Awesome
MiniUDP: A Simple UDP Layer for Shipping and Receiving Byte Arrays
Alexander Shoulson, Ph.D. - http://ashoulson.com
Based loosely on MassiveNet, and LiteNetLib.
Supported Networking Tasks:
- UDP traffic I/O for byte[] arrays with very little overhead
- Connection establishment and time-out detection
- Reliable-ordered and unreliable-sequenced message channels
- Traffic statistic collection for ping, remote/local packet loss, and remote/local packet drop
- Noise-based bidirectional latency and loss simulation with configurable parameters
Three delivery modes:
- Connection Token: A custom string attached with an opening connection request. Will be delivered to the host when the connection is established and made available via an event. Intended for session token authorization.
- Payloads: Sent immediately upon request as unreliable-sequenced. MiniUDP will not re-send but will drop payloads on arrival if they're older than the latest. Intended for synchronizing delta-encoded game state data.
- Notifications: Queued and sent at regular intervals as reliable-ordered. MiniUDP will ensure the arrival of these messages and will re-send if necessary. Intended for extra-game messages like chat, authentication, and other bookkeeping tasks.
Wishlist:
- Encryption and authentication
Not Supported:
- Fragmentation/reassembly (MiniUDP enforces a hard MTU for its payload size)
- Data serialization (MiniUDP expects a byte[] array and int length for all data)
- RPCs