Awesome
<h1 align="center"><img src="./Misc/Icons/source2viewer.png" width="64" align="center"> Source 2 Viewer</h1> <p align="center"> <a href="https://github.com/ValveResourceFormat/ValveResourceFormat/actions"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/ValveResourceFormat/ValveResourceFormat/build.yml?logo=github&style=for-the-badge&branch=master"> </a> <a href="https://www.nuget.org/packages/ValveResourceFormat/"> <img src="https://img.shields.io/nuget/v/ValveResourceFormat.svg?logo=nuget&style=for-the-badge"> </a> <a href="https://app.codecov.io/gh/ValveResourceFormat/ValveResourceFormat"> <img src="https://img.shields.io/codecov/c/github/ValveResourceFormat/ValveResourceFormat/master?logo=codecov&logoColor=ffffff&style=for-the-badge"> </a> </p>* The library component of Source 2 Viewer is called ValveResourceFormat (VRF).
Valve's Source 2 resource file format parser, decompiler, and exporter.
Source 2 files usually end with _c
, for example .vmdl_c
.
This repository is split into three components:
- CLI Decompiler - File data viewer, decompiler and a playground for testing new formats and features.
- GUI Viewer - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more.
- Library - Provides public API to parse resource files and some helpers.
⚒ View the official website for downloads.
Join our Discord
Eye catchy screenshots
<table> <tr> <td><img src="https://valveresourceformat.github.io/static/screen_map.png"></td> <td><img src="https://valveresourceformat.github.io/static/screen_texture.png"></td> </tr> <tr> <td><img src="https://valveresourceformat.github.io/static/screen_package.png"></td> <td><img src="https://valveresourceformat.github.io/static/screen_cli.png"></td> </tr> </table>What's supported?
- VPK viewer which supports opening and exporting files
- Creating new vpk archives
- Model viewer and decompiler to glTF and modeldoc
- Map viewer and decompiler to glTF and vmap
- Material decompiler to vmat
- Sound player
- Binary KeyValues3 parser
- NTRO support
Limitations
This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.
The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.
If you are interested in helping, take a look at the open issues and join our Discord.
Not all formats are 100% supported, some parameters are still unknown and not fully understood.
Supported resource types
Ext | Name | Support |
---|---|---|
vagrp | Animation Group | 👍 |
vanim | Animation | 👍 |
vanmgrph | Animation Graph | No |
vcompmat | Composite Material | No |
vcss | Panorama Style | 👍 |
vdata | Data | 👍 |
vents | EntityLump | 👍 |
vjs | Panorama Script | 👍 |
vmap | Map | 👍 |
vmat | Material | 👍 |
vmdl | Model | 👍 |
vmesh | Mesh | 👍 |
vmorf | MorphSet | 👍 |
vpcf | Particle System | 👍 |
vpdi | Panorama Dynamic Images | No |
vphys | Physics Collision Mesh | 👍 |
vpost | Postprocessing Settings | 👍 |
vpsf | Particle Snapshot | No |
vpulse | Pulse Graph Definition | No |
vrman | ResourceManifest | 👍 |
vrmap | Resource Remap Table | No |
vrr | Response rules | 👍 |
vseq | Sequence Group | No |
vsmart | Smart Prop | Partially |
vsnap | Particle Snapshot | 👍 |
vsnd | Sound | 👍 |
vsndevts | Sound Event Script | 👍 |
vsndstck | Sound Stack Script | 👍 |
vsurf | Surface Properties | No |
vsvg | Panorama Vector Graphic | 👍 |
vtex | Compiled Texture | 👍 |
vts | Panorama TypeScript | 👍 |
vvis | WorldVisibility | No |
vwnod | WorldNode | 👍 |
vwrld | World | 👍 |
vxml | Panorama Layout | 👍 |
vpk | Pak (package) | 👍 Handled by ValvePak |
vcs | Compiled Shader | 👍 Handled by CompiledShader |
vfont | Bitmap Font | 👍 Decrypts VFONT1 , supported in Source 1 and Source 2. |
dat | Closed Captions | 👍 Handled by ClosedCaptions |
bin | Tools Asset Info | 👍 Handled by ToolsAssetInfo |
vdpn | Dota Patch Notes | 👍 |
vdacdefs | DAC Game Defs Data | No |
vfe | Flex Scene File | 👍 Handled by FlexSceneFile |
vcd | VCD | No |
vcdlist | VCD list | 👍 |
List of supported magics
Magic | Description |
---|---|
0x03564B56 | VKV\x03 - First binary keyvalues 3 encoding with custom block compression |
0x4B563301 | KV3\x01 - Binary keyvalues 3 (version 1) |
0x4B563302 | KV3\x02 - Binary keyvalues 3 (version 2) |
0x4B563303 | KV3\x03 - Binary keyvalues 3 (version 3) |
0x4B563304 | KV3\x04 - Binary keyvalues 3 (version 4) |
0x4B563305 | KV3\x05 - Binary keyvalues 3 (version 5) |
0x564B4256 | VBKV - binary keyvalues 1 (handled by ValveKeyvalue) |
0x55AA1234 | VPK - valve package (handled by ValvePak) |
0x44434356 | VCCD - closed captions |
0xC4CCACE8 | tools asset info |
0xC4CCACE9 | tools asset info (newer version) |
0x32736376 | vcs2 - compiled shader |
0x31415926 | murmurhash2 seed used by StringToken |
0xEDABCDEF | murmurhash64 seed used to encode resource IDs |
VFONT1 | "encrypted" font file |
0x00564645 | VFE - flex scene file |
Command-line options
Option | Description |
---|---|
Input | |
--input (or -i ) | Input file to be processed. With no additional arguments, a summary of the input(s) will be displayed. |
--recursive | If specified and given input is a folder, all sub directories will be scanned too. |
--recursive_vpk | If specified along with --recursive , will also recurse into VPK archives. |
--vpk_extensions (or -e ) | File extension(s) filter, example: "vcss_c,vjs_c,vxml_c". |
--vpk_filepath (or -f ) | File path filter, example: "panorama\" or "scripts/items/items_game.txt". |
--vpk_cache | Use cached VPK manifest to keep track of updates. Only changed files will be written to disk. |
--vpk_verify | Verify checksums and signatures. |
Output | |
--output (or -o ) | Output path to write to. If input is a folder (or a VPK), this should be a folder. |
--all (or -a ) | Print the content of each resource block in the file. |
--block (or -b ) | Print the content of a specific block, example: DATA, RERL, REDI, NTRO. |
--vpk_decompile (or -d ) | Decompile supported resource files. |
--vpk_list (or -l ) | Lists all resources in given VPK. File extension and path filters apply. |
--vpk_dir | Print a list of files in given VPK and information about them. |
Type specific export | |
--gltf_export_format | Exports meshes/models in given glTF format. Must be either 'gltf' (default) or 'glb'. |
--gltf_export_materials | Whether to export materials during glTF exports. |
--gltf_textures_adapt | Whether to perform any glTF spec adaptations on textures (e.g. split metallic map). |
--gltf_export_extras | Export additional Mesh properties into glTF extras |
--tools_asset_info_short | Whether to print only file paths for tools_asset_info files. |
Other | |
--threads | If higher than 1, files will be processed concurrently. |
--version | Show version information. |
--help | Show help information. |
There are also --stats
related options, but they are not listed here as they are not relevant to most users.
Examples:
# List all files in the vpk
# Use `--vpk_dir` to also print file metadata
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --vpk_list
# Export the entire vpk as is
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --output "pak01_exported"
# Export only the "panorama/layout" folder
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --output "pak01_exported" --vpk_filepath "panorama/layout"
# Decompile and export all Panorama files to a folder named "exported"
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" -e "vjs_c,vxml_c,vcss_c" -o "exported" -d
# Print resource blocks for a specific file similar to resourceinfo.exe in Source 2
# Use `--block DATA` to only print a specific block
./Source2Viewer-CLI.exe -i "file.vtex_c" --all
# Decompile a specific file on disk
./Source2Viewer-CLI.exe -i "file.vtex_c" -o exported.png
License
Contents of this repository are available under MIT license, except for Tests/Files
folder contains files which have likely come from Valve's games.
Code signing policy
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