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Protogame

❗❗❗ This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained. Please read the announcement for more information: Sunsetting Protogame. ❗❗❗

A powerful cross-platform game engine for C#

Protogame is a cross-platform game engine for C#, built on top of MonoGame. It is highly modular and flexible, built on the ideal that you should only have to pull in dependencies for what you want to use. Many parts of Protogame can be used either together or seperately, and you can use many of the APIs without adopting the core architecture.

Protogame is one of the only engines for MonoGame that has built-in support for the development of 3D multiplayer games.

Minute of Mayhem Screenshot

Getting Started & Documentation

To get started with Protogame, check out the tutorials and walkthroughs:

Extensive documentation for Protogame is available on Read the Docs.

Supported Platforms

Protogame supports the following platforms:

Experimental support is also available for:

Build Status

Projects are built and tested against all supported and experimental platforms.

Status
Core Project
Protogame
Supporting Projects
MonoGame
Protoinject
Prototest
Jitter (Physics)
AStarPathFinder
Newtonsoft.JsonFrom NuGet
protobuf-net
NDesk.Options
HiveMPFrom NuGet

Features

Protogame is a collection of modules, each of which you can optionally use in your game. These modules include:

How to Contribute

To contribute to Protogame, submit a pull request to RedpointGames/Protogame.

The developer chat is hosted on Gitter

Gitter

Providing Feedback / Obtaining Support

To provide feedback or get support about issues, please file a GitHub issue on this repository.

License Information

Protogame is licensed under the MIT license.

Copyright (c) 2015 Various Authors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Community Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information see the .NET Foundation Code of Conduct.