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ijkplayer

Video player based on ffplay

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# required
allprojects {
    repositories {
        jcenter()
    }
}

dependencies {
    # required, enough for most devices.
    compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'

    # Other ABIs: optional
    compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'

    # ExoPlayer as IMediaPlayer: optional, experimental
    compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'
}

Latest Changes

Features

NOT-ON-PLAN

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
# choose [No] to use bash
sudo dpkg-reconfigure dash

Build Android

git clone https://github.com/befovy/ijkplayer.git ijkplayer-android
cd ijkplayer-android

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

Open Android peoject in android/ijkplayer using Android Studio
run/debug ijkplayer-example in Android Studio

To get a released aar
run `./gradlew :fijkplayer-full:assembleRelease`

Build iOS

git clone https://github.com/befovy/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.8.8

./init-ios.sh

cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# Demo
#     open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
# 
# Import into Your own Application
#     Select your project in Xcode.
#     File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
#     Select your Application's target.
#     Build Phases -> Target Dependencies -> Select IJKMediaFramework
#     Build Phases -> Link Binary with Libraries -> Add:
#         IJKMediaFramework.framework
#
#         AudioToolbox.framework
#         AVFoundation.framework
#         CoreGraphics.framework
#         CoreMedia.framework
#         CoreVideo.framework
#         libbz2.tbd
#         libz.tbd
#         MediaPlayer.framework
#         MobileCoreServices.framework
#         OpenGLES.framework
#         QuartzCore.framework
#         UIKit.framework
#         VideoToolbox.framework
#
#         ... (Maybe something else, if you get any link error)
# 

Build for Mac OS

Build ffmpeg for Max OS

./init-osx.sh
cd osx && ./compile-ffmpeg.sh

Build ijkplayer for Max OS

cd desktop
mkdir cmake-build-debug && cd cmake-build-debug
cmake .. -DCMAKE_BUILD_TYPE="Debug"
make IjkPlayer
make tuidemo

Or you can open ijkplayer as a CMakeLists.txt project using Clion.

tuidemo is a terminal UI demo for ijkplayer in progress, it can't display video yet.

libIjkPlayer.dylib is the output dynamic library.

Support (支持)

License

Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.