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LiteNetLib

Lite reliable UDP library for .NET Standard 2.0 (Mono, .NET Core, .NET Framework)

Made in Ukraine

HighLevel API Part: LiteEntitySystem

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OLD BRANCH (and examples) for 0.9.x

Little Game Example on Unity

Documentation

Build

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Release builds GitHub (pre-)release

DLL build from master

( Warning! Master branch can be unstable! )

Features

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Unity notes!!!

Usage samples

Client

EventBasedNetListener listener = new EventBasedNetListener();
NetManager client = new NetManager(listener);
client.Start();
client.Connect("localhost" /* host ip or name */, 9050 /* port */, "SomeConnectionKey" /* text key or NetDataWriter */);
listener.NetworkReceiveEvent += (fromPeer, dataReader, deliveryMethod, channel) =>
{
    Console.WriteLine("We got: {0}", dataReader.GetString(100 /* max length of string */));
    dataReader.Recycle();
};

while (!Console.KeyAvailable)
{
    client.PollEvents();
    Thread.Sleep(15);
}

client.Stop();

Server

EventBasedNetListener listener = new EventBasedNetListener();
NetManager server = new NetManager(listener);
server.Start(9050 /* port */);

listener.ConnectionRequestEvent += request =>
{
    if(server.ConnectedPeersCount < 10 /* max connections */)
        request.AcceptIfKey("SomeConnectionKey");
    else
        request.Reject();
};

listener.PeerConnectedEvent += peer =>
{
    Console.WriteLine("We got connection: {0}", peer);  // Show peer ip
    NetDataWriter writer = new NetDataWriter();         // Create writer class
    writer.Put("Hello client!");                        // Put some string
    peer.Send(writer, DeliveryMethod.ReliableOrdered);  // Send with reliability
};

while (!Console.KeyAvailable)
{
    server.PollEvents();
    Thread.Sleep(15);
}
server.Stop();