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iOS color picker that is resolution independent.

Inspired by ANColorPicker. Also uses ANImageBitmapRep for easy pixel-level manipulation.

And of course, thanks to Wikipedia.

Class Files:

RSColorPickerView

Square (circle) color-picker that handles touch events, allows for brightness control, and allows for opacity control. Uses delegation to report color selection as-changed

Usage:

See included example project (TestColorViewController).

Requirements:

License

See LICENSE.md. You know the drill, use at your own risk, this code is given without support, etc. And for good karma link back to this github.com page, github.com/rsully/rscolorpicker


<img alt="Color Picker - Default" src="./Example01.png" width="320"> <img alt="Color Picker - Loupe" src="./Example02.png" width="320"> <img alt="Color Picker - Opacity" src="./Example03.png" width="320"> <img alt="Color Picker - Circle" src="./Example04.png" width="320"> <img alt="Color Picker - Resize" src="./Example05.png" width="320">

Contributing

Pull requests are welcome for bug fixes or feature additions. If you contribute code, make sure you stick to the contibution guidelines.