History Chart

License

MIT License