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<p align="center"> <img src="https://github.com/appsinacup/godot-rapier-physics/blob/main/logo.jpg?raw=true"/> </p> <p align="center">Works on: Desktop, Mobile and Web</p> <p align="center"> <img src="https://github.com/appsinacup/godot-rapier-physics/actions/workflows/runner.yml/badge.svg?branch=main" alt="Godot Rapier Build"></a> <img src="https://img.shields.io/badge/Godot-4.3-%23478cbf?logo=godot-engine&logoColor=white" /> </p> <p align = "center"> <strong> <a href="https://godot.rapier.rs">Documentation</a> | <a href="https://github.com/appsinacup/godot-rapier-physics/blob/main/CHANGELOG.md">Changelog</a> | <a href="https://discord.gg/56dMud8HYn">Discord</a> | <a href="https://github.com/appsinacup/godot-rapier-physics/blob/main/CONTRIBUTING.md">Contributing</a> | <a href="https://github.com/appsinacup/godot-rapier-physics/blob/main/ARCHITECTURE.md">Architecture</a> </strong> </p>
<p align = "center"> <b>2D and 3D physics engine</b> <i>for the Godot game engine.</i> with better <b>stability</b>, <b>performance</b>, <b>liquids</b>, <b>determinism</b>, <b>state serialization</b> and <b>no ghost collisions</b>. </p>

Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the Godot game engine through rapier physics engine salva fluids simulation library.

Features

StabilityNo Vibrations
No Ghost CollisionsNo CCD Issues
Fluids 2DFluids 3D
SerializationDeserialization
Save Physics StateLoad Physics State
Locally Deterministic*Optionally Cross Platform Deterministic
Exact simulation every time (on same platform)Exact simulation on multiple platforms

Installation

After installing, go to Advanced Settings -> Physics -> 2D or 3D. Change Physics Engine to Rapier2D or Rapier3D.

Implementation Progress

This plugin is still being developed. See the Implementation Progress to get an idea of what status it is in and what features it has.

Limitations