Home

Awesome

Protoinject

A hierarchical dependency injection system

Protoinject is a hierarchical dependency injection system. Unlike conventional dependency injection libraries which only concern themselves with the resolution of services, Protoinject manages the lifecycle of services and associated them into a hierarchy of objects.

This model allows Protoinject to seperate planning, verification and resolution of dependencies, allowing for many new scenarios such as:

Getting Started

Protoinject is commonly used within Protogame. If you're already using Protogame, then you don't need to manually install this library; it is already available to you.

If you are not using Protogame, or you want to use Protoinject for general application purposes, you can install Protoinject into your project using Protobuild, like so:

Protobuild.exe --install https://protobuild.org/hach-que/Protoinject

Then reference Protoinject from your project, like so:

<?xml version="1.0" encoding="utf-8"?>
<Project Name="MyProject" Path="MyProject" Type="Console">
  <References>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="Protoinject" />
  </References>
  <Files>
    <!-- ... -->
  </Files>
</Project>

An example project is provided in the repository.

Supported Platforms

Protoinject supports the following platforms:

Build Status

Projects are built and tested against all supported platforms.

Status
Protoinject

Features

How to Contribute

To contribute to Protoinject, submit a pull request to RedpointGames/Protoinject.

The developer chat is hosted on Gitter

Gitter

Providing Feedback / Obtaining Support

To provide feedback or get support about issues, please file a GitHub issue on this repository.

License Information

Protoinject is licensed under the MIT license.

Copyright (c) 2015 Redpoint Games Pty Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Community Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information see the .NET Foundation Code of Conduct.