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LiteEntitySystem

Pure C# HighLevel API for multiplayer games using .NET Standard 2.1

Made in Ukraine

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Little Game Example on Unity

Documentation

Build

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Releases GitHub (pre-)release

Manual installation notices

Please use Roslyn Analyzer (inside AnalyzerBinary) to prevent errors when assigning SyncVars. Only SyncVar.Value can be changed (never do x = new SyncVar())

Features

Dependencies

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